Survive the deadly primal world. Explore, Expand, Exploit, or simply Exist. Craft the ultimate settlement, solo or with friends. Carve out your glory in strategy and blood. The map is always changing. Are you the one changing it?
Release Date:
Q2 2026
Developer:
Publisher:
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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are taking the Early Access route because we want genuine community feedback to shape the game’s direction. By listening to players from day one, we can identify what they love, what needs fine‑tuning, and which new features spark the most excitement. Early Access also lets us gauge overall interest in different ideas before committing long‑term resources, helping us grow the project into a richer, more polished experience.”

Approximately how long will this game be in Early Access?

“Our current roadmap targets roughly one year of Early Access. This window gives us the time we need to gather feedback, iterate on new content, and reach the level of quality we expect for a full release.”

How is the full version planned to differ from the Early Access version?

“By the time we leave Early Access, we aim to raise server population limits, deepen crafting and building, and add a wider variety of items. We plan further optimization, expanded language support, more input options, additional character models, and new specializations with fresh abilities. These goals describe our intended scope rather than fixed promises; we will refine them as community feedback guides development.”

What is the current state of the Early Access version?

“The Early Access version of the game will include all features listed in the "About This" section, with the exception of:

- Customizable tribe colours
- Trading posts
- Siege weapons”

Will the game be priced differently during and after Early Access?

“Yes. Early Access buyers receive a lower entry price. As we add content and features, we expect the price to rise modestly, with the full release carrying a slightly higher price point than the initial Early Access build.”

How are you planning on involving the Community in your development process?

“We gather feedback through in‑game surveys, telemetry, Discord, and social media. Player suggestions feed directly into our internal roadmap meetings, letting us prioritise the ideas that matter most. Regular patch notes and transparent dev logs keep the community informed and show exactly how their input shapes each update.”
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Planned Release Date: Q2 2026

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About This Game

Before industry, before empire, before law - there was only the primal, pain, predators, and those with the will to rule them.

You are barefoot, alone, exposed. No map. No mission. Just wilderness - ancient, alive, and hostile.

First, you'll fight to stay alive. Then, you'll rush to settle - to fortify, to grow your numbers, to raise defenses. And finally: to choose. Exist and endure - or exceed and dominate?

Before is an online survival strategy game - open-world, unforgiving, risky, and rewarding. An experience forged in the primal.

"There is no one way to victory, yet it is always forwards."

Survival

Blood, Sweat, and Strategy Are the Price of Domination

In Before, every movement and every moment is a balance between domination and a return to the soil.

The wilderness wants you gone. So do the animals. So do the nomads. So do the other players.

Your units must eat, drink, sleep, stay warm, or die trying.

Found your first settlement for safety. Grow the number of units in your command. Fortify. Expand. Brew an independent power alone, join a tribe, or form your own, defining its name and colors, and recruiting others to your allegiance.

You can shape the world, from its hidden ruins to its trade routes, from its faiths, cultures, and sciences, to its blood-soaked battlefields.

You will write the histories of others.

Expand. Exploit. Exterminate. Explore. Exist. Exceed.

True Base-Building

Build from the dirt up - foundations, walls, stairs, defensive towers, and traps.

Every square placed is a tactical decision. Every structure built is a home, a statement, a foothold, a safe haven, or a deception in stone.

Before's building is fully modular, tiered, and dependent on both intelligent farming and looting.

Crafting, Resource Extraction and Trading

  • Arm your units with tools and weapons: handaxes, crossbows, explosives, and siege gear. Specialize them. Strengthen them. Prepare them for the next encounter - or the next raid.

  • Fortify your base with modular structures and defenses: traps, reinforced doors, mounted turrets, cannons, and concealed bunkers. Every upgrade is a statement - and a challenge to soon to be dead and looted raiders.

  • Exploit and control : build mines to harvest gold and rare ores. Smelt in furnaces. Establish trading posts. Expand your reach - or your wealth.

Use what you've crafted to raid, defend, loot, trade, and conquer. Trade if you must. Hoard if you can. Gold itself is power.

Craft to Survive. Craft to Dominate.

PVP With Real Consequences

Raiding is unavoidable. Preventing it is power.

Weak walls falter. Weak settlements fall. Weak strategies fail.

But place your trust in yourself, in your architecture, your doors, your hidden bunkers, your automated defenses, and above all - your foresight - and you won't just survive the raids. You'll command the raiders.

Four and More Paths to Fame

Guide each of your units in unique and invaluable combinations of specialities.

  • Science - Study your surroundings to invent tools, and unlock new technologies.

  • Faith - Sacrifice, pray, and channel the ether to bend the world's fate and increase your following.

  • Culture - Unify your tribe, manipulate others, and harness the game-changing powers of arts and the written word.

  • Combat - Fight and dominate to unlock unique skills and tactics for battlefield prowess.

Each discipline brings new powers, but power invites envy. Your units, painstakingly trained and specialized, are not invincible. Mismanage your might, and you'll become someone else's prize.

Primal Strategy

Before is not just about survival. It's about defining your little corner of the world. Or perhaps owning all of it.

  • Explore: Move through unique biomes, weather systems, ruins, settlements, and stories.

  • Expand: Build new bases, expand borders, found your tribe - or tribes, deceive, infiltrate, manipulate, conquer, or command.

  • Exploit: Mine rare ores, claim choke points, automate production and units' actions.

  • Exterminate: Rob, Raid, siege or ambush. Or build defenses that vanquish and absorb the over-zealous armies of others.

  • Exist or Exceed: Act as a territorial overlord, the right hand of powerful allies, or a rebel beyond everyone's reach.

The map is always changing. Are you the one changing it?

Prestige Has a Memory

Eventually, the map will wipe. The fray will end. After each wipe a new sun will rise, a newly generated map will