A fighting game designed from the ground up to be so easy to control that even non-fighting game players can play it, yet deep enough to play in tournaments. Vibrant graphics and excellent online play.
Recent Reviews:
Very Positive (10) - 90% of the 10 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (160) - 86% of the 160 user reviews for this game are positive.
Release Date:
Sep 14, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Competitive games require a lot of iteration to get right. We need months of time to develop the technical aspects of our netcode, to work on game balance, to add new features and game modes, and to increase our general level of polish. Now that the game is very far along and playable, we can best achieve the above goals by getting a lot more players involved. A larger player base will help us tune netcode, test balance, and guide us on our remaining features and game modes, so we're excited to bring you all into the fold!”

Approximately how long will this game be in Early Access?

“We plan to be in Early Access until Q3 2018. This is only an estimate and we could switch to full release earlier or later.”

How is the full version planned to differ from the Early Access version?

“We expect to add more content over the course of Early Access. It's planned to have 10 characters, more stages, more game modes, more character costumes, more visual effects, etc.

We also plan to optimize the game more over the course of Early Access so it runs well on a wider range of computers.”

What is the current state of the Early Access version?

“We are in pre-alpha, which means that even though the game is playable and fun right now, we are far from feature complete. We have:

  • 10 playable characters
  • Gameplay is representative of the final product, and is already tuned and balanced reasonably well.
  • Game modes in our build right now: online quickmatch, directly challenge a friend online to play 1v1 or 3v3 character team battle, local versus (1v1 and 3v3 character team battle), practice mode, arcade mode.
  • Animations, visual effects, and sound effects are all in good shape for all characters.
  • We have eight stages in the game, still under development, with more in the works.
  • Controller support. We support just about any input device. Just hold down any two buttons on your gamepad/joystick/guitar/etc and a screen will come up that lets you map the buttons to a PS4 scheme that the game understands.

Will the game be priced differently during and after Early Access?

“We plan to increase the price somewhat as we release more features and content during the early access period.”

How are you planning on involving the Community in your development process?

“We're really interested in improving online play based on the community's feedback about any technical problems they encounter. We also develop the balance of the game organically over a long period of time based on player feedback and data. When it comes to new features and game modes, we have a lot in mind already, but we're open to even more ideas from the community, and to let the community tell us which things to prioritize.

We find it easier to manage all of this communication on own forums at http://forums.fantasystrike.com/categories but we'll try to mirror the important updates and monitor forums on Steam as well.”
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Recent updates View all (30)

September 8

E4i Fantasy Strike Online Tournament starting soon!



Hey there Fantasy Strike fans! Today's the day! Tune in at 3pm EDT at https://www.twitch.tv/opnoobsonline to watch our live tournament hosted by Attila of E4i and... myself! We'll be doing Steam key giveaways during the tournament as well so come hang out with us!

Also, if you missed the signups for this tournament, we've already announced the next one on October 6th. Head over there to sign up now.

We'll see you out there!
0 comments Read more

September 6

Fantasy Strike now available on Linux



Hey fans, Leontes here with a quick message:

You may have noticed a small update this morning for Fantasy Strike; that's because we've added Linux to the list of available platforms on Steam Early Access!

When we launch Fantasy Strike early next year, this brings the available platforms to Steam (PC, Mac and Linux), PS4, and Nintendo Switch. We can't wait to bring our game to as many new fans as possible, and we're sure you're all waiting for a way to play Fantasy Strike on your couch or on the go.

Thanks for following along with our development. We'll continue our track record of releasing new updates to the game every month (we've got some great stuff to show you soon!) so stay with us!
8 comments Read more
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About This Game

Be an archer with fiery arrows, a colorful painter, a martial arts master who can transform into a dragon, and more! Fantasy meets martial arts in this vibrant world.

If You’re New To Fighting Games

Designed to work great on keyboard, no need for a special controller. We’ve streamlined the genre to get you to the fun decision-making part as soon as possible. All moves are just a single button press, combos are easy, move lists are concise. We’ve cut the chaff to focus on the heart of the genre so we can show you why fighting games are awesome.

If You’re a Veteran

This game is designed by an ex-Street Fighter dev and hardcore player for play in tournaments. Mixups, rushdown, zoning, and the grapplers seeming too powerful on day 1. It’s got all that. And you can play it with pretty much anyone in the fighting game community, no matter what other fighting game they play, because you can all reach basic competency in Fantasy Strike in minutes and start playing for real. Plus you can play with a joystick, gamepad, Guitar Hero controller, or whatever else you want.

Bullet Points


- Excellent online play. We are not aware of better networking tech in any other fighting game, and we're sorry about how that sounds. Custom implementation of GGPO networking technology.
- One-click challenges, one-click spectating. To play a friend, go to your in-game friends list and click on the crossed swords by any name to challenge them. Or click on the eyeball to watch them play. That’s it!
- Online quick match. Just pick a character, click ready, and you're playing online.
- Arcade mode. With illustrated, voiced story intros and endings.



- Survival modes. How long can you last in these four sub-modes? Each is a rapid-fire series of opponents with no loading times between them. Opponents get stronger as you go and include Shadow Bosses.
- Daily Challenge. An endless survival mode that you can only play ONCE per day.
See how you do compared everyone else that day.
- Practice mode. Includes dynamic frame data and frame-step features.
- Local versus. Play standard 1v1 and also 3v3 team battle (each player picks 3 characters and plays a special best 3 out of 5 series).
- Tutorial. A quick, 5-minute tutorial teaches you the basics of how the game works.
- Spotlight Videos. Every character has their own spotlight video, a narrated tour by game director David Sirlin. Each video goes though that character's moves and what their general gameplan and strategy is about.



- Unique throw escape. To escape (normal) throws, simply let go of all your controls! You'll automatically "yomi" counter any throw attempt.
- Simple controls. All moves are done with a single button press so you can play with any controller.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7+
    • Processor: Intel Core i5-4302Y @ 1.6GHz, Celeron G1840 @ 2.8 GHz / AMD Athlon II X3
    • Memory: 4 GB RAM
    • Graphics: GeForce GT 555M, 9800 GTX / Radeon R7, HD 8500
    • DirectX: Version 11
    • Storage: 6 GB available space
    • Sound Card: -
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7+
    • Processor: Intel Core i5-5200U @ 2.20GHz, Celeron G3920 @ 2.90GHz / AMD Athlon II X4 645
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 960, Radeon R9 280X
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: -
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Any 64-bit macOS
    • Processor: 2014 models and newer
    • Memory: 4 GB RAM
    • Graphics: 2014 models and newer
    • Storage: 6 GB available space
    • Sound Card: -
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Any 64-bit macOS
    • Processor: 2015 models and newer
    • Memory: 8 GB RAM
    • Graphics: 2015 models and newer
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: -
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 12.04 and newer
    • Processor: Intel Core i5-4302Y @ 1.6GHz, Celeron G1840 @ 2.8 GHz / AMD Athlon II X3
    • Memory: 4 GB RAM
    • Graphics: GeForce GT 555M, 9800 GTX / Radeon R7, HD 8500
    • Storage: 6 GB available space
    • Sound Card: -
    Recommended:
    • Requires a 64-bit processor and operating system

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