Assetto Corsa Rally is a high-fidelity rally sim built for precision and challenge. With 3D laser-scanned stages and cars, professional co-driver support, and dynamic conditions, it delivers a demanding, immersive experience where every second behind the wheel counts.

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access invites you to join our growing community of dedicated players and experience the game months ahead of its official release – at a special price that reflects its ongoing development. Your feedback during this phase will help us in the fine-tuning of gameplay, performance optimizations, and overall polish. We believe that by collaborating with our players, we can ensure the final launch delivers the best possible experience for everyone.”

Approximately how long will this game be in Early Access?

“We're aiming to have the full 1.0 release ready within less than 18 months from the start of Early Access. We believe this timeframe strikes the right balance between gathering crucial community feedback and delivering a polished, complete experience. Of course, game development is a dynamic process, and we'll keep you informed every step of the way if any adjustments to the timeline become necessary.”

How is the full version planned to differ from the Early Access version?

“The full version of Assetto Corsa Rally is planned to be a significantly richer and more polished experience than the Early Access version.

We envision expanding the game in several key areas, including the addition of 3D laser-scanned stages, cars & professional co-driver support. In addition, we are planning to include a variety of game modes, full support for VR, and a dedicated rally school

As Early Access progresses we will continue to improve upon the game experience focusing on performance and stability.”

What is the current state of the Early Access version?

“At its debut, the Early Access version will be featuring a carefully selected set of 10 licensed cars, 4 real rally stages, and offline and online game modes.”

Will the game be priced differently during and after Early Access?

“Yes, there will be a price difference between Early Access and the full release. We may decide to increase the price throughout the Early Access period to reflect the significantly expanded content and features added during its development in the lead up to the full game.”

How are you planning on involving the Community in your development process?

“We are constantly listening to players experiences and opinions. We'll use this valuable feedback to identify areas for improvement, balance gameplay, prioritize features, and ultimately create the best possible game together. We encourage the community to contact us to share their experience with us via discord and email.”
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EARLY ACCESS 0.5 CONTENT

CHANGELOG

NEW CONTENT:

• New Location: Rally Greece.

   • Features 2 brand-new, unique Special Stages with 12 total layout variants.

   • Includes 22 km of high-fidelity, laser-scanned roads spanning 509 meters of elevation change.

• Added dedicated "Rally Weekend" presets tailored specifically for Greece.

• New Multiplayer Online Mode featuring both official and user-generated custom lobbies.

• Core Physics Overhaul: Deployed a major physics update for all vehicles and terrains, highlighted by the introduction of the gravel bulldozing effect.

• Assetto Corsa Rally Events:

   • Added 2 new event groups featuring 24 fresh events to explore the new locations.

   • Added 8 new snow-condition events for the Alsace and Wales regions.

• New official partners added to the drivers' profile sections.

CARS:

• Cockpit Dynamics: Added realistic vibrations to interior cockpit elements for enhanced immersion.

• Bug Fixes: Resolved various vehicle-specific issues and bugs.

PHYSICS:

• New Ideal Line Feature: Supports multiple corner widths to enhance realism. The line now dynamically widens through turns. This is currently active in Greece and will expand to other stages in future updates.

• Comprehensive Tyre Model Improvements:

   • Revised Peak Slip Angle Formula: Adjusted as a function of load to narrow the variation range. This increases the performance impact of the inner tyre, ensuring it acts as a functional gripping tyre rather than just a dragging scrub tyre.

   • Revised Load Sensitivity Formula: Enhanced stability under high loads. The formula now dynamically scales based on tyre pressure and actual contact patch dimensions.

   • Refactored Surface Recognition: Every tyre now utilizes a dedicated parameter set for each surface type. Individual surfaces can also apply unique modifier overrides to these baseline sets.

   • Revised Camber Properties: Both camber angle and camber thrust effects are now dynamically load-dependent.

   • Revised Contact Patch Calculation: Increased sensitivity to camber angles. Excessive camber will now actively reduce longitudinal grip.

   • Added Bulldozing Effects: Introduced longitudinal and lateral bulldozing physics on soft surfaces. Lateral bulldozing increases with tyre slip and decreases with excessive camber. The overall effect scales with specific surface conditions.

   • Experimental Stick-Slip Vibrations: Re-introduced high-grip surface vibrations.

   • Experimental Dig-Dependent Vibrations: Re-introduced low-grip surface vibrations.

• Global Tuning Pass: Rebalanced all surface properties, car physics, and setup presets to align with the new physics architecture.

ONLINE:

• Launch of Phase One: The initial phase of the online multiplayer mode is now live, introducing several core features for players.

• Lobby Browsing and Creation: Players can browse the active lobby list, create personal custom lobbies, or join official ACR lobbies.

• Game Modes: Lobbies currently support single-stage events with a maximum capacity of 16 players.

• Vehicle and Weather Options: Hosts can restrict car selection to all cars, the same category, or the exact same car, and freely select the weather during lobby creation.

• Spectating and Management: Players can join ongoing lobbies mid-match to spectate and view live results, while lobby owners can modify track and weather parameters between races.

ACR Official Lobbies:

• Community Spaces: Official Lobbies are persistent, developer-managed rooms created by Supernova that are always visible in the server browser.

• Dynamic Scaling: These official rooms utilize multiple active instances, ensuring there are always open slots for the community.

• Version 0.5 Rotation Schedule: The multiplayer launch features a rotating event calendar consisting of two weekly events and one weekend-exclusive event.

• Weekly Event Structure: Two standard ACR events will refresh every week, each backed by five or more active lobby instances.

• Weekend Event Structure: One premium ACR event will run strictly from Friday to Sunday each week, supported by five or more active lobby instances.

Week 1 Schedule:

• Weekly Event 1: Rally 2 Greece Special Stages. Features a selection of 4 Greek tracks under clear weather conditions, restricted to Rally 2 category cars.

• Weekly Event 2: Mini Tarmac Festival. Features a selection of 8 tarmac tracks under clear weather conditions, restricted to the Mini Cooper S.

• Weekend Event: Impreza S3 Wales Light Rain. Features a selection of 4 Welsh tracks under wet and light rain conditions, restricted to the Subaru Impreza S3.

Week 2 Schedule:

• Weekly Event 1: Alfa GTA Greece Stages. Features a selection of 4 Greek tracks under clear, sunny weather conditions, restricted to the Alfa Romeo GTA 1300 Junior.

• Weekly Event 2: Rally 2 Gravel Festival. Features a selection of 8 gravel tracks under clear weather conditions, restricted to Rally 2 category cars.

• Weekend Event: Lancia Delta Col de Turini Light Snow. Features the 2 full-length Col de Turini stages under mild snow conditions, restricted to the Lancia Delta Integrale Evo.

• Future Rotations: The official event schedule for the following weeks will be announced at a later date.

AUDIO:

• Impreza S3 engine/exhaust audio updated, with improved after fire triggering.

• Peugeot 306 engine remixed with more induction character.

• Helmet mic audio option added, with further cabin camera tweaks.

• Removed wheels and suspension from side speakers in 7.1.

• Added a small amount of smoothing to engine RPM. 306 was slightly glitchy previously.

• More general 3d spatialization and mix improvements.

GAMEPLAY AND UI:

• Camera Configuration Sync: Added a global option to apply your gameplay camera layout to all vehicles simultaneously or strictly to the currently active car.

• Field of View (FOV) Adjustments: Increased the default FOV setting for the Cockpit and Gauge cameras across all vehicles. Note: Please double-check and readjust your custom camera configurations following this update.

VFX, LIGHTING, AND ART DIRECTION:

• Enhanced Ideal Line Visuals: The ideal line now features realistic skid marks that flow naturally across the stage.

• Particle Systems: Introduced advanced particle mechanics for highly detailed, dusty gravel surfaces.

• Improved Particle Lighting: Refined the global lighting model to blend dust and debris particles more naturally with environmental light.

• Asymmetric Ideal Trajectory: Upgraded the line technology to support asymmetrical paths, allowing precise control over visual intensity and track placement. This feature is currently exclusive to the Greece stages.

ENVIRONMENTS:

• Improved streaming performance.

• High-Resolution Crowds: Added new updated spectator models to the start and end zones of Munster.

• New Greek Content: Added the Elatia Special Stage, Loutraki Special Stage, and the Greece Service Park.

• Service Park Fixes: Resolved terrain flickering issues across multiple service parks.

• Tree Collision Fixes: Fixed missing collision data on several miscellaneous trees across various stages.

• Tree Duplication Fix: Removed overlapping duplicate trees, resulting in a minor performance boost.

• Floating Vegetation Fix: Adjusted placement data to eliminate floating grass, bushes, and trees across multiple levels.

• Improvements to the stages’ ideal line/trajectory: Every stage in Assetto Corsa Rally has been configured with an ideal line or trajectory, providing improved grip when driving on it than when off the line. However up until this point, this ideal line had been a fixed width, often leading to situations in corners where only one of the car’s two axles would be on the ideal line when sliding through a corner. Now, though, we have improved the system to allow for different widths. This allows corners to have a wider ideal trajectory and, in turn, widening the area of improved grip through corners. Not only that, but the visuals of this have also been improved where the skid marks and tram tracks follow the ideal line through the stage. This will be more noticeable on gravel and snow surfaces as the loose surfaces get swept, compacted and churned up, but tarmac will also feature darker areas, skid marks in tighter turns and in the braking zones where rubber is laid down by other cars. Whilst the physics account for the variance in width of the ideal line, the visuals currently remain at a more fixed width. So don’t worry if you’re dipping wheels on the inside or just off the outside of the visual line; you’re still likely going to be on that grippier part of the track. This new improved ideal line is only present currently on the new Greece stages; however this will be rolled out onto Wales, Alsace and Livigno where their ideal trajectories widths in the corners will be widened in future updates.

• Parked Car Variety: Expanded the model pool for ambient parked cars to increase visual diversity in the environment.

BUG FIXES:

• Vehicle Database Fix: Corrected inaccurate technical information in the Subaru Impreza S3 car profile menu.

• Interface Polish: Fixed minor text typos and layout inconsistencies across various UI screens.

• Object Reset Fix: Resolved a bug where dynamic, movable track objects would fail to reset to their starting positions after a stage restart.

About This Game

About Assetto Corsa Rally

Assetto Corsa Rally delivers an uncompromising rally simulation that captures the raw intensity and precision of the sport. Developed by Supernova in technical partnership with Kunos Simulazioni, AC Rally was developed on the base of Assetto Corsa’s acclaimed physics engine, specifically refined for the needs of this motorsports discipline, and a customized build of Unreal Engine 5.

AC Rally introduces a rally-specific chapter to the Assetto Corsa franchise, designed to deliver a demanding and immersive experience where weather, road, and car setups all matter and dedicated driver training and skills are a key element to succeed in driving.

From the gravel stages of Wales to the tarmac stages of Alsace, AC Rally introduces 3D laser-scanned stages & meticulously modelled vehicles, professional co-driver support, and realistic dynamics for FWD, RWD, and AWD vehicles. Every second on the road is a high-stakes challenge, where surface grip, weather, and time of day constantly impact your every decision.

Launching into Early Access with an initial set of 10 licensed cars, 4 rally stages, from the real world of rallies, plus offline and online game modes, AC Rally invites players to master the precision of rally racing while shaping the future of the game with their feedback.

Official Licensed Cars:

• Alfa Romeo GTA 1300 Junior Gr.2 – 1972

• Citroen Xsara WRC – 2001

• Fiat 131 Abarth Gr.4 – 1976

• FIAT 124 Sport Abarth Rally 16V Gr.4 – 1973

• Hyundai i20N Rally2 – 2021

• Lancia Delta HF integrale EVO Gr.A – 1992

• Lancia Stratos Gr.4 – 1976

• Lancia Rally 037 EVO 2 Gr.B – 1984

• Mini Cooper S Gr.2 – 1964

• Peugeot 208 Rally4 – 2020

Real Stages:

• Rally Alsace - Munster

• Rally Alsace - Saverne

• Rally Wales - Hafren South

• Rally Wales - Hafren North

Game Modes:

• Assetto Corsa Rally Events with online leaderboards

• Free Practice

• Rally Weekend

• Single Rally Stage

• Time Attack with online leaderboards

With full support for triple screens, direct input racing wheels, and peripherals, AC Rally also includes a powerful physics-based damage system and multiple audio effects for authentic car feedback.

Post-launch, the game will evolve with 30+ cars, more rally stages in new locations, expanded game modes, full support for VR, and a dedicated rally school.

Assetto Corsa Rally is a focused evolution for those who Rally, not just play. This is where skill meets speed, and every moment behind the wheel is a high-stakes challenge. It’s a simulation where control, courage, and calculation define success. Assetto Corsa Rally is the best rally simulation that Supernova and KUNOS Simulazioni can offer, a new chapter is started in the Assetto Corsa franchise.

And you, what driver are you today?

EARLY ACCESS 0.5 CONTENT

Update 0.5 brings major new contents and features that enrich the experience and gameplay of ACR.

NEW LOCATION - RALLY GREECE

• 2 new laser-scanned gravel Special Stages: Elatia and Loutraki.

• 12 total layout variants.

• 22 km of laser-scanned roads and 509 meters of elevation change.

ONLINE MULTIPLAYER

The first phase of online multiplayer is now available, introducing custom and public lobbies for up to 16 players in single-stage competitions.

Players can create their own, join official ACR lobbies, spectate live races, and take part in a rotating calendar of weekly and weekend events.

NEW RALLY EVENTS

• 2 new Events groups, and a total of 24 new ACR Events.

• Added 8 new snow-condition events for Rally Alsace and Rally Wales.

• Added dedicated "Rally Weekend" presets tailored specifically for Greece.

PHYSICS OVERHAUL

Update 0.5 introduces a major physics overhaul focused on tyre behavior and surface interaction. Revised slip angle, load sensitivity, camber, contact patch, and surface recognition systems make tyres respond more accurately across cars and terrains, while new gravel bulldozing effects improve grip and slip dynamics on soft surfaces. Together, these improvements further enhance the overall force-feedback feeling, adding more detail, texture, and clarity through the wheel.

BUG FIXES & IMPROVEMENTS

Numerous improvements and fixes, including updates to audio, UI, environments, visual effects, vehicle data, and overall gameplay polish.

EARLY ACCESS 0.4 CONTENT

New Cars

• Peugeot 306 II Maxi Kit Car

• Subaru Impreza S3 Group A

New Events

• 2 new Events groups for the 2 new cars, for a total of 12 new events.

• Added 1 event each (3 total) in the FWD, RWD and 4WD Traction groups with mixed weather conditions.

Updated Weather Conditions

• Added snowy weather conditions in Rally Alsace and Rally Wales.

Jon Armstrong Collaboration

We're thrilled to announce our collaboration with Jon Armstrong, WRC Rally Driver at M-Sport. With his extensive sim racing, game development, and top-level rally experience, Jon helped us refine car physics and handling—focusing on tyres, aerodynamics, and suspension. The result: smoother, more communicative behaviour that makes managing wheel lock-up, traction loss, and limit driving more natural and enjoyable.

Bug Fixes & Improvements

• Numerous improvements and fixes (please check the Changelog in the “Special Announcements” section).

EARLY ACCESS 0.3 CONTENT

New Cars
• Lancia Fulvia Coupé 1.6 HF Gr. 4
• Skoda Fabia RS Rally2

Rally Monte Carlo
The Monte Carlo Rally is famous for unpredictable weather, featuring snow, ice, and dry asphalt. It tests drivers' skills and adaptability, making it one of the most challenging rallies in the world. This iconic location is being delivered as two fully laser-scanned stages, Col de Turini and Sisteron including fully dynamic weather conditions.

New Events
• 4 new ACR Events groups, and a total of 40 new ACR Events.

Bug Fixes & Imporvements
• Numerous improvements and fixes.

 

EARLY ACCESS 0.2 CONTENT

New Cars
• Alpine A110 Group 4 1973

New Circuit
• Livigno Ice Circuit “Ghiacciodromo Livigno” including a prepared ice and snow track designed for low grip driving, using cars equipped with studded tyres. It’s the perfect place to train for snowy rallies in twisty mountain roads…

New Events
• 2 new ACR Events groups, and a total of 25 new ACR Events.

Bug Fixes & Imporvements
• Numerous improvements and fixes.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Any supported Win 10 64-bit or Win 11 64-bit version.
    • Processor: Intel Core i7-10700K or Ryzen 5 3600X
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce RTX 2080, 8 GB or AMD Radeon RX 6650 XT, 8 GB
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 50 GB available space
    • Sound Card: Integrated
    • VR Support: Not supported for Early Access launch
    • Additional Notes: SSD Required. Min system requirements based on 1080p with medium quality settings.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Any supported Win 10 64-bit or Win 11 64-bit version.
    • Processor: Intel Core i5-12600k or Ryzen 5 5600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce RTX 3070, 8GB or AMD Radeon RX 6800, 16GB
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 50 GB available space
    • Sound Card: Integrated
    • VR Support: Not supported for Early Access launch
    • Additional Notes: SSD Required. Rec system requirements based on 1080p with high quality settings.

Customer reviews for Assetto Corsa Rally See language breakdown About user reviews Your preferences

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Very Positive (3,939 reviews)
Total reviews in all languages: 8,071 Very Positive
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