7 Dice Destroyers is a collection of 10+ fast-paced mini-games and 2 game modes (at first version, more games and game-modes planed). Use it as a standalone or as a quirky replacement for dice in tabletop games. Inspired by the charm of classic flash titles.
發行日期:
2025 年 9 月 11 日
開發人員:
發行商:
一般 / 劇情 | Trailer
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搶先體驗遊戲

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備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「I’m using Early Access to finish the game’s vision with real player feedback instead of building a large set of mini‑games and modes in isolation. The foundation (2 gameplay types built from 11 mini‑games) is fun, but I want community data to guide which ideas deserve expansion, which need redesign, and how difficulty, pacing, UX, accessibility, and performance should evolve. My concrete goals during EA are to grow the library to at least 33+ mini‑games (≈3× today) and add at least 2 additional gameplay types. Early input will help me prioritize the order of new mini‑games, balance session length, and refine quality‑of‑life features (controls, readability, polish) before locking down the 1.0 content set targeted for 2027.」

這款遊戲的搶先體驗時間大約會持續多久?

「I plan for roughly 24 months of Early Access, targeting a full 1.0 launch around early–mid 2027. That window covers multiple content waves (new mini‑games and modes) plus polish, optimization, accessibility, and localization passes. A public roadmap with milestone checkboxes (content packs, new gameplay types, feature polish, final QA) will show progress. I will only extend beyond 2027 if critical systems (e.g. online components or substantial accessibility/localization work) need more stabilizing time; otherwise I intend to hit the stated target. I’ll communicate any schedule adjustments promptly so expectations stay clear.」

正式版預計會與搶先體驗版有何不同?

「Content: Expand from 11 to 33–40+ mini‑games (curated; weak performers may be redesigned or replaced).
Gameplay Types: Grow from 2 to at least 4 distinct modes (adding longer progression / survival and a competitive / tournament style mode; potentially a customizable playlist mode if time allows).
Meta & Progression: Light progression / unlock structure, achievements, optional cosmetic rewards, richer scoring & stat tracking.
Polish & UX: Finalized art & audio passes (replacing placeholders), improved onboarding/tutorialization, refined UI readability, controller & Steam Deck specific tuning, accessibility options (color‑blind palettes, input remapping, text scaling).
Technical: Performance optimization, stability hardening, broader hardware etc.
Features listed are scoped and prioritized with community feedback; anything that risks delaying 1.0 substantially will be spun into a post‑launch update instead of inflating the Early Access scope.」

搶先體驗版目前的開發進度如何?

「Playable core: 2 fully functional gameplay types built from 11 mini‑games with working scoring, basic results screens, settings (video, audio, key bindings), save of preferences, and keyboard + controller support. Core loop is stable and fun, but balance, difficulty scaling, UI clarity, and performance profiling on wider hardware are ongoing. Visual and audio assets are a mix of finalized and placeholder elements; several mini‑games still use temporary FX or UI icons. Accessibility is limited (English only, early controller remap support, partial color‑blind considerations). The existing foundation is deliberately lean so I can iterate rapidly as feedback arrives before tripling the content set.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「I currently plan to keep the price the same at full launch. The Early Access price reflects the complete target value, and I prefer a consistent price rather than a later increase. If scope expands dramatically (for example, adding major online infrastructure), I would communicate any reconsideration well in advance—but the intention is no price change. This lets early supporters buy with confidence that they aren’t required to “buy early for cheaper.”」

在開發過程中,您打算如何與社群互動?

「Community feedback comes through the Steam Community Hub (roadmap thread, polls, tagged bug/feedback posts) and periodic updates every 4–6 weeks. Detailed reports or suggestions can be emailed. I publish patch notes and monthly summaries showing what changed based on player input.」
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7 Dice Destroyers is a collection of 10+ fast-paced mini-games and 2 game modes (at first version, more games and game-modes planed). Use it as a standalone or as a quirky replacement for dice in tabletop games. Inspired by the charm of classic flash titles.

系統需求

    最低配備:
    • 作業系統 *: Windows 7 SP1 or later (64-bit)
    • 處理器: Dual-core 2.0 GHz
    • 記憶體: 2 GB 記憶體
    • 顯示卡: Integrated graphics (Intel HD 4000 or equivalent)
    • DirectX: 版本:11
    • 儲存空間: 1 GB 可用空間
    • 音效卡: Any
    • VR 支援: No
* 自 2024 年 1 月 1 日(PT)起,Steam 用戶端僅支援 Windows 10 及更新版本。

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