2d space combat like no other. From the perspective of a single crew member, explore the fully destructible interior of any ship in a massive living world. Engage in space combat with no hitpoints where you know your enemy is dead when you see them fall out of their ship into the cold dark of space.
最近评测:
褒贬不一 (16) - 过去 30 天内的 16 篇用户评测中有 68% 为好评。
全部评测:
褒贬不一 (420) - 此游戏的 420 篇用户评测中有 69% 为好评。
发行日期:
2016 年 2 月 11 日
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抢先体验游戏

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注意:该抢先体验的游戏内容尚不完整且也许会发生变化。如果您目前不是特别想玩这款游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“We're a 3 person dev team with no publisher working on this project full time. Without the support of our community through Kickstarter and early access this game wouldn't exist at all. That essentially means people are paying us for an unfinished game because they like us and they believe we will make the game they want to play. We also want to play that game so we're doing everything we can to prove them right.”

这款游戏的抢先体验状态大约持续多久?

“The planned final version of this game is pretty ambitious and we expect to go through many iterations before completing the single player story and having the game world in a state we consider to be complete. We also want to be able to evolve the game over time in response to feedback so we are expecting early access will last more than a year.”

计划中的完整版本和抢先体验版本到底有多少不同?

“Expect massive changes on a regular basis as we add features and new types of depth to the engine and the game world.

Our initial early access release represents multiple years of work put into getting the bare minimum framework of the engine and persistent world working as intended. During early access we plan to have many iterations where game-wide features are added, and then content using those features can be integrated into the game world. That means major updates will contain game-changing features and new content such as new zones, new factions, new story arcs, new world generations, new item types, new interface elements, and new game mechanics.

An example of something we plan to add in the future is the ability for EVA activities which will allow entering and exiting ships without using an airlock. It should drastically change how salvaging activities play out and will probably change how you interact with the entire game world.”

抢先体验版本的现状如何?

“The game has an open persistent world with various space biomes for the player to explore. Each biome will have a different set of enemies and challenges in the form of enemy encounters, space-complexes to explore, and hidden treasures to unlock. The story driven elements are incomplete and more will be added with every patch, but for now the game is mostly a sandbox with some introductory story and setting lore.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“The game might be slightly cheaper during early access. However if you want the best value for your money you are probably already avoiding early access games and we respect that.

We're here because we need income to continue development and if money were no object we would probably hide in our developer caves until the game was finished. The core benefit of buying into early access is participating in the development process and being part of the community that shapes the Zero Falls story and universe. This is not a "get the game for less money because it sucks" sort of deal, it is a "I think these guys deserve to feed themselves while developing their game" sort of deal, and we appreciate your support.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“We have open discussion on our forums and we respond very quickly to feedback and bug reports. I once found, fixed, and uploaded a patch for a bug before the end of a live streaming event where the bug was revealed. We have backers who are designing ships to be put into the single player campaign, and we have been discussing modding tools with the community from day 1. We also sometimes host community ship design tournaments in order to stir up conversations and feedback about balance and game mechanics.

The truth is we're making a big open sandbox game with enough space for a lot of unique game play ideas and elements, and we want to put in every type of kitchen sink. Our time is probably split evenly between 3 tasks:

1. core engine development
2. core story and content implementation
3. tweaks, edits, and additions in response to feedback”
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购买 Wayward Terran Frontier: Zero Falls

 
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关于这款游戏

2d space combat


Wayward Terran Frontier aims to create the best real time 2d space combat that has ever existed by simulating the full interior of every single ship in real time during combat.



You play from the perspective of a single crew, capable of moving at will between ships and stations, even into empty space via an EVA suit. You can engage in combat directly with the crew members of a ship, however the real focus of Zero Falls is on ship to ship combat.



In combat between ships, your health is your crew, and the functionality of your modules that is lost as they are destroyed.

  • Lose life support and your crew will run out of air.
  • Lose sensors and you won't be able to detect or target enemy ships
  • Lose your engines and you may be stranded in space for the rest of your life



Best to avoid explosive decompression or you may find yourself suddenly respawning at your home station.



You play as a nameless clone created by an ominous artificial intelligence set on accomplishing...something in this star system. Will you follow its orders or go rogue and play by your own rules? That's up to you. The story of Zero Falls takes place in a large star system filled with deep sandbox elements.



  • Multiple factions with their own motivations and allegiances
  • Dynamic economy with NPC trade ships making real trade runs with real cargo for pirates to plunder.
  • Entirely open and free. Every ship, station, and derelict has a fully mapped interior for you to explore.
  • Steal ships and scrap them for resources and to learn how to manufacture them yourself
  • Design the ultimate mining barge to collect the resources needed to manufacture ships or just steal the resources from a friendly NPC mining party
  • Explore progressively more dangerous sectors of space to find better ships and technology for your collection



Players can also optionally design their own ships with a built-in ship editor that allows you to control every pixel of your ship's design down to the type of toilets.

Alternately import custom ships designed by players and uploaded to our workshop. You will see their ships wandering in the open world and you can attempt to defeat them and, if lucky, board them to steal their ship for yourself.

系统需求

    最低配置:
    • 操作系统 *: Windows Vista or later 64 bit os
    • 处理器: Intel Core 2 Duo 2.60GHz
    • 内存: 3 GB RAM
    • 显卡: NVIDIA GeForce GTX 470 / AMD Radeon HD 7850
    • DirectX 版本: 10
    • 存储空间: 需要 700 MB 可用空间
    • 声卡: DirectX compatible on-board
    • 附注事项: makes extensive use of multi-threading and 64 bit features
    推荐配置:
    • 操作系统 *: Microsoft Windows 7 x64
    • 处理器: AMD Phenom II x6 or Intel i7
    • 内存: 4 GB RAM
    • 显卡: NVIDIA GeForce GTX 470 / AMD Radeon HD 7850
    • DirectX 版本: 10
    • 存储空间: 需要 1 GB 可用空间
    • 声卡: DirectX compatible on-board
    • 附注事项: makes extensive use of multi-threading and 64 bit features
* 2024 年 1 月 1 日(PT)起,Steam 客户端将仅支持 Windows 10 及更新版本。

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