The first entry in the ARTIST SLAYER series. Through a VR headset, the player’s soul is transferred into SLASH, a special operative of the Slayer Forces, tasked with cutting down, shooting, and annihilating hordes of rampaging monsters on the surface.
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一般 / CG | ASSR_DemoPV
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注意:处于抢先体验的游戏内容尚不完整且也许会发生变化。如果您不是特别想玩当前这个状态下的游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“Rather than waiting until the full version is complete, we want players to experience the core gameplay systems early and provide feedback on the feel and controls. This allows us to make balance adjustments, improve usability, and work with the community to refine the direction of new features—ultimately aiming for a more polished and satisfying game.”

这款游戏的抢先体验状态大约持续多久?

“The timeline will depend on development progress and community feedback, but our target for completing and releasing the full version is around 2027–2029.”

计划中的完整版本和抢先体验版本到底有多少不同?

“The current Early Access build offers only the minimum combat systems and Stage 1. For the full version, we are planning to add:
・Multiple new stages
・Additional weapons (both melee and ranged)
・Character progression features such as upgrades and skill systems
・Greater enemy variety, including boss battles
・Additional content and presentation features to deepen the experience
*Please note that these are current plans and may change depending on development circumstances and player feedback.”

抢先体验版本的现状如何?

“The current build includes:
・Stage 1
・2 weapons (Lethal Blade: melee weapon / Hand Cannon: ranged weapon)
・Core combat system and enemy AI
・Graphics such as characters, maps, and concept art
・BGM and sound effects”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“No, we don’t plan to change the price during or after Early Access. A free Demo is also available separately, so feel free to try it if you’re undecided about purchasing at the current price.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“Player feedback is extremely important to this project. We will gather opinions and suggestions through the following:
・Discussions in the Steam Community Hub and forums
・Feedback on patch notes and updates
・Sharing impressions and suggestions via social media or surveys
This feedback will be actively reflected in areas such as weapon balance, prioritization of new features, and difficulty adjustments.”
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关于此游戏

Game Overview
ARTIST SLAYER / RUSH is a stylish VR action game where players take on the role of the SLAYER, SLASH a horde of enemies(RUSH) with speed and precision. Wielding a variety of weapons such as swords and guns, you’ll unleash fast-paced, visceral combat that feels like channeling your inner rage.

Key Features

  • A technical combat style that blends slashing melee and ranged gunplay

  • Intuitive controls and immersive action unique to VR

  • Thrilling stages filled with relentless enemy hordes

  • Grotesque, gory expressions that awaken your inner demon

  • Intense rock and metal soundtrack combined with realistic sound effects

  • Concept art exhibition inside the game

Supported:Meta Quest 2 / Quest 3 via Oculus/Meta Quest Link, Rift S

Playable when Oculus/Meta Quest Link is set as the PC’s OpenXR Runtime. SteamVR runtime is not fully supported yet.

AI 生成内容披露

开发者对其游戏如何使用 AI 生成内容的描述如下:

We use generative AI content for programming code, as well as for certain assets such as image backgrounds and effects.

成人内容描述

开发者对内容描述如下:

This game contains grotesque-looking enemy characters, depictions of blood, and portrayals of violence and killing driven by excessive justice.

系统需求

    最低配置:
    • 操作系统: Windows 10 64-bit
    • 处理器: Intel Core i5-7500 / AMD Ryzen 5 1600
    • 内存: 8 GB RAM
    • 显卡: NVIDIA GTX 1060 (6GB) / AMD Radeon RX 580 (8GB)
    • DirectX 版本: 11
    • 存储空间: 需要 680 MB 可用空间
    • 声卡: DirectX compatible sound card (onboard is fine)
    • 支持 VR: Meta Quest 2 / Quest 3 via Oculus/Meta Quest Link, Rift S
    • 附注事项: Playable when Oculus/Meta Quest Link is set as the PC’s OpenXR Runtime. SteamVR runtime is not fully supported yet.
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