Build, automate and scale a software factory. Move bugs through Reproduce, Fix, Test and Deploy, eliminate bottlenecks, survive regressions and turn a manual pipeline into an increasingly powerful automated system.

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开发者的话:

为何要采用抢先体验这种模式?

“Bug Factory already has a playable core built around automation, resource management, bottleneck optimization, and incremental progression.

We're launching in Early Access because we want to expand the game beyond its initial progression loop while gathering feedback from real players.

Player experiences will help us refine game balance, progression pacing, interface clarity, and the decisions that make each new factory run interesting. Our goal is to build a deeper and more satisfying incremental game through continuous improvement.”

这款游戏的抢先体验状态大约持续多久?

“We currently expect Bug Factory to remain in Early Access for approximately 6 to 12 months.

This is an estimate rather than a fixed deadline. Development may move faster or take longer depending on player feedback, balancing, and how the planned progression systems evolve.

Our priority is to deliver a satisfying and polished 1.0 experience rather than rush toward a specific release date.”

计划中的完整版本和抢先体验版本到底有多少不同?

“The Early Access version of Bug Factory focuses on its core incremental gameplay: building an automated software factory, optimizing production pipelines, managing bottlenecks, purchasing upgrades, and progressing through Major Releases.

For the full version, we plan to expand the depth and variety of progression rather than simply increase the numbers.

Our current development direction includes exploring:

- **Deeper progression and prestige systems:** Additional layers of progression that introduce new gameplay possibilities and meaningful decisions.
- **More strategic choices:** Different approaches to factory optimization, production goals, and upgrades that encourage experimentation.
- **Expanded factory management:** New challenges and systems that interact with existing automation, production capacity, and quality management.
- **Improved presentation and usability:** Continued improvements to visual clarity, feedback, balancing, and the overall player experience.
- **A more complete long-term experience:** A broader progression journey with greater replayability and satisfying milestones.

These are our current development goals, not guaranteed features. The final scope may evolve based on testing, development progress, and community feedback.

Our aim is for the full release to offer a significantly deeper and more rewarding incremental experience while preserving the accessible gameplay of Early Access.”

抢先体验版本的现状如何?

“Bug Factory currently offers a playable incremental automation experience built around managing and expanding a software production pipeline.
The core gameplay includes:
- Manual and automated production: Start by operating individual stations and gradually automate the entire pipeline.
- Factory optimization: Upgrade production speed and capacity, manage incoming workload, and identify bottlenecks.
- Quality management: Deal with software regressions and invest in improvements to reduce their impact.
- Prestige progression: Perform Major Releases to earn permanent Architecture improvements and strengthen future runs.
- Saving and offline progress: Save your factory and continue making progress while away from the game.
The current experience focuses on the foundation of the game's progression. While the core loop is functional and playable, the longer-term progression and variety of strategic choices are still being expanded.
Early Access will allow us to develop these systems further while improving balance, pacing, and usability based on player feedback.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“We currently plan to offer Bug Factory at an accessible price during Early Access.

As the game grows with additional content, deeper progression systems, and new features, we may increase the price when transitioning to the full 1.0 release.

We don't currently plan frequent price changes during Early Access, and any adjustments will be communicated to the community in advance.

Our goal is to offer fair value at every stage of development.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“We plan to use Steam Discussions as our main channel for community feedback, bug reports, and suggestions.

We're particularly interested in hearing about progression pacing, game balance, usability, and which aspects of factory automation players find most enjoyable.

Community feedback will help us identify problems, evaluate ideas, and guide future development priorities. While we'll consider player suggestions, we'll also maintain a clear creative direction for Bug Factory.

We aim to share meaningful development updates as the game evolves, without committing to a fixed update schedule.

Our goal is to build a better incremental game through a combination of player feedback, testing, and our own vision for the project.”
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此游戏尚未在 Steam 上推出

计划发行日期: 2026 年第四季度

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关于此游戏

Bug Factory is an incremental automation game about turning a chaotic software pipeline into a highly optimized production machine.

Every bug must travel through the pipeline: Reproduce, Fix, Test and Deploy. At first, you'll handle the process manually. Before long, you'll automate each station, increase capacity, expand lanes and start pushing more and more work through the system.

Growth creates new problems. Queues build up, bottlenecks move from one stage to another, regressions disrupt your workflow and increasing Workload tests whether your factory can actually handle the pressure.

Upgrade your pipeline, identify its weakest points and decide where your resources will have the biggest impact.

Eventually, you'll be able to perform Major Releases, rebuilding parts of your factory while earning permanent Architecture Points that make future runs stronger and faster.

What begins as manually moving a few bugs through a pipeline gradually becomes a self-running system capable of processing enormous workloads.

Bug Factory is designed around automation, optimization and progression, with additional systems, challenges and progression planned as development continues.

AI 生成内容披露

开发者对其游戏如何使用 AI 生成内容的描述如下:

Portions of this game's pre-generated content were created with the assistance of generative AI during development. This includes some sound effects and certain written/store materials. No AI-generated content is created during gameplay.

系统需求

    最低配置:
    • 需要 64 位处理器和操作系统
    • 操作系统: Windows 10 (64-bit)
    • 处理器: 64-bit processor
    • 内存: 8 GB RAM
    • 显卡: DirectX 11 compatible graphics
    • DirectX 版本: 11
    • 存储空间: 需要 1 GB 可用空间
    • 附注事项: 1280x720 minimum display resolution. Mouse recommended.
    推荐配置:
    • 需要 64 位处理器和操作系统
    • DirectX 版本: 12
    • 存储空间: 需要 1 GB 可用空间
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