Free and open source game for First Sino-Japanese War, featuring a tactical naval combat system combined with a turn based hex WEGO strategic layer.

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Binnenkort in vroegtijdige toegang

De ontwikkelaars brengen dit spel uit terwijl er nog aan gewerkt wordt en gebruiken de feedback van spelers bij de ontwikkeling.

Opmerking: Spellen in vroegtijdige toegang zijn nog niet voltooid en kunnen nog veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'I want to expand the potential audience, collect feedback, and gauge player interest to determine whether players are interested in a larger game—for example, one that, on the tactical naval combat side, includes more battles covered by the SK5 ruleset (WWI, WWII, etc.), and, on the strategic side, expands the system to a depth comparable to the naval tactical system.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'3–6 months according to response.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'• A polished version of strategic layer
• Graphics & UI improvements
• Better AI for opponent and automatic control
• More historical ships, battles and even era
• Additional scenario variants
• More customizable rule options
'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'Tactical naval combat is fully playable and fun (in my opinion), including historical battles, quick skirmishes, and editing capability for creating custom scenarios. For experienced wargamers, it feels like:

- WDS/JTS Naval Campaigns, but much deeper and with skirmish support
- Iron and Steam, but with multiplayer support and a deeper campaign system

The grand campaign, or the First Sino-Japanese War strategic mode, is currently more of a “sandbox” and is not fully playable in the way most players would expect. It still requires a lot of work to be considered complete.

The mini-campaign, Vladivostok Squadron Raiding, is somewhat playable but currently feels boring. I plan to add more gameplay depth to make it both more engaging and historically accurate.
'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'The game itself will remain free and open source.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'Players can communicate with me via Steam discussions, GitHub issues, or Discord.'
Meer informatie

First Sino-Japanese War Demo downloaden

Dit spel is nog niet beschikbaar op Steam

Geplande uitgavedatum: mei 2026

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Over dit spel

First Sino-Japanese War is a free and open source game covering naval tactical and strategic layer of the 1894–1895 war between China and Japan. The game includes a naval tactical combat system that uses a dynamic time step (e.g., 1 second per pulse) but is generally played in 1-minute turns. The core resolution mechanics are, in many cases, digital adaptations of the renowned naval miniatures rule SEEKRIEG 5. The strategic layer uses 1-hour/day turns, 50 km/hex and a WEGO system.

Features:

  • Historical battle scenarios like The Battle of Yalu River, one of most important yet underrepresented battle in the ironclad era.

  • Adjustable automation levels -- from manually controlling each weapon mount and FCS, to delegating partial or full fleet command to the AI. It's also possible to control both sides by hand at the same time.

  • A highly flexible editor that allows modification of ship classes (down to penetration and fire-control tables, armor, dynamic), detailed damage, environment and deployment. It should be easy to create custom battles beyond built-in scenarios, such as a Battle of Tsushima.

  • The editor is integrated into the same interface as the normal gameplay mode, exposing all parameters and status data, allowing modifications and scenario generation at any time.

  • Quick battle in skirmish mode.

  • In LAN multiplayer mode, players can be assigned to command different parts of the OOB.

  • Generate dynamic naval battle from strategic situation.

  • Deep Strategic layer, covering land combat resolution, supply, repairing, command chain and various action.

  • Strategic scenario give a accurate description of the beginning of the war (25 July 1894) and model the followed dynamic.

  • Some other pre-dreadnought battles are included as expansions, which feature several scenarios from the Russo-Japanese War, as well as a mini-campaign about the commerce raiding of the Vladivostok Squadron.

  • Open sourced game mechanism (project webpage is the source repo), no more black box and guesswork.

DEMO Notes: The demo currently directly reflects the latest development status of the game from the developers' perspective, with no restrictions on accessing rough or incomplete features. In this demo, the tactical naval combat is relatively polished and playable. However, the strategic layer remains under active development and is far from complete.

Systeemeisen

    Minimum:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: windows 10
    • Geheugen: 16 GB RAM
    Aanbevolen:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: windows 11
    • Geheugen: 16 GB RAM
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