An ordinary dispatch journey of a police officer turns into a dark nightmare with a fatal accident. The mysterious cave at the bottom of the cliff drags you into the demon’s games. In the cursed house where you are trapped, your mission is to detect anomalies and survive by reporting reality.

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Prochainement en accès anticipé

L'équipe de développement a l'intention de sortir ce jeu tout en continuant à travailler dessus, afin d'incorporer les retours de la communauté dans son développement.

Remarque : les jeux en accès anticipé ne sont pas terminés, ils peuvent changer de façon significative. Si ce jeu ne vous intéresse pas dans son état actuel, vous devriez attendre pour voir s'il se développe davantage. En savoir plus

Ce que l'équipe de développement a à dire :

Pourquoi choisir l'accès anticipé ?

« As a solo developer, I choose Early Access to develop my game alongside players and enrich the experience with feedback from the community. This process also allows me to secure the necessary support to continue developing the game. »

Pendant combien de temps environ ce jeu sera-t-il en accès anticipé ?

« I plan to keep the game in Early Access for approximately 10 months.
During this period, my goal is to complete all core content, storyline, creature behaviors, and gameplay systems.
Throughout the development process, I will release regular updates based on community feedback to ensure the game is fully ready for the final release. »

En quoi la version finale sera-t-elle différente de la version en accès anticipé ?

« In the full version, we aim to expand the scope and atmosphere of the game. We plan to add more gameplay variety, additional missions, and story-driven chapters. We are also considering the possibility of increasing gameplay diversity through elements such as environmental interactions and anomaly-like events. Our goal is to enhance overall quality in graphics, sound, and user interface. The ultimate objective is to deliver a richer, more dynamic, and atmospheric experience compared to the Early Access version. »

Quel est l'état actuel de la version en accès anticipé ?

« The game is currently playable and includes core mechanics, the creature system, environmental interactions, and the introductory story chapter.
Players can experience the main gameplay loop in the current version, observe the first versions of anomaly events, and complete basic missions.
However, future updates will introduce new modes, expanded storylines, and additional gameplay features. »

Le prix du jeu sera-t-il différent pendant et après l'accès anticipé ?

« Yes, the game's pricing will differ during and after the Early Access period. During Early Access, the game will be offered at a lower price, and once development is complete and the full version is released, the price is planned to increase in line with the added content and improvements. Therefore, players who purchase the game during Early Access will have acquired it at a more advantageous price. »

Comment comptez-vous impliquer la communauté dans le processus de développement ?

« Player feedback will be actively evaluated through the Discord community, Steam discussion pages, and email channels.
Comments from the community, especially regarding new mode ideas, balance adjustments, and story suggestions, will be taken into account; regular updates will be made based on this feedback.
My goal is to shape the game together with the community and deliver a final version that meets their expectations. »
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À propos de ce jeu

"An ordinary report turns into a nightmare with a door opening at the bottom of a cliff."

You are a police officer.
On a stormy night, you respond to a routine call — but a sudden collision, a flipped car, and a fall off a cliff change everything.
You survive, but you don’t escape.
Before you lies a pitch-black cave, calling to you like the void itself. Inside — a single door.
Beyond the door — a cursed house.
The door shuts behind you, the house breathes, and the demon’s game begins.

Your mission is to identify and document anomalies — distortions in reality — within the house, and complete the ritual that will shatter the demon’s spell.
Each correct report brings you closer to freedom; each mistake feeds the demon’s wrath and twists the house further against you.
In the end, you will either break the curse — or remain as a whisper in the memory of the house.

Gameplay Overview

  • Explore & Survive:
    A two-story mansion filled with hidden passages, locked rooms, and places that seem safe… but never truly are.

  • Anomaly Hunt:
    Visual distortions, shadow figures, object displacement, audio interference, time slips, photo/mirror warping…

  • Report & Progress:
    Gather evidence, document the anomaly, and report it correctly to advance the ritual. False reports attract the demon’s attention, raising both risk and tension.

  • The Demon’s Game:
    The house reacts to your actions — the more you interfere, the more hostile it becomes.

  • Final Journey:
    Solve all anomalies, complete the sigils of the ritual, and face the demon.

Core Features

  • Psychological Horror & Atmosphere
    Even silence has weight: droning hums, shifting footsteps, breaths behind closed doors.
    Sight, light, and sound form the three pillars of tension.

  • Dynamic Anomaly System
    Every playthrough randomizes the type, frequency, and location of anomalies — keeping you off balance and ensuring replayability.

  • Investigation & Reporting Loop
    Observe what you see, gather evidence (notes, photo tagging system, audio traces), and report.
    Correct reports unlock ritual milestones.

  • Ritual & Progression
    Collect clues from the house’s past (letters, photos, personal items) → decipher glyphs/symbols → break seals.
    The game isn’t about escaping — it’s about confronting.

  • Adaptive Threat System
    Noise, light exposure, or lingering too long in one area increases the house’s hostility.
    The longer you play, the more the pressure mounts.

  • Balanced Pacing
    Quiet dread → exploration → first encounter → escalating pursuit → final ritual.
    Each stage builds emotionally and mechanically upon the last.

Examples of Anomalies

  • Spatial Distortions:
    Furniture slightly shifted, doors duplicated, stair rails changing direction.

  • Static Entities:
    A motionless silhouette in a corner, a figure frozen beneath the stairs, a face staring unblinkingly.

  • Corrupted Objects:
    An oversized chair stretching to the ceiling, a lamp that elongates unnaturally, a doorknob that shrinks into your palm.

  • Extra Objects:
    A second window where there should be one, an extra glass on the table, an additional pair of shoes in the corner.

  • Distorted Sounds:
    Half-cut whispers, repeating laughter that fades each time, a melody playing backward.

Each must be identified, evidenced, and categorized properly to progress.

Story & Theme

This isn’t just a haunted house — it’s a place that remembers.
The mystery behind the call that brought you here intertwines with a personal past buried within the mansion’s walls.

The question is:
“Was it really the demon that called you here… or the emptiness inside your own past?”

The answer lies within your reports.

Why Play?

Because this game relies not on jump scares, but on expectation, silence, and psychological dread.
Because every session offers new anomalies, evoking obsession through investigation.
Because the “Find, Prove, Report, Break” loop delivers clear goals and a deeply satisfying resolution.

Content Warning

This game contains intense tension, dark atmosphere, sudden environmental/audio scares, and supernatural imagery.

Divulgation de contenu généré par IA

L'équipe de développement décrit l'utilisation de contenu généré par IA dans le jeu comme suit.

In this project, AI was used only to create the voice-over and visual assets. All output was human-edited and commercial use licenses were verified.

Configuration requise

    Minimale :
    • Système d'exploitation et processeur 64 bits nécessaires
    • Système d'exploitation : Windows 11
    • Processeur : Intel Core i3-6100 / AMD Ryzen 3 1200
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : NVIDIA GeForce GTX 930 or equivalent
    • DirectX : Version 11
    • Espace disque : 10 GB d'espace disque disponible
    • Carte son : DirectX compatible sound card
    Recommandée :
    • Système d'exploitation et processeur 64 bits nécessaires
    • Système d'exploitation : Windows 11
    • Processeur : Intel Core i5-8400 / AMD Ryzen 5 2600
    • Mémoire vive : 8 GB de mémoire
    • Graphiques : NVIDIA GeForce GTX 1050 Ti or equivalent
    • DirectX : Version 11
    • Espace disque : 10 GB d'espace disque disponible
    • Carte son : DirectX compatible sound card
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