Assetto Corsa Rally is a high-fidelity rally sim built for precision and challenge. With 3D laser-scanned stages and cars, professional co-driver support, and dynamic conditions, it delivers a demanding, immersive experience where every second behind the wheel counts.

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access invites you to join our growing community of dedicated players and experience the game months ahead of its official release – at a special price that reflects its ongoing development. Your feedback during this phase will help us in the fine-tuning of gameplay, performance optimizations, and overall polish. We believe that by collaborating with our players, we can ensure the final launch delivers the best possible experience for everyone.”

Approximately how long will this game be in Early Access?

“We're aiming to have the full 1.0 release ready within less than 18 months from the start of Early Access. We believe this timeframe strikes the right balance between gathering crucial community feedback and delivering a polished, complete experience. Of course, game development is a dynamic process, and we'll keep you informed every step of the way if any adjustments to the timeline become necessary.”

How is the full version planned to differ from the Early Access version?

“The full version of Assetto Corsa Rally is planned to be a significantly richer and more polished experience than the Early Access version.

We envision expanding the game in several key areas, including the addition of 3D laser-scanned stages, cars & professional co-driver support. In addition, we are planning to include a variety of game modes, full support for VR, and a dedicated rally school

As Early Access progresses we will continue to improve upon the game experience focusing on performance and stability.”

What is the current state of the Early Access version?

“At its debut, the Early Access version will be featuring a carefully selected set of 10 licensed cars, 4 real rally stages, and offline and online game modes.”

Will the game be priced differently during and after Early Access?

“Yes, there will be a price difference between Early Access and the full release. We may decide to increase the price throughout the Early Access period to reflect the significantly expanded content and features added during its development in the lead up to the full game.”

How are you planning on involving the Community in your development process?

“We are constantly listening to players experiences and opinions. We'll use this valuable feedback to identify areas for improvement, balance gameplay, prioritize features, and ultimately create the best possible game together. We encourage the community to contact us to share their experience with us via discord and email.”
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EARLY ACCESS 0.4 CONTENT

CHANGELOG

NEW CONTENT

•Added 2 new cars: Peugeot 306 Maxi Kit Car and Subaru Impreza S3 Gr.A 1993

•Added snowy weather conditions in Rally Alsace and Rally Wales

•Added 2 new Assetto Corsa Rally Events groups for the 2 new cars, for a total of 12 new events

•Addes 1 event each (3 total) in the FWD, RWD and 4WD Traction groups with mixed weather conditions

•Add 3 new partners in the Rally Encyclopedia

CARS

•Fixed go-pro cameras in replays clipping with bodywork on ultra-wide resolutions in Hyundai i20

•Fixed gameplay cameras clipping with damaged bodywork in Citroen Xsara WRC

•Fixed exposure of “Between Heads” and Driver/Co-Driver go-pro cameras in replays for all cars

•Reduced direction-based ambient occlusion on cars

•Updated LCD on Lancia Delta

•Updated license plates on Skoda Fabia

•Added competition logos on all cars

•Made the back face of window stickers less saturated (simulated the paper backing)

•Many minor bug fixes across all cars

INPUT

•Implemented Fanatec FullForce and Logitech TrueForce, with new in-game FFB parameter to be tuned by users

•Improved generic devices compatibility. This enables more devices to work as expected.

PHYSICS

•Added angular damping to small movable objects to prevent unrealistic spinning

•Added Peugeot 306 Maxi Kit Car and Subaru Impreza S3 Group A

•With the Peugeot 306, it was made available for the first time the adjustment of brake bias through a pressure limiter valve (similarly to tandem master cylinders cars) instead of a balance bar. This, despite the car having a dual master cylinder setup. This allows the driver to reduce rear brake pressure without increasing the front one.

•Further tires tuning for all surfaces, in particular:

•The way wet conditions and snow affect tire forces has been modified; they no longer reduce cornering stiffness, and the S-shaped curve is effectively cut off when grip is saturated.

•In the case of snow, an additional experimental deformation component has been added to the slip angle, which increases the more suitable a tire is for snow. This simulates the tire actually gripping the underlying surface.

•These changes make the transition between grip and no grip more immediate and noticeable on both wet and snowy surfaces, improving the car’s responsiveness in the wet and its controllability on snow.

•The parameters related to the tire’s dynamic masses and damping have been fine-tuned for more consistent force delivery.

•The ability to grip on snow has been added to gravel tires, making them suitable for driving on snowy gravel roads.

•The parameters of the tire’s S-shaped curve have been adjusted based on test data.

