Survive alone on Sagewater Island after the Quiet Collapse. Hunt, trap and track your prey in a grounded sim where every shot matters and the legacy of unchecked AI haunts the land.
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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We believe the best survival worlds are shaped by the people who live in them. From day one, you’ll be able to roam the entire map nothing is gated off, even if some areas are rough around the edges. As new content and polish are added, the world will evolve in real time.

We also like slipping surprises into the wilderness (including a helpful ghost who might chat with you), and Early Access gives dedicated players a chance to discover these secrets first. Watching folks stumble into hidden out-of-bounds goodies is half the fun.”

Approximately how long will this game be in Early Access?

“We’re currently aiming for around a year. That may shift depending on how development progresses. Our plan is to roll out new story arcs, mechanics, and polish steadily across the entire map. If more time is needed to hit the quality bar we're after, we’ll be transparent and adjust the timeline accordingly.”

How is the full version planned to differ from the Early Access version?

“Our goal is for the full version to feature a more polished and populated world: denser story content across regions, new biomes, improved AI, expanded crafting/building systems, and more hand-placed secrets. Early Access already includes the full map, but some areas are sparse or unfinished.

Over time, we plan to keep adding quests, characters, environmental storytelling, hidden ghosts, and Easter eggs for explorers. The heart of the game will grow, but some of its weirdest corners will always reward those who go off trail.”

What is the current state of the Early Access version?

“You can explore the entire map from day one. A central region has been fully developed with quests, NPCs, and polished encounters. Beyond that, the terrain is less refined, with placeholder art and systems still being balanced.

Wildlife behaves naturally and can appear anywhere even outside the core playable region. So while the content density varies, there's always a chance something unexpected is waiting just beyond the next ridge.”

Will the game be priced differently during and after Early Access?

“Yes. We’re offering the game at a lower price during Early Access. As more content and polish are added, the price may increase for final release.”

How are you planning on involving the Community in your development process?

“We’ll be active on Steam forums, Discord, and other social channels, sharing progress and gathering feedback on new features. Updates, roadmaps, and polls will help guide development. Community input plays a huge role in shaping this game even down to the weird stuff we hide in the woods.

We’re also building something bigger than just a game. The Quiet Collapse has a deeper mythology behind it, and we’ll be expanding that lore across social media, cryptic posts, and community-driven mini-stories. The narrative won’t stop when the credits roll it’ll keep unfolding through streams, updates, and the people who stick around to uncover what’s really going on.”
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About This Game

Set in 2083, decades after the Quiet Collapse, The Caretaker’s Lease drops you alone onto Sagewater Island, a remote wild reserve managed by the Sage Creek Outfitters. You’re the new caretaker assigned to a slice of this island to monitor wildlife, manage camps, and determine if the land is still viable. The last caretaker vanished without a trace. Armed with only a stocked cabin and a crackling radio, you must survive the winter—and whatever lurks in the silence.
(This title is currently in Early Access. Features will expand as development continues, and a public roadmap is planned.)

Gameplay

  • Grounded survival hunting – No glowing trails, no waypoints. You track animals by reading real signs: footprints in snow, blood trails, and sound. Future updates will expand tracking to mud, broken branches, and more.

  • Trapping & realistic blood tracking – Set traps to catch smaller game and follow blood trails to find wounded animals. Shot placement matters: every hit determines organ damage, bleed rate, and blood color.

  • Realistic meat weight & skinning – Every kill counts. Skin, process, and pack what you can carry. Carry weight matters and will affect your movement and stamina in future updates.

  • Dynamic antlers & animal behavior – Antlers grow based on age, genetics, and nutrition. No two animals are the same, and predator/prey behavior changes with weather and time of year.

  • Tag system with consequences – Large game requires a limited set of tags issued by your outfitters. Taking the wrong animal ends your contract. Trappable animals and rogue threats may be exempt, but mistakes have consequences.

  • Poachers & emergent threats – Stay alert: not everyone on Sagewater Island is friendly. Poachers and other human threats can appear when you least expect them.

  • Legendary animals (“Ghosts”) – Each region hides a near‑mythical animal. Sometimes it’s a predator; sometimes it’s prey. If you see it, you might get only one shot.

  • Jeb’s journal & story mysteries – Discover scattered pages from the previous caretaker. Learn survival tricks and uncover a slow‑burn horror narrative that explores why the last caretaker disappeared and what the Quiet Collapse left behind.

  • Other hunters & emergent encounters – Occasionally cross paths with other outfitters. Some trade sightings. Some don’t say a word. None stay long.

Atmosphere

The Caretaker’s Lease blends realistic hunting simulation with a chilling sense of isolation. There’s no plague, no bombs—just too much optimization and trust. The world is quieter, colder, and far more wild. You’re here to do a job, but the longer you stay, the more the land reveals about itself… and about you.

And it doesn’t just whisper back   it remembers.
Notes left behind by the last caretaker suggest something deeper than tracks and tags.
“Blood runs warm beneath the frost…”
Some say it’s just a myth. Others say that’s why no one returns after winter.

Locals whisper about old myths   things that walk when the snow falls, creatures the Quiet Collapse never erased.

Some say they’re just stories to scare new caretakers. Others swear the woods remember every scream.

System Requirements

    Minimum:
    • OS: Windows 10
    • Processor: 2700x
    • Memory: 16 GB RAM
    • Graphics: 2060
    • DirectX: Version 12
    • Storage: 10 GB available space
    Recommended:
    • OS: Windows 10
    • Processor: 3900x
    • Memory: 32 GB RAM
    • Graphics: 2070
    • Storage: 10 GB available space
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