GRIP is a futuristic combat racer inspired by the Rollcage games from 1999/2000. Combine furious speed with intense action to create memorable gaming moments you won't forget.
Recent Reviews:
Very Positive (17) - 100% of the 17 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (961) - 91% of the 961 user reviews for this game are positive.
Release Date:
Feb 2, 2016
Developer:
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early access is a great way for us to connect with gamers, and allow you to help turn GRIP into the type of game you really want to play.

Our team can focus purely on development, getting you the best possible version of the game, and as soon as we make changes.

With every new version, we'll be taking valuable feedback from the community, of which we will then use moving forward.

In our forum there will continue to be polls for users to vote on, regarding all aspects of the game. These polls will give great general feedback from the players, in addition to the in-depth discussion on the rest of our forums (www.cagedelement.com/forum)

With your help, we look forward to creating the best possible version of GRIP there can be!”

Approximately how long will this game be in Early Access?

“The "final" version of GRIP will be released sometime in the first half of 2018, though with the right support GRIP will never be final, as we hope to be adding new cars, tracks and possibly pick-ups throughout the game's life cycle.

The first version out of early access would be a complete version, or in other words, our vision of the full game as it's outlined in the game design document.”

How is the full version planned to differ from the Early Access version?

“Early access will not have many features at first. Our main goal early on, is perfecting GRIP's core gameplay. We want to make sure the game plays very, very well before we start adding the bulk of the content.

Once the vehicle physics, pick-ups, multiplayer functionality and AI are where we need them to be, we'll start to release new content that can change over time depending on feedback from the community.

For the full version of GRIP, we're wanting to have at least 12 cars (3 classes), 12 tracks (4 planets), 10 pick-ups, a career mode, arcade mode, arena mode (with arenas), carkour mode, elimination mode, multiplayer (online or local LAN and split-screen), mod tools for custom cars, and (depending on funding moving forward) a track editor so players can build their own courses.

This is our ideal version of the final game, but the actual end result could be different from our current vision.”

What is the current state of the Early Access version?

“See the "About this game" section on the store page. It is updated regularly with a current feature list”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we include new content and features, but not by much. However, you will NOT have to pay any more money to receive the final release version, if you've already bought a version of the game in early access, regardless of the price at which you did.

All that said, the first version released outside of early access will not cost too much more than the game does now.”

How are you planning on involving the Community in your development process?

“We'd like the community to give feedback on all aspects of the game, whether it be vehicle physics, weapons, power-ups, cars, track designs or overall visuals.

You can give feedback either here in the Steam community, in our official forum, or on our Discord

https://discord.gg/RKTJcNJ
www.cagedelement.com/forum

We look forward to hearing from you!”
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Recent updates View all (37)

June 11

GRIP is leaving early access this fall!

Hey everyone. In case you missed it, we dropped a new trailer announcing GRIP's full version launch window of fall 2018.

https://www.youtube.com/watch?v=ME30uIZx1sQ
Yeah, yeah, we know... it would be nice to have an exact release date, but that's something we can confidently say soon. Don't want to tell you the wrong thing until we know for sure ;)

As for updates to the Steam early access version, yep they've been slow - but that's only because we've been so honed in on finishing the game for all platforms. Rest assured that we will be releasing another update for the Steam version before the full version launches, but keep in mind that we want to save much of the content for launch so it's a nice surprise. Plus we'll be releasing a bunch of post-launch racetracks as free DLC, so there's that to look forward to as well.

The next Steam patch will have a bunch of fixes, including sync issues in multiplayer. It's been taking a while since we're having to integrate a new backend for multiplayer.

Thanks for your patience PC gamers, and I hope you like the latest trailer. It's pretty badass. No bias here though ;D

PS. Be sure to try out the "private" branch on Steam as it's a much newer version than the one in the default branch. Details here:

https://steamcommunity.com/games/396900/announcements/detail/1675779510336719048
17 comments Read more

April 28

New Update in the "private" beta branch on Steam!

Hey all.

First off, apologies for the radio silence. We've had our heads down working like madmen for the past few months, now that we've gotten the great support from our publisher Wired Productions. The game is turning into what we first envisioned, and it's very exciting

If you'd like a sneak peek at what we've been doing, we've got the latest version of the game in the "private" branch. Here's how to get it...

