Stolen Minds is a zombie horror RPG set in a cyberpunk city controlled by a General Purpose Artificial Intelligence. Difficulty is not limited by your progression but also by how quickly the AI can learn how to command the populace. You must stop this digital horror before it’s too late.

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Prochainement en accès anticipé

L'équipe de développement a l'intention de sortir ce jeu tout en continuant à travailler dessus, afin d'incorporer les retours de la communauté dans son développement.

Remarque : les jeux en accès anticipé ne sont pas terminés, ils peuvent changer de façon significative. Si ce jeu ne vous intéresse pas dans son état actuel, vous devriez attendre pour voir s'il se développe davantage. En savoir plus

Ce que l'équipe de développement a à dire :

Pourquoi choisir l'accès anticipé ?

« Stolen Minds is on early access so I can get feedback from the community and refine the experience. This is my first large project so I want to make it right and having the community support along the way will be a huge benefit. »

Pendant combien de temps environ ce jeu sera-t-il en accès anticipé ?

« I am not sure how long it will be in early access, my current estimate is 5-6 years however I am most likely off by a few years. »

En quoi la version finale sera-t-elle différente de la version en accès anticipé ?

« I plan to have an expanded narrative and customizable weapons. Additionally increased amount of enemy variants to go along with any additional map areas. at least one more follower robot is planned for the player to choose from and additional equipment items to modify gameplay. »

Quel est l'état actuel de la version en accès anticipé ?

« Currently there are two city blocks with a large quantity of stationary vehicles on the road. The player has to set the difficulty of the level before it starts. The player has access to 3 weapons and must loot boxes around the map for more ammo and additional weapons scattered around.
 »

Le prix du jeu sera-t-il différent pendant et après l'accès anticipé ?

« In the earliest stages of development the game will be free however the price will increase with major story and feature updates.  »

Comment comptez-vous impliquer la communauté dans le processus de développement ?

« We will hold community polls for what content will be added next with the plan of eventually adding all listed options. Additionally community members will be able to vote on their favorite concept arts and provide additional ideas. »
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À propos de ce jeu

Stolen Minds is a zombie horror RPG set in a cyberpunk city controlled by a General Purpose Artificial Intelligence. Difficulty is not limited by your progression but also by how quickly the AI can learn how to command the populace. You must stop this digital horror before it’s too late.

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Currently just a first person shooter with 9 different weapons and 7 unique enemies. I have plans to add equipment to change movement and combat as well as weapon customization. 

This is still the very early stages and as such visual experience is not the focus. Visual experience will be focused on once most mechanics and features are added in and working as intended.

The available level is two city blocks, randomly spawned in loot containers and zombies. You can select the spawn amounts as well as the types of zombies. 

Movement

The current movement is walking, sprinting, and jumping. I plan to add more to movement like vaulting, rolling, and climbing. Additional movement options will be tied to specific equipment items.

Weapons

Currently available weapons:

Pistol

Assault Rifle 

Shotgun

Planned to be added weapons:

Sniper Rifle 

Bat

Spear

Grenade Launcher 

RPG

LMG

SMG

Railgun

C4

Grenades

Sword

Hammer

Axe

Bow

Weapons will not have durability cause I find that mechanic to be tedious and unnecessary in most games. Weapons will be customizable with attachments and changeable parts. These customizations will be available in a future update.

Equipment

Currently there is no equipment available in the game. I will be adding in a future update. A few of them are an AR headset, Auto Reloader, Exoskeleton, and Motion Sensors.

Enemies

Currently the enemy roster is made of the following:

Standard

Sprinter

Bruiser

Bodybuilder

Marksman

Widow

Engineer

Trapper

Charger

Hacker 

Hacker and Trapper are not working as intended so they will not spawn for now. There are about 15 other planned enemy types but those will be kept secret for now.

Ammo and Heals

Currently it’s one ammo type per weapon, there are no plans to change this in the future but depending on how things go I might consider doing hollow point and other ammo types.

Currently there is one healing item that heals over time. The ability to modify healing with buffs and/or additional healing will be made available in a future update.

STORY

The story is still being written and is not in the game yet. No dialogue or character interactions, just raw gun play for now. Major updates will be marked by the complete addition of a chapter. Chapters can be retroactively updated and changed.

Saves can be bugged, soft locked, or even corrupted by updates. Be aware that I am one developer and I am doing my best. I hope you enjoy Stolen Minds and everything it has to offer. Thank you.

Description du contenu pour adultes

Voici la description de l'équipe de développement à propos du contenu du produit :

Acts of frequent gun violence and/or physical violence.

Configuration requise

    Minimale :
    • Système d'exploitation : TBD
    • Processeur : TBD
    • Graphiques : TBD
    • Carte son : TBD
    • Prise en charge VR: No
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