•The load sensitivity parameters of some tires have been refined based on results from field tests.

•Revised aerodynamic tuning for both drag and lift forces

•Revised some vehicles setups and presets to improve handling or to make it more adequate to latest tires changes.

AUDIO

•Impreza Engine/Exhaust implemented. The sound will improve further in the future – our audio designer is an Impreza owner and wants to make it perfect!

•306 Maxi Engine/Exhaust implemented.

•Skoda exhaust after-fire implemented.

•Rally2 turbo added to Skoda

•Improved gravel skid feedback.

•Improved 3rd person spatialization for replays especially approaching from a distance.

•Improved 3rd person spatialization for forced induction.

•Improved 3rd person spatialization for rear engine vehicles.

•Fix for turbo BOV sounds cutting off too early based on the drop in turbo pressure.

•Fix for too much “hill” reverberation coming through the cabin view.

•Fix for various sounds cutting out randomly.

GAMEPLAY AND UI

•Updated pacenotes for Monte Carlo Bollene

•Updated pacenotes for Monte Carlo Sisteron

•Fixed incorrect pacenote call on Wales Hafren North 3/6

•Fixed stop marshals at Monte-Carlo Bollene 7/8 and Monte-Carlo Sisteron 6/6 not guiding player to stop point

•Fixed some incorrect respawn collisions around crowd on Monte-Carlo Bollene walls

•Fix an issue resulting in the automatic tire allocation on rally weekends to give an odd number of total tires and single compounds.

•Fix an issue preventing the automatic tire allocation to give the correct number of multiple compounds tires. This allows for more tire choices during rally weekends, even while using the automatic selection.

•Added Apply button in Video options

•Fixed minor text and translations issues

ONLINE:

•Player session now correctly sets the client version

•Added the Partners functionality

•Leaderboards: added a dedicated endpoint for fetching leaderboards as Partner

•Leaderboards: store client version with the Leaderboard entries

•Leaderboards: FetchLeaderboard procedure now checks for the minimum allowed client version

•Leaderboards: removed the results collection from the Store operation, which was causing tons of false errors, ending up in a Time Upload Failure dialog

VFX, LIGHTING AND ART DIRECTION

•Added snow support for Alsace and Wales

•Added support for the snow on the offroad track materials

•Improved road and trajectory readability in snowy conditions on all tracks

•Improved the transition between clear and fully snowy ground

•Improved the transition between dry and melting snow

•Improved the consistency of the snow effect between different surfaces

•Improved the snow on asphalt particle effects

•Improved vehicles ambient occlusion

•Adjusted the red box at stage start and end of all stages for better visibility in daylight conditions

ENVIRONMENTS

•Improvements to rally/event dressing at Monte Carlo Sisteron

•Improvements to rally/event dressing at Alsace Munster

•Improvements to rally/event dressing at Alsace Saverne

•Improvements to rally/event dressing at Wales Hafren South

•Improvements to rally/event dressing at Wales Hafren North

•Added new parked vehicles

•Improved parked vehicles visuals by adding shadows under the chassis

•Fixed floating vegetation bugs across all stages

•Fixed minor bugs across all stages

About This Game

About Assetto Corsa Rally

Assetto Corsa Rally delivers an uncompromising rally simulation that captures the raw intensity and precision of the sport. Developed by Supernova in technical partnership with Kunos Simulazioni, AC Rally was developed on the base of Assetto Corsa’s acclaimed physics engine, specifically refined for the needs of this motorsports discipline, and a customized build of Unreal Engine 5.

AC Rally introduces a rally-specific chapter to the Assetto Corsa franchise, designed to deliver a demanding and immersive experience where weather, road, and car setups all matter and dedicated driver training and skills are a key element to succeed in driving.

From the gravel stages of Wales to the tarmac stages of Alsace, AC Rally introduces 3D laser-scanned stages & meticulously modelled vehicles, professional co-driver support, and realistic dynamics for FWD, RWD, and AWD vehicles. Every second on the road is a high-stakes challenge, where surface grip, weather, and time of day constantly impact your every decision.

Launching into Early Access with an initial set of 10 licensed cars, 4 rally stages, from the real world of rallies, plus offline and online game modes, AC Rally invites players to master the precision of rally racing while shaping the future of the game with their feedback.

