Assetto Corsa Rally is a high-fidelity rally sim built for precision and challenge. With 3D laser-scanned stages and cars, professional co-driver support, and dynamic conditions, it delivers a demanding, immersive experience where every second behind the wheel counts.

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Hra s předběžným přístupem

Získejte okamžitý přístup, začněte hrát a zapojte se do vývoje této hry.

Poznámka: Hry s předběžným přístupem nejsou dokončené a během vývoje se mohou, ale nemusí změnit. Pokud Vás tedy tato hra nyní nezaujala, zkuste počkat, než se dostane do další fáze vývoje. Více informací zde

Zpráva od vývojářů:

Proč předběžný přístup?

„Early Access invites you to join our growing community of dedicated players and experience the game months ahead of its official release – at a special price that reflects its ongoing development. Your feedback during this phase will help us in the fine-tuning of gameplay, performance optimizations, and overall polish. We believe that by collaborating with our players, we can ensure the final launch delivers the best possible experience for everyone.“

Přibližně jak dlouho bude tato hra v předběžném přístupu?

„We're aiming to have the full 1.0 release ready within less than 18 months from the start of Early Access. We believe this timeframe strikes the right balance between gathering crucial community feedback and delivering a polished, complete experience. Of course, game development is a dynamic process, and we'll keep you informed every step of the way if any adjustments to the timeline become necessary.“

Jak se bude plná verze lišit od předběžného přístupu?

„The full version of Assetto Corsa Rally is planned to be a significantly richer and more polished experience than the Early Access version.

We envision expanding the game in several key areas, including the addition of 3D laser-scanned stages, cars & professional co-driver support. In addition, we are planning to include a variety of game modes, full support for VR, and a dedicated rally school

As Early Access progresses we will continue to improve upon the game experience focusing on performance and stability.“

V jaké fázi vývoje se hra nachází?

„At its debut, the Early Access version will be featuring a carefully selected set of 10 licensed cars, 4 real rally stages, and offline and online game modes.“

Změní se cena hry po skončení předběžného přístupu?

„Yes, there will be a price difference between Early Access and the full release. We may decide to increase the price throughout the Early Access period to reflect the significantly expanded content and features added during its development in the lead up to the full game.“

Jak plánujete zapojit komunitu do vývoje této hry?

„We are constantly listening to players experiences and opinions. We'll use this valuable feedback to identify areas for improvement, balance gameplay, prioritize features, and ultimately create the best possible game together. We encourage the community to contact us to share their experience with us via discord and email.“
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EARLY ACCESS 0.2 CONTENT

EARLY ACCESS 0.2 CONTENT

NEW CONTENT:

• Added Alpine A110 Group 4 1973

• Added “Ghiacciodromo Livigno” Ice Circuit

• Added 2 new ACR Events groups, and a total of 25 new ACR Events

• Added snow physics and snow studded tyres

STAGES AND CIRCUITS:

• Added Ghiacciodromo Livigno Ice Circuit

• Added missing trees to backdrop areas throughout Saverne

• Improved collisions on some log piles in Saverne and Wales

• Fixed “that” traffic sign pole in the town of Saverne

CARS:

• Added Alpine A110 Group 4 1973

• Added studded tires

• Fixed issues related to wheel offsets

• Fixed missing textures on some rims

• Mitigated pixelated glows on car lights

• Added support for all country flags on air intakes

• Fixed suspension issues

• Fixed tire flex direction

INPUT:

• Improved overall steering wheels support. We will keep improving the codebase until all steering wheel and sim-racing peripherals are fully supported and working

• Added Hat Switch (e.g. directional buttons) support for steering wheels

• Added double gear up/down inputs

• Added possibility to bind Neutral gear on steering wheels

• Added wipers input

PHYSICS:

• Fixed FFB inconsistency with some cars

• Improved FFB under braking

• Fixed some FFB effects that were pushing the steering wheel on the wrong side

• Improved throttle to make it more linear with gas pedal

• Improved brake power for some discs and calipers

• Improved Gravel and Tarmac physics and tyre models based on new data that we acquired. Rally drivers validated the new handling. The tyre model will keep evolving during the Early Access based on new field research, data and feedback from players and rally drivers.