(**NOTE**: THE PRIVATE BRANCH VERSION DOES NOT HAVE MULTIPLAYER YET)

Just right click GRIP in Steam, go to properties, betas, then input the code "SnarSn4r5n4r" (without quotes) into the box. Then switch to the PRIVATE branch in the drop down menu and Steam should start downloading it.

I'll be writing up a proper changelist once we push this version to the public branch, but here's a list of some big things we've done:

-Greatly improved vehicle physics and collision
-Vastly improved menu with full gamepad support and additional functionality in the garage
-Greatly improved arena mode and AI, plus an additional arena on Jahtra
-Improved current tracks visuals and flow/collision
-New custom tournament creator allows you to create your own tourneys
-4 player split screen supported, including ability to have one person on keyboard

There are bugs with any version, so be sure to post them in the bug reports section if you encounter any!

Hope you like what we've been doing!

(NOTE: there is a build called "wevecomealongwaybaby" in the beta branches too. That one is one of the first ever builds we did on Steam in 2015, if you'd like to see how far we've come)

-Chris

PS. Plenty of action going on in our Discord channel, so be sure to check it out:
https://discord.gg/grip
28 comments Read more
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About This Game

GRIP is bringing old-school style combat racing back with a bang. Inspired by the Rollcage games and developed by some of the original team, GRIP is a true tribute to the explosive fun had in a past gaming era.

Current features (as of v.1.2.5):

  • 8 vehicles (3 manufacturers), with paint job, rim and tire customization. Another car coming soon!
  • 6 Game modes: Classic Race, Ultimate Race (overall points), Elimination, Time Trial, Arena (Deathmatch) & Carkour (similar to scramble mode in RCS2)
  • 10 Racetracks, 3 Arenas, 15 Carkour courses. (Some levels are still WIP)
  • 5 Weapons (Scorpion, Raptor, Ironfist, Hydra, Assassin). Another weapon next update!
  • 4 Power-ups (Aegis, Firestorm, EMP, Ramraider)
  • 2 Vehicle abilities (Launch, Boost)
  • 12 Ingame music tracks (mostly Drum n Bass, but also trance and techno)
  • Play single player (against AI), Split-screen with a friend or ONLINE versus players all over the world!

NOTE: Gamepad navigation in menus coming soon, apologies for the delay (it's not as easy as it sounds unfortunately!)

---------------------------------------------------------------------------------
  • Intense Racing: Hit speeds of up to 1000 kmph, driving on floors, ceilings and walls. GRIP's car designs allow for driving on both sides, so flipping the car no longer means game over

  • Awesome Pick-ups: Use an array of power-ups and weapons to get the edge on your opponents. Ranging from missiles and guns to shields and turbos, we plan to have a wide array of exciting pick-ups to use

  • Exotic Planets: Race on a variety of planets, from hostile icy worlds to alien jungle to sprawling non-terrestrial cities. Use destruction as a tool to win (not yet implemented*), crashing your surroundings down on your opponents, or lose your tail by heading through an alternate track route

  • Badass Rides: Choose from a roster of armoured cars, manufactured by different companies from around the galaxy. Each car has different specs - some swift and agile, others brutish and heavily armoured. There's a killer car for every taste

  • Bangin' Tunes: Race to a thumping soundtrack from a variety of artists. Drum n Bass is our main kick

System Requirements

    Minimum:
    • OS: Windows 7 64bit
    • Processor: Intel Core i3-3220 or AMD FX-6300
    • Memory: 4 GB RAM
    • Graphics: Geforce 560 or Radeon 6850
    • DirectX: Version 11
    • Storage: 8 GB available space
    • Additional Notes: Microsoft Xbox Controller for Windows® (or equivalent) is recommended.
    Recommended:
    • OS: Windows 7 64bit or Newer
    • Processor: Intel Core i5-3570K or AMD FX-8320
    • Memory: 8 GB RAM
    • Graphics: Nvidia 970 or Radeon 380
    • DirectX: Version 11
    • Storage: 8 GB available space
    • Additional Notes: Microsoft Xbox Controller for Windows® (or equivalent) is recommended.
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