1924. Private Investigator Pierce is sent to look into the tragic death of the Hawkins family. Plunge into a world of creeping madness and cosmic horror. Cryptic clues, shadowy figures, and pure terror bar your way as you fight to retain your sanity and solve an otherworldly mystery.
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2018 年 10 月 30 日
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上市日期: 10 月 30 日

此遊戲將大約於 11 天 後上市

預購 Call of Cthulhu®

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10 月 18 日

Call of Cthulhu has gone gold!



Call of Cthulhu, the official videogame adaptation of Chaosium’s tabletop RPG, has gone gold in preparation for its release on October 30 for PlayStation 4, XBOX One and PC.

Dive into the Preview to Madness Trailer for a taste of the press’ first impressions, joined by a dose of Lovecraftian madness.

https://www.youtube.com/watch?v=dKxgwIiPK64
With Call of Cthulhu releasing in under two weeks, members of the press have already gotten their hands on the early hours of Detective Pierce’s haunting investigation across Darkwater Island. Today’s Preview to Madness Trailer explores praise for the game’s distinctly Lovecraftian atmosphere, mesmerizing audio and visual design, as well as the RPG-investigation mechanics that allow players to discover clues, draw conclusions, question locals and survive the island’s cosmic horrors.



In Call of Cthulhu, nothing is as it seems. Terrible creatures, conspiracies and cults await on Darkwater Island, lining the path to the horrifying truth behind the island. Pierce’s mind will suffer – solving the case will bring him to brink of insanity, to a place where death may appear the most favorable outcome.

Your senses will be challenged to the point of questioning whether everything and everyone is real or illusory. Creeping shadows hide lurking figures… and all the while, the Great Dreamer prepares for his awakening.

Call of Cthulhu releases for PlayStation 4, Xbox One and PC on October 30. Digital and retail preorders are available on PC and consoles.

https://store.steampowered.com/app/399810/Call_of_Cthulhu/
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10 月 11 日

Devblog #3 - Sound Design



As we near the October 30 release of Call of Cthulhu, we’re taking a closer look at the game’s development through a series of Devblogs, each presented by a different member of Cyanide Studio’s team. Today, we’re joining Lead Sound Designer Swann Ménage as he tells us more about Call of Cthulhu’s sounds.

Hello! I'm Swann, Lead Sound Designer on Call of Cthulhu. I work for a company called G4F, which is specialized in sound design for video games. I'm in charge of the audio identity of the game: sounds, music and voices.

What we wanted to do with Call of Cthulhu is to creep you out with sound. One of the key ways to achieve that is to primarily keep things realistic, so you feel safe - until we add an unnerving sound that frightens you!

However, we’ve tried to avoid ‘horror movie scary spooky’ sound design and jumpscares. We aimed at an oppressive atmosphere.

Some parts of the game are really diegetic-based, meaning that everything you hear comes from what you see. We also tried to mess a bit with how music and diegetic sounds blend together. Sometimes, you won't really be able to tell if what you're hearing is something from the environment, a music, or a hallucination. We hope that players will sometimes ask themselves "did I really just hear that?"

Here is an extract of what we created for the Hawkins mansion with regards to sound design. Some of what you hear is really happening - thunder, wood creaking, rain, etc. - while others are there to freak you out a bit.

https://www.youtube.com/watch?v=h1xVaA5IJvU
This entire soundscape is randomly generated: wood creaks from within the manor, weird unknown sounds spinning around you, lightning strikes with the sounds of thunder following on a random delay, and more.

We tried a lot fun stuff, especially when Pierce is dreaming or gets hallucinations. During one sequence, you'll hear something I named the "Dream Generator". A lot of dream-like sounds spawn randomly all around the player, creating a weird threnody.

During the first dream of Pierce, in the introduction, we tried to play with the boundaries between his dream and reality. If you listen closely, you'll be able to hear a distorted, dreamy, stretched version of what's playing on his radio when he wakes up.

https://www.youtube.com/watch?v=Ni0x9ySUEAM
Of course, this has all involved teamwork! Markus Schmidt did the music, G4F helped me, and Renaud was our Foley artist. SIDE, a London-based recording studio, was in charge of recording all voices.

Call of Cthulhu is narrative-driven, meaning pretty big recording sessions as you can imagine. Everything occurs near Boston, and recreating the 1920's Boston accent wasn't easy.

We focused on the acting of our characters and how the fall into madness affects their tones (panic, anger, confusion, etc...) We also recorded a SoundBank (that we call the "ScreamBank") just for this game: mad wails, sick people, weird women, running madmen, locked prisoners... we recorded all of them.

On my side, I had to integrate all these voices and occasionally modify them. As an example, here is how I did the voice that follows your journey into madness.

https://www.youtube.com/watch?v=LzYKWaEn2d4&feature=youtu.be
We hope you'll enjoy Call of Cthulhu as much as we did developing (and sound designing!) it. 🐙

Stay tuned for more Devblogs soon! Call of Cthulhu releases for PlayStation 4, Xbox One and PC on October 30. Digital and retail preorders are available on PC and consoles.

https://store.steampowered.com/app/399810/Call_of_Cthulhu/
14 則留言 繼續閱讀

評論

“Gorgeous and very Lovecraftian”
IGN

“The Lovecraftian overtones were strong enough to warp my mind into an excited frenzy”
Gamesradar

“I felt like I was in a tabletop Call of Cthulhu adventure”
PCGamer

Stream Session

關於此遊戲



Call of Cthulhu, the official videogame inspired by Chaosium's classic pen and paper RPG, brings you deep into a world of creeping madness and shrouded Old Gods within Lovecraft's iconic universe.


1924. Private Investigator Pierce is sent to look into the tragic death of the Hawkins family on the isolated Darkwater Island. Soon enough, Pierce is pulled into a terrifying world of conspiracies, cultists, and cosmic horrors.


Nothing is as it seems. Sanity is an irregular bedfellow, all too often replaced by whisperings in the dark. Strange creatures, weird science, and sinister cults dominate the Cthulhu Mythos, intent on realizing their mad schemes to bring about the end of everything.


Your mind will suffer - between sanity and psychosis, your senses will be disrupted until you question the reality of everything around you. Trust no one. Slinking shadows hide lurking figures… and all the while, the Great Dreamer prepares for his awakening.

系統需求

    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 7/8/10 (64 bits)
    • 處理器: Intel Core i5-3450 (3.1 GHz)/AMD FX-6300 (3.5 GHz)
    • 記憶體: 8 GB 記憶體
    • 顯示卡: 2 GB, GeForce GTX 660/Radeon HD 7870
    • 儲存空間: 13 GB 可用空間
    • 備註: INTERNET CONNECTION REQUIRED FOR GAME ACTIVATION
    建議配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 7/8/10 (64 bits)
    • 處理器: Intel Core i7-3820 (3.6 GHz)/AMD FX-8370 (4.0 GHz)
    • 記憶體: 8 GB 記憶體
    • 顯示卡: 4 GB, GeForce GTX 970/Radeon R9 390
    • 儲存空間: 13 GB 可用空間
    • 備註: INTERNET CONNECTION REQUIRED FOR GAME ACTIVATION

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