• Introduced Snow physics and Snow studded tires

• Improved the behavior of tyre model at extreme drift angles

• Retuned some differentials and some setup presets

AUDIO:

• Added engine/exhaust sounds for Alpine A110 Group 4 1973

• Added first implementation of Snow tyres surface audio

• Livigno Ice Circuit environmental audio setup

• Improved responsiveness of asphalt skid audio

• Improved vehicle scraping responsiveness

• Removed slowdown UI sounds in replay.

• Fixed issue with wall reverb being louder in cabin than external views.

• Moved rear engine emitters further forwards in surround mix.

• Many small audio mix tweaks across the game.

GAMEPLAY AND UI:

• Added 2 new ACR Events groups and a total of 25 new ACR Events

• Fixed frequent crash after exiting the leaderboards page

• Fixes for Chinese language

• Increased ranges for camera customization settings

• Reduced allocated memory in race

• Added AI tires management to make AI times more accurate depending on race conditions

• Fixed start sequence cheat found by users

• Improved helmet camera movements

• Fix French Codriver issue with some calls having Left and Right inverted

• Fix Multiple text errors and typo

• Improved description for Differentials setup and Gear sets

• Fix UI not hidden correctly during replay and main menu

• Fixed Lithuanian Flag

• Improved time of day for each location to better reflect the period of the year

• New opening splash screen

• Fixed some road signs on Wales Hafren North and Saverne not reacting to physics

• Pace notes revision to Wales Hafren North and Saverne Reverse stages.

• Added missing dressing to some junctions of Wales Hafren North

• Fixed race start marshals not working properly on Hafren North Reverse Cut 1

• Fixed intersecting barriers at Munster

• Fixed some missing characters for player profile name

• Fixed “Service Park” time not resetting after the first service park in a rally weekend

• Added Hide/Show HUD option

ONLINE:

• Time attack, “Recommended Time” feature: now players can choose reference times from the leaderboards and compete against them

• Faster leaderboards download

• Faster download of “best player time”

• Faster time upload

• Improved login recovery mechanism

• Fixed an authentication error that prevented the game from coming back online

• Fixed an issue with Profiles API that prevented some requests from completing in a certain scenario

• Fixed an issue that prevented the Leaderboard upload/download from completing in a certain scenario

• Migrated to a different hosting service

• Improved clustering settings

• Reduced the amount of technical telemetry recorded

• Display name is now synchronized with the Steam's one

VFX, LIGHTING AND ART DIRECTION

• New vehicle particles for snow surfaces

• New, more persistent particle emitters for dusty materials

• New particle systems for collisions against snow

• Support for subsurface scattering on environment and props shaders

• Base track shader improvements to better support snow materials, different road conditions and track flows

• Overall shaders optimization to slightly reduce GPU and memory load

• Fixed a bug where track materials could sometimes use dynamic parameters (dynamic track) for tarmac on all other surface types

• Improved particle lighting coming from headlights and backlights

• Added support to blend some of the ground scatter meshes with the ground materials

• Added new Sky setup with Livigno Ice Circuit geographic coordinates

• Added weather presets for snowy conditions

• Updated sky system to improve the visual rendering of the atmosphere

• Added custom lighting setup for Livigno Ice Circuit

Informace o hře

EARLY ACCESS 0.2 CONTENT

Update 0.2 expands the driving experience by adding snowy surfaces, studded snow tires, the Livigno Ice circuit available in time attack and free practice, the 1973 Alpine A110 Group 4, 25 new ACR Events, plus numerous improvements and bug fixes.

About Assetto Corsa Rally

Assetto Corsa Rally delivers an uncompromising rally simulation that captures the raw intensity and precision of the sport. Developed by Supernova in technical partnership with Kunos Simulazioni, AC Rally was developed on the base of Assetto Corsa’s acclaimed physics engine, specifically refined for the needs of this motorsports discipline, and a customized build of Unreal Engine 5.

AC Rally introduces a rally-specific chapter to the Assetto Corsa franchise, designed to deliver a demanding and immersive experience where weather, road, and car setups all matter and dedicated driver training and skills are a key element to succeed in driving.

