Hurtworld is a hardcore multiplayer survival FPS with a focus on competitive gunplay and strategic map control. Built for hardcore gamers, Hurtworld aims to punish.
Nya recensioner:
Blandade (96) - 67% av de 96 användarrecensionerna från de senaste 30 dagarna är positiva.
Alla recensioner:
Mestadels positiva (17,660) - 74% av 17,660 användarrecensioner för det här spelet är positiva.
Utgivningsdatum:
3 dec, 2015
Utvecklare:
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Early Access-spel

Få omedelbar tillgång och börja spela; bli inblandad i detta spel medan det utvecklas.

Notera: Detta Early Access-spel är inte färdigt och skulle kunna ändras ytterligare. Om du inte känner för att spela spelet i sin nuvarande form bör du vänta för att se om spelet fortsätter utvecklas mer. Läs mer

Vad utvecklarna har att säga:

Varför Early Access?

“Hurtworld has been in development for roughly 4 years. We have come leaps and bounds since we started, but we're no where near finished. We started with a 3 month limited closed alpha which allowed us to optimize client and server performance and clear out any game breaking bugs. We then launched into early access at the start of 2016 with some solid foundations and big plans. Since then we've been working hard to define where the game is going while constantly upgrading out systems to be best in class. We feel the only way to develop a multiplayer game is to grow it organically with its player base. The foundations are laid, join the community and help us shape a game with endless possibilities!”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“Good things take time, we've been in Early Access for 3 years and have checked off most of the systems we planned on in the beginning. Now with Hurtworld V2 out in the wild we will be focusing on refining the experience to a point we can remove the Early Access title, we're not quite there yet.

Our current aim is to leave early access by the end of 2019”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“We don't plan on stopping development of Hurtworld any time soon, we feel the current feature set is mostly representative of something we would be happy to remove the Early Access label. We still have a bit of work to do in refining the experience and making sure the features that we do have are well executed and communicated well to new players.”

Hur är det nuvarande läget i versionen med Early Access?

“Hurtworld is fairly stable and well optimised. The release of V2 and expanded server capacity has stretched our server performance a bit, we aim to resolve these issues within the week.

We are mainly feature complete with the list we set ourselves 3 years ago when we launched into Early Access.”

Kommer spelet att prissättas annorlunda under och efter Early Access?

“The price will be discounted during early access and return to its full price once the game is more complete.”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“The team is very active on the Steam discussions, if you have feedback we'd love to hear it. Keep in mind that feedback in a public forum is a discussion with not only the developers, but other players. Well thought out calm discussion yields best results.

We also run a weekly dev blog where each member of the team outlines what they are working on which usually opens a discussion thread on the forums.
(hurtworld.com)

Nothing we have planned is set in stone, we will be constantly coming up with new ideas to flesh out the Hurtworld universe and taking cues from our community to set our priorities. We know that in most cases, the players know the metagame much better than the developers. We leave our ego at the door and let you decide what matters.”
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Köp Hurtworld

$24.99
 

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21 augusti

Dev Update 159


Hi Hurtworldians!

In this weeks dev update we go detail about the next patch and early access release and check out the new upcoming hand held rocket launcher.

Check out the full update here:

http://hurtworld.com/hurtworld-update-159/
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19 augusti

Hotfix 0.8.2.1 Is Now Live



Hi Hurtworldians!

Tonight we have a small but important hotfix that should fix trapdoors being exploited to get into rocks along with some additional fixes.

As usual the best way to help us get bugs under control is to send us reproduction videos to support@bankrollstudios.com

Credit for finally getting the hatch bugs fixed goes to onStyle

Detection measures are still in place, exploiting of new bugs that arise will result in hardware bans for your whole team. Don't risk it.

Change Log
  • Fixed hatch race condition that could be used to push into rocks
  • Fixed emotes being used to enable equipment while inside vehicles
  • Fixed player map markers spamming errors
  • Temporarily disabled tether bow to investigate possible exploits
  • Further extended inside rock detection and reporting mechanism


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Om detta spel

Hurtworld is a hardcore multiplayer survival FPS with a focus on competitive gunplay and strategic map control. It was a super raw experience when we launched into early access three years ago but with the help of the community we have refined and ironed out the majority of issues to a point where we are happy to start expanding our player base.

Brave the elements with friends or alone as you gather the necessities to survive, grow and defend your place amongst Hurtworld’s unforgiving environment. Populated by fierce creatures, rich resources and ever evolving challenges, Hurtworld is an immersive multiplayer experience sure to captivate even the most seasoned gamer.

Craft tools, weapons and clothing to help you survive and defend what’s yours.
Construct a stronghold to stash loot and take refuge in.
Find and restore vehicles abandoned throughout the map.
Explore the many biomes to discover exotic resources and rare items.

Built from the ground up with solid multiplayer foundations designed for fast skill based PVP and PVE. Hurtworld is extremely optimised with highly scalable graphics to perform well on the most budget of machines.

Systemkrav

Windows
Mac OS X
    Minimum:
    • Kräver en 64-bitars processor samt operativsystem
    • OS: Windows XP 64
    • Processor: 2 GHz
    • Minne: 4 GB RAM
    • Grafik: GeForce 460/Radeon HD 5850/Intel HD 4600 with at least 1024 MB video RAM
    • DirectX: Version 9.0c
    • Lagring: 2 GB ledigt utrymme
    Rekommenderade:
    • Kräver en 64-bitars processor samt operativsystem
    • OS: Windows 7 64
    • Processor: 3 GHz
    • Minne: 8 GB RAM
    • Grafik: GeForce 660/Radeon HD 6970
    • DirectX: Version 11
    • Nätverk: Bredbandsanslutning
    • Lagring: 4 GB ledigt utrymme
    Minimum:
    • Kräver en 64-bitars processor samt operativsystem
    • OS: OS X Lion 10.7
    • Processor: 2 GHz
    • Minne: 4 GB RAM
    • Grafik: GeForce 460/Radeon HD 5850/Intel HD 4600 with at least 1024 MB video RAM
    • Lagring: 2 GB ledigt utrymme
    Rekommenderade:
    • Kräver en 64-bitars processor samt operativsystem
    • OS: OS X Mavericks
    • Processor: 3 GHz
    • Minne: 8 GB RAM
    • Grafik: GeForce 660/Radeon HD 6970
    • Nätverk: Bredbandsanslutning
    • Lagring: 4 GB ledigt utrymme

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