A short psychological horror game that focuses on storytelling and mystery, where you explore a mysterious abandoned building and find notes that paint a disturbing picture. Please read description before playing.
Recent Reviews:
Mostly Positive (16) - 75% of the 16 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (3,026) - 78% of the 3,026 user reviews for this game are positive.
Release Date:
Mar 20, 2014

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Recent updates View all (14)

January 17

Fingerbones is open source!

Fingerbones is now open source under "The Unlicense!" Which means you're free to take the code and basically do whatever you want with it. Credit is appreciated but not necessary.

The source can be downloaded here: https://gitlab.com/jefequeso/fingerbones

Fingerbones was a huge experiment for me. It was the project I did to learn Unity, it was the first thing I ever made in true 3d space, and it was the first time I'd released something serious, philosophical, and narrative-focused rather than gameplay-focused. So naturally there were a few elements that worked and a lot of elements that didn't quite work. While I'm still proud of some parts of Fingerbones, I no longer feel that it positively represents me as a developer, or that it's something I'd ever want to return to. So I thought it would be appropriate to release it to whatever fans it might have, in case any of you want to do something with it.

And if you have any interest in what I've done since, be sure to check out my retro FPS DUSK


And you can find my post-Fingerbones horror games on my creator page

I also want to take the opportunity to thank everyone. Fingerbones started my career as a developer, and I'm eternally grateful to everyone who gave the game a chance and spread the word. I wouldn't be here without you, and releasing my creation back into the wild is the least I can do as thanks.

Have fun!

- David
2 comments Read more


“The pure terror of Fingerbones would make Hitchcock proud.”
N/A – Kill Screen Daily

“It’s one of the more unsettling games I’ve played in a while because it isn’t afraid to tackle a mature, even taboo subject...”
N/A – Bloody Disgusting

About This Game

Originally released last year, Fingerbones was my first experiment in narrative-focused horror. You begin in a mysterious abandoned building, pitch dark save for the golden light filtering in from the windows. As you explore, scattered notes begin to tell a disturbing tale.

Since then, I have released two other horror games (The Moon Sliver and The Music Machine), which take lessons learned from Fingerbones into account, and improve on its ideas. However, some people still consider Fingerbones their favorite. So it is now available on Steam for free, with a few minor enhancements.


- It's a short, narrative-focused horror experience, in the vein of games like Serena. If you're averse to reading or demand overt threats and jumpscares in your horror games, this is not a game for you.

- It deals with disturbing subject matter.

- It features a unique artstyle that combines elements of pixel horror with realistic lighting effects, which is intended to enhance the surreal atmosphere.

- This is not a Unity Asset Store collection. Modeling, music, environments, textures, and programming were done from scratch. Sound effects were manufactured from creative commons samples.

- Its music is a dynamic part of the game world, evolving based on the player's movements around the environment.

- It attempts to bring some logic and purpose to the traditional "collect scattered notes" narrative mechanic of many indie horror games.

- It is an experiment in creating an intense, horrifying experience through narrative, atmosphere, and pacing alone.

- It is intended to be completed in a single sitting (usually around half an hour for most players), and does not feature a save system.

- Be aware that the game quits automatically upon completion.

- Many of the ideas about narrative and horror were expanded on in The Moon Sliver and The Music Machine. Consider taking a look at them if you like what you see in Fingerbones.

System Requirements

    • OS: Windows XP or Higher
    • Processor: Intel i3 or equivalent
    • Graphics: AMD 6870 or equivalent
    • DirectX: Version 9.0
    • Storage: 80 MB available space
    • Additional Notes: Any computer capable of running typical Unity games should be able to run Fingerbones without any trouble.

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