From the gravel stages of Wales to the tarmac stages of Alsace, AC Rally introduces 3D laser-scanned stages & meticulously modelled vehicles, professional co-driver support, and realistic dynamics for FWD, RWD, and AWD vehicles. Every second on the road is a high-stakes challenge, where surface grip, weather, and time of day constantly impact your every decision.

Launching into Early Access with an initial set of 10 licensed cars, 4 rally stages, from the real world of rallies, plus offline and online game modes, AC Rally invites players to master the precision of rally racing while shaping the future of the game with their feedback.

Official Licensed Cars:

• Alfa Romeo GTA 1300 Junior Gr.2 – 1972

• Citroen Xsara WRC – 2001

• Fiat 131 Abarth Gr.4 – 1976

• FIAT 124 Sport Abarth Rally 16V Gr.4 – 1973

• Hyundai i20N Rally2 – 2021

• Lancia Delta HF integrale EVO Gr.A – 1992

• Lancia Stratos Gr.4 – 1976

• Lancia Rally 037 EVO 2 Gr.B – 1984

• Mini Cooper S Gr.2 – 1964

• Peugeot 208 Rally4 – 2020

Real Stages:

• Rally Alsace - Munster

• Rally Alsace - Saverne

• Rally Wales - Hafren South

• Rally Wales - Hafren North

Game Modes:

• Assetto Corsa Rally Events with online leaderboards

• Free Practice

• Rally Weekend

• Single Rally Stage

• Time Attack with online leaderboards

With full support for triple screens, direct input racing wheels, and peripherals, AC Rally also includes a powerful physics-based damage system and multiple audio effects for authentic car feedback.

Post-launch, the game will evolve with 30+ cars, more rally stages in new locations, expanded game modes, full support for VR, and a dedicated rally school.

Assetto Corsa Rally is a focused evolution for those who Rally, not just play. This is where skill meets speed, and every moment behind the wheel is a high-stakes challenge. It’s a simulation where control, courage, and calculation define success. Assetto Corsa Rally is the best rally simulation that Supernova and KUNOS Simulazioni can offer, a new chapter is started in the Assetto Corsa franchise.

And you, what driver are you today?


EARLY ACCESS 0.2 CONTENT

New Cars
• Alpine A110 Group 4 1973

New Circuit
• Livigno Ice Circuit “Ghiacciodromo Livigno” including a prepared ice and snow track designed for low grip driving, using cars equipped with studded tires. It’s the perfect place to train for snowy rallies in twisty mountain roads…

New Events
• 2 new ACR Events groups, and a total of 25 new ACR Events.

Bug Fixes & Imporvements
• Numerous improvements and fixes.

Systémové požadavky

    Minimální:
    • Vyžaduje 64bitový procesor a operační systém
    • OS: Any supported Win 10 64-bit or Win 11 64-bit version.
    • Procesor: Intel Core i7-10700K or Ryzen 5 3600X
    • Paměť: 16 GB RAM
    • Grafická karta: NVIDIA GeForce RTX 2080, 8 GB or AMD Radeon RX 6650 XT, 8 GB
    • DirectX: Verze 12
    • Připojení: Širokopásmové připojení k internetu
    • Pevný disk: 50 GB volného místa
    • Zvuková karta: Integrated
    • Podpora VR: Not supported for Early Access launch
    • Dodatečné poznámky: SSD Required. Min system requirements based on 1080p with medium quality settings.
    Doporučené:
    • Vyžaduje 64bitový procesor a operační systém
    • OS: Any supported Win 10 64-bit or Win 11 64-bit version.
    • Procesor: Intel Core i5-12600k or Ryzen 5 5600
    • Paměť: 16 GB RAM
    • Grafická karta: NVIDIA GeForce RTX 3070, 8GB or AMD Radeon RX 6800, 16GB
    • DirectX: Verze 12
    • Připojení: Širokopásmové připojení k internetu
    • Pevný disk: 50 GB volného místa
    • Zvuková karta: Integrated
    • Podpora VR: Not supported for Early Access launch
    • Dodatečné poznámky: SSD Required. Rec system requirements based on 1080p with high quality settings.

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