High Fidelity is a free, open source, multi-user virtual reality platform. Experience VR with friends old and new, build anything, and host your own VR space.
All Reviews:
Mixed (90) - 64% of the 90 user reviews for this game are positive.
Release Date:
Nov 9, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“High Fidelity is launching in Steam Early Access so we can gather your feedback on the current state of our social VR platform, and on ways it can be shaped in the future to meet the needs of content creators and users.”

Approximately how long will this game be in Early Access?

“This depends somewhat on the feedback we receive. However, we anticipate High Fidelity being in Early Access for a few months.”

How is the full version planned to differ from the Early Access version?

“We want to make High Fidelity a welcoming, easy-to-use place for people to hang out, explore, and make stuff. We'll be improving discovery tools to help users locate other users and interesting experiences, Marketplace access and tools for both users and creators, and avatar controls for starters.”

What is the current state of the Early Access version?

“Our beta version of High Fidelity offers a fully functional social VR platform; you can interact with others in VR spaces, and you can also make and host your own VR spaces.”

Will the game be priced differently during and after Early Access?

“High Fidelity is free and open source, and will remain so after Early Access ends. Enjoy!”

How are you planning on involving the Community in your development process?

“We will be watching the feedback we receive here on Steam with great interest. We may also conduct surveys and polls to gather more detailed feedback and data from Steam community members.”
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Recent updates View all (58)

November 13

Workshop Wednesday: Avatar Customization [Advanced Level]

When: Wed Nov 14th 2:00pm - 3:00pm (PST)
Where: hifi://help

Description: This advanced workshop will cover more advanced ways to customize an avatar, including creating flow, blend shapes, and using advanced materials like PBR.
0 comments Read more

November 13

Beta Release 75 Scheduled for Today, November 13, between 12:00 pm - 4:00 pm PST

Here's what to expect in the latest release. This release does have protocol changes.


It's Now Easier to Create With the Following Enhancements
  • Entity List Context Menu

    • Filter entities by type
    • Rename entities
    • Perform actions (e.g., cut, copy, paste) on an entity directly from the context menu
    • Clicking on an item in-world will locate and highlight the entity in the list
  • Properties Menu
    • Menu options are now named and organized more intuitively
    • Tooltips have been added to edit options
    • Default entities and primitives are now more visually distinct in the UI
  • Grabbable Settings
    • This setting is now "off" by default
  • Edit Handles
    • These no longer interfere with the operation of the tablet when in VR mode
  • Importing Items
    • No changes to the size of an item will be made when it is imported

Other Improvements
  • Entity vec2, vec3, and xColor properties are now exposed as JS objects to support XYZ and RGB.
  • Default particle effect renders to a cloud texture rather than a square. If you remove the texture, it should stop rendering.
  • Domain content backup uploads timeout has been explicitly set to an hour. Previously large backups would time out after 20 seconds.
  • Tablet now highlights when it's able to be grabbed.
  • Handshake added to control reference in the menu.
  • Resorted the developer menu, according to more logical groupings.
  • Marketplace Tester displays loaded resources.
  • Improved error message reminds users who upload items to the Marketplace that their draft will expire after 30 days.
  • Avatars arms look more natural when their hand controllers are left sitting on the desk or resting on the armrests of a chair.
  • Avatar actions driven by Vive Trackers are more natural and fluid. Details can be found here.
  • Updates to our Shader toolchain and SPIRV support. Full details here.
  • Added submenus for People and GoTo in System Tray Notifications. People submenu contains a list of connections who are online, the GoTo contains a list of Featured Stories.


Based on feedback and testing during the last load test, numerous avatar-related fixes have been made, which you can find in our Github repository.

  • Avatar favorites now display correctly instead of showing the default Avatar set all the time.
  • Very small avatars now appear to walk correctly.
  • Avatars scaled to the minimum can now jump.
  • In HMD, Avatar sit and stand states look more natural.
    • The transition to sitting is delayed by 4 seconds to allow for the user to reach down and pick things up off the ground without changing state.
    • The user may also force the state to be locked to sit mode or disable re-centering altogether in the settings/controls menu. Avatar Lean Behavior 1) Auto, 2) Seated and 3) Disabled.
    • A "squat detection" is activated when, in standing mode, if bent knees are happening for 30 seconds, and the spine is relatively straight (within 30 degrees of the vertical), then a vertical recenter will straighten the knees.
  • When switching domains, the "pending state" of avatars would display as white orbs, this is fixed and shouldn't happen anymore.
  • Fixed the issue where some users see persistent moving white spheres for other avatars.

Other Fixes
  • Sitting and Standing while wearing Vive Trackers in Desktop mode work correctly now.
  • Removing and reloading scripts no longer crashes High Fidelity
  • Setting Create Entities as Grabbable will persist across sessions.
  • Can now access the Audio Mute Mic when in Shapes App or Create mode.
  • Smaller scaled avatar will jump, run, and fly properly.
  • On Macs, the thumbnails correctly display on the Avatar app.
  • In HMD, when sending an asset or money, the Cancel and Submit buttons now show up above the keyboard.
  • In HMD, when showing an effect on a gifted item to someone nearby, the help link is no longer obscured by the keyboard.
  • In SnapApp, shared snapshots no longer get deleted.
  • The Blast To Connections icon is no longer visible in the SnapApp when moving between domains.
  • The bottom item in My Purchases is no longer obscured when scrolling to the bottom of the list.

API Changes
  • Removed API call SmoothPoleVector, which was used to smooth avatar elbows.
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About This Game

High Fidelity is an open source, cross-platform virtual reality app that gives you the power to create, explore, and share virtual worlds together.

Build worlds of any size, use any kind of avatar, create complex physical objects, import from standard formats, and share with others through the High Fidelity Marketplace. High Fidelity is for everyone: VR enthusiasts, teachers, makers, artists, and more. Welcome!

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 SP1 64 bit
    • Processor: i7-4700 quad core equivalent or greater
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 970 / AMD R9 290
    • Storage: 2 GB available space
    • Requires a 64-bit processor and operating system

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