Official Licensed Cars:

• Alfa Romeo GTA 1300 Junior Gr.2 – 1972

• Citroen Xsara WRC – 2001

• Fiat 131 Abarth Gr.4 – 1976

• FIAT 124 Sport Abarth Rally 16V Gr.4 – 1973

• Hyundai i20N Rally2 – 2021

• Lancia Delta HF integrale EVO Gr.A – 1992

• Lancia Stratos Gr.4 – 1976

• Lancia Rally 037 EVO 2 Gr.B – 1984

• Mini Cooper S Gr.2 – 1964

• Peugeot 208 Rally4 – 2020

Real Stages:

• Rally Alsace - Munster

• Rally Alsace - Saverne

• Rally Wales - Hafren South

• Rally Wales - Hafren North

Game Modes:

• Assetto Corsa Rally Events with online leaderboards

• Free Practice

• Rally Weekend

• Single Rally Stage

• Time Attack with online leaderboards

With full support for triple screens, direct input racing wheels, and peripherals, AC Rally also includes a powerful physics-based damage system and multiple audio effects for authentic car feedback.

Post-launch, the game will evolve with 30+ cars, more rally stages in new locations, expanded game modes, full support for VR, and a dedicated rally school.

Assetto Corsa Rally is a focused evolution for those who Rally, not just play. This is where skill meets speed, and every moment behind the wheel is a high-stakes challenge. It’s a simulation where control, courage, and calculation define success. Assetto Corsa Rally is the best rally simulation that Supernova and KUNOS Simulazioni can offer, a new chapter is started in the Assetto Corsa franchise.

And you, what driver are you today?

EARLY ACCESS 0.4 CONTENT

New Cars

• Peugeot 306 II Maxi Kit Car

• Subaru Impreza S3 Group A

New Events

• 2 new Events groups for the 2 new cars, for a total of 12 new events.

• Added 1 event each (3 total) in the FWD, RWD and 4WD Traction groups with mixed weather conditions.

Updated Weather Conditions

• Added snowy weather conditions in Rally Alsace and Rally Wales.

Jon Armstrong Collaboration

We're thrilled to announce our collaboration with Jon Armstrong, WRC Rally Driver at M-Sport. With his extensive sim racing, game development, and top-level rally experience, Jon helped us refine car physics and handling—focusing on tires, aerodynamics, and suspension. The result: smoother, more communicative behaviour that makes managing wheel lock-up, traction loss, and limit driving more natural and enjoyable.

Bug Fixes & Improvements

• Numerous improvements and fixes (please check the Changelog in the “Special Announcements” section).

EARLY ACCESS 0.3 CONTENT

New Cars
• Lancia Fulvia Coupé 1.6 HF Gr. 4
• Skoda Fabia RS Rally2

Rally Monte Carlo
The Monte Carlo Rally is famous for unpredictable weather, featuring snow, ice, and dry asphalt. It tests drivers' skills and adaptability, making it one of the most challenging rallies in the world. This iconic location is being delivered as two fully laser-scanned stages, Col de Turini and Sisteron including fully dynamic weather conditions.

New Events
• 4 new ACR Events groups, and a total of 40 new ACR Events.

Bug Fixes & Imporvements
• Numerous improvements and fixes.

 

EARLY ACCESS 0.2 CONTENT

New Cars
• Alpine A110 Group 4 1973

New Circuit
• Livigno Ice Circuit “Ghiacciodromo Livigno” including a prepared ice and snow track designed for low grip driving, using cars equipped with studded tires. It’s the perfect place to train for snowy rallies in twisty mountain roads…

New Events
• 2 new ACR Events groups, and a total of 25 new ACR Events.

Bug Fixes & Imporvements
• Numerous improvements and fixes.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Any supported Win 10 64-bit or Win 11 64-bit version.
    • Processor: Intel Core i7-10700K or Ryzen 5 3600X
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce RTX 2080, 8 GB or AMD Radeon RX 6650 XT, 8 GB
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 50 GB available space
    • Sound Card: Integrated
    • VR Support: Not supported for Early Access launch
    • Additional Notes: SSD Required. Min system requirements based on 1080p with medium quality settings.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Any supported Win 10 64-bit or Win 11 64-bit version.
    • Processor: Intel Core i5-12600k or Ryzen 5 5600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce RTX 3070, 8GB or AMD Radeon RX 6800, 16GB
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 50 GB available space
    • Sound Card: Integrated
    • VR Support: Not supported for Early Access launch
    • Additional Notes: SSD Required. Rec system requirements based on 1080p with high quality settings.

Customer reviews for Assetto Corsa Rally See language breakdown About user reviews Your preferences

English Reviews:
Very Positive (3,690 reviews)
Total reviews in all languages: 7,540 Very Positive
Recent Reviews in all languages: 384 Very Positive




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