You wake up in a place that shouldn’t exist: endless corridors, flickering lights, and a hum that never stops. At the start of each level, you receive instructions from an unknown source. Who is sending them? What do they want from you?

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Kommer snart till Early Access

Utvecklarna av detta spel planerar att släppa det som ett pågående arbete och utveckla det med feedback från spelare.

Obs: Spel i Early Access är inte färdiga och kan eventuellt ändras ytterligare. Om du inte är sugen på att spela det här spelet i dess nuvarande tillstånd, bör du vänta och se om spelet utvecklas vidare. Läs mer.

Vad utvecklarna har att säga:

Varför Early Access?

“I want players to help shape the game. The Backrooms are infinite, which means there’s plenty of room for creativity. Player feedback will guide future development, influencing things like:

New types of levels

Entities with unique mechanics

Objectives, puzzles, and progression systems”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“We expect Backrooms: The Familiar Place to remain in Early Access for around 12 to 18 months, though this may change depending on how much content we create and the support from the community.”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“Our goal for the final version is to add more content and features. We plan to:

Explore a wider variety of levels with unique mechanics

Develop additional entities with distinct behaviors

Introduce puzzles, exploration, and objectives beyond simple navigation

Incorporate community-inspired or community-created content

Early Access allows players to experience the foundation of the game and actively participate in shaping its evolution.”

Hur är det nuvarande läget i versionen med Early Access?

“The current version of Backrooms: The Familiar Place includes one playable level, with:

Initial objectives and guidance

Puzzles or exploration mechanics

Entitie to avoid or face

Objects needed for progression

While there’s still much to add, you can already explore the game’s atmosphere, solve challenges, and see how the project evolves.”

Kommer spelet att prissättas annorlunda under och efter Early Access?

“No. The price of Backrooms: The Familiar Place will remain the same during Early Access and after full release.”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“Community input is central to development. We plan to involve players by:

Gathering ideas and suggestions for new levels, entities, and mechanics via Steam forums and Discord

Collecting feedback on puzzles, difficulty, and atmosphere to refine gameplay

Providing regular updates based on community preferences (frequency may vary)

Hosting surveys and polls to help prioritize future content

Our intention is for the game to reflect both our vision and the creativity of its community.”
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Om detta spel

Welcome to a place that feels familiar… but isn’t.

In Backrooms: The Familiar Place, you won’t just walk through endless corridors: each level is a unique challenge, with clear objectives, instructions at the start, and mechanics that will test your wits and nerves.

This isn’t the usual “walking simulator.” Each level includes puzzles, item and key hunting, and mechanics that go beyond mere survival.

Constant evolution: I will listen to the community and their ideas to add new levels, entities, and experiences. You are part of the development.

Unpredictable entities: some stalk you from a distance, others wait silently. You can’t always run… sometimes you’ll have to think.

Immersive atmosphere: ambient sounds, flickering lights, and a design that reinforces the feeling of being trapped in a place that is familiar… yet unsettling.

Mysterious instructions: at the start of each level, you will receive guidance, notes or audios… but you’ll never know if it’s meant to help you or lead you to your doom.

Will you be able to find the exit, or will you become lost forever in the familiar?

Systemkrav

    Minimum:
    • OS: Windows 10/11 (64-bit)
    • Processor: Intel Core i3-8100 / AMD Ryzen 3 1200
    • Minne: 8 GB RAM
    • Grafik: NVIDIA GTX 1050 Ti / AMD RX 560 (4 GB VRAM)
    • DirectX: Version 11
    • Nätverk: Bredbandsanslutning
    • Lagring: 10 GB ledigt utrymme
    • Ljudkort: DirectX compatible sound card
    • Ytterligare anmärkningar: Stable internet connection for multiplayer
    Rekommenderade:
    • OS: Windows 10/11 (64-bit)
    • Processor: Intel Core i5-11400F / AMD Ryzen 5 5600
    • Minne: 16 GB RAM
    • Grafik: NVIDIA RTX 3060 / AMD RX 6600 o superior
    • DirectX: Version 12
    • Nätverk: Bredbandsanslutning
    • Lagring: 10 GB ledigt utrymme
    • Ljudkort: DirectX compatible sound card
    • Ytterligare anmärkningar: Fiber / stable connection for lobbies
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