7 Dice Destroyers is a collection of 10+ fast-paced mini-games and 2 game modes (at first version, more games and game-modes planed). Use it as a standalone or as a quirky replacement for dice in tabletop games. Inspired by the charm of classic flash titles.
Udgivelsesdato:
11. sep. 2025
Udvikler:
Udgiver:
Generel/cinematisk | Trailer
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Hvad udviklerne har at sige:

Hvorfor tidlig adgang?

“I’m using Early Access to finish the game’s vision with real player feedback instead of building a large set of mini‑games and modes in isolation. The foundation (2 gameplay types built from 11 mini‑games) is fun, but I want community data to guide which ideas deserve expansion, which need redesign, and how difficulty, pacing, UX, accessibility, and performance should evolve. My concrete goals during EA are to grow the library to at least 33+ mini‑games (≈3× today) and add at least 2 additional gameplay types. Early input will help me prioritize the order of new mini‑games, balance session length, and refine quality‑of‑life features (controls, readability, polish) before locking down the 1.0 content set targeted for 2027.”

Hvor lang tid vil dette spil være i tidlig adgang?

“I plan for roughly 24 months of Early Access, targeting a full 1.0 launch around early–mid 2027. That window covers multiple content waves (new mini‑games and modes) plus polish, optimization, accessibility, and localization passes. A public roadmap with milestone checkboxes (content packs, new gameplay types, feature polish, final QA) will show progress. I will only extend beyond 2027 if critical systems (e.g. online components or substantial accessibility/localization work) need more stabilizing time; otherwise I intend to hit the stated target. I’ll communicate any schedule adjustments promptly so expectations stay clear.”

Hvorledes kommer den fulde version til at være anderledes end produktet i tidlig adgang?

“Content: Expand from 11 to 33–40+ mini‑games (curated; weak performers may be redesigned or replaced).
Gameplay Types: Grow from 2 to at least 4 distinct modes (adding longer progression / survival and a competitive / tournament style mode; potentially a customizable playlist mode if time allows).
Meta & Progression: Light progression / unlock structure, achievements, optional cosmetic rewards, richer scoring & stat tracking.
Polish & UX: Finalized art & audio passes (replacing placeholders), improved onboarding/tutorialization, refined UI readability, controller & Steam Deck specific tuning, accessibility options (color‑blind palettes, input remapping, text scaling).
Technical: Performance optimization, stability hardening, broader hardware etc.
Features listed are scoped and prioritized with community feedback; anything that risks delaying 1.0 substantially will be spun into a post‑launch update instead of inflating the Early Access scope.”

Hvad er den nuværende tilstand for versionen med tidlig adgang?

“Playable core: 2 fully functional gameplay types built from 11 mini‑games with working scoring, basic results screens, settings (video, audio, key bindings), save of preferences, and keyboard + controller support. Core loop is stable and fun, but balance, difficulty scaling, UI clarity, and performance profiling on wider hardware are ongoing. Visual and audio assets are a mix of finalized and placeholder elements; several mini‑games still use temporary FX or UI icons. Accessibility is limited (English only, early controller remap support, partial color‑blind considerations). The existing foundation is deliberately lean so I can iterate rapidly as feedback arrives before tripling the content set.”

Ændrer spillets pris sig under og efter tidlig adgang?

“I currently plan to keep the price the same at full launch. The Early Access price reflects the complete target value, and I prefer a consistent price rather than a later increase. If scope expands dramatically (for example, adding major online infrastructure), I would communicate any reconsideration well in advance—but the intention is no price change. This lets early supporters buy with confidence that they aren’t required to “buy early for cheaper.””

Hvordan har I tænkt jer at involvere fællesskabet i jeres udviklingsproces?

“Community feedback comes through the Steam Community Hub (roadmap thread, polls, tagged bug/feedback posts) and periodic updates every 4–6 weeks. Detailed reports or suggestions can be emailed. I publish patch notes and monthly summaries showing what changed based on player input.”
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Om dette spil

7 Dice Destroyers is a collection of 10+ fast-paced mini-games and 2 game modes (at first version, more games and game-modes planed). Use it as a standalone or as a quirky replacement for dice in tabletop games. Inspired by the charm of classic flash titles.

Systemkrav

    Minimum:
    • Styresystem *: Windows 7 SP1 or later (64-bit)
    • Processor: Dual-core 2.0 GHz
    • Hukommelse: 2 GB RAM
    • Grafik: Integrated graphics (Intel HD 4000 or equivalent)
    • DirectX: Version 11
    • Diskplads: 1 GB tilgængelig plads
    • Lydkort: Any
    • VR-understøttelse: No
* Fra den 1. januar 2024 understøttes Steam-klienten kun på Windows 10 og senere udgaver.

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