Stolen Minds is a zombie horror RPG set in a cyberpunk city controlled by a General Purpose Artificial Intelligence. Difficulty is not limited by your progression but also by how quickly the AI can learn how to command the populace. You must stop this digital horror before it’s too late.

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Binnenkort in vroegtijdige toegang

De ontwikkelaars brengen dit spel uit terwijl er nog aan gewerkt wordt en gebruiken de feedback van spelers bij de ontwikkeling.

Opmerking: Spellen in vroegtijdige toegang zijn nog niet voltooid en kunnen nog veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'Stolen Minds is on early access so I can get feedback from the community and refine the experience. This is my first large project so I want to make it right and having the community support along the way will be a huge benefit.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'I am not sure how long it will be in early access, my current estimate is 5-6 years however I am most likely off by a few years.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'I plan to have an expanded narrative and customizable weapons. Additionally increased amount of enemy variants to go along with any additional map areas. at least one more follower robot is planned for the player to choose from and additional equipment items to modify gameplay.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'Currently there are two city blocks with a large quantity of stationary vehicles on the road. The player has to set the difficulty of the level before it starts. The player has access to 3 weapons and must loot boxes around the map for more ammo and additional weapons scattered around.
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Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'In the earliest stages of development the game will be free however the price will increase with major story and feature updates. '

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'We will hold community polls for what content will be added next with the plan of eventually adding all listed options. Additionally community members will be able to vote on their favorite concept arts and provide additional ideas.'
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Over dit spel

Stolen Minds is a zombie horror RPG set in a cyberpunk city controlled by a General Purpose Artificial Intelligence. Difficulty is not limited by your progression but also by how quickly the AI can learn how to command the populace. You must stop this digital horror before it’s too late.

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Currently just a first person shooter with 9 different weapons and 7 unique enemies. I have plans to add equipment to change movement and combat as well as weapon customization. 

This is still the very early stages and as such visual experience is not the focus. Visual experience will be focused on once most mechanics and features are added in and working as intended.

The available level is two city blocks, randomly spawned in loot containers and zombies. You can select the spawn amounts as well as the types of zombies. 

Movement

The current movement is walking, sprinting, and jumping. I plan to add more to movement like vaulting, rolling, and climbing. Additional movement options will be tied to specific equipment items.

Weapons

Currently available weapons:

Pistol

Assault Rifle 

Shotgun

Planned to be added weapons:

Sniper Rifle 

Bat

Spear

Grenade Launcher 

RPG

LMG

SMG

Railgun

C4

Grenades

Sword

Hammer

Axe

Bow

Weapons will not have durability cause I find that mechanic to be tedious and unnecessary in most games. Weapons will be customizable with attachments and changeable parts. These customizations will be available in a future update.

Equipment

Currently there is no equipment available in the game. I will be adding in a future update. A few of them are an AR headset, Auto Reloader, Exoskeleton, and Motion Sensors.

Enemies

Currently the enemy roster is made of the following:

Standard

Sprinter

Bruiser

Bodybuilder

Marksman

Widow

Engineer

Trapper

Charger

Hacker 

Hacker and Trapper are not working as intended so they will not spawn for now. There are about 15 other planned enemy types but those will be kept secret for now.

Ammo and Heals

Currently it’s one ammo type per weapon, there are no plans to change this in the future but depending on how things go I might consider doing hollow point and other ammo types.

Currently there is one healing item that heals over time. The ability to modify healing with buffs and/or additional healing will be made available in a future update.

STORY

The story is still being written and is not in the game yet. No dialogue or character interactions, just raw gun play for now. Major updates will be marked by the complete addition of a chapter. Chapters can be retroactively updated and changed.

Saves can be bugged, soft locked, or even corrupted by updates. Be aware that I am one developer and I am doing my best. I hope you enjoy Stolen Minds and everything it has to offer. Thank you.

Beschrijving inhoud voor volwassenen

De ontwikkelaars omschrijven de inhoud als volgt:

Acts of frequent gun violence and/or physical violence.

Systeemeisen

    Minimum:
    • Besturingssysteem: TBD
    • Processor: TBD
    • Grafische kaart: TBD
    • Geluidskaart: TBD
    • VR-ondersteuning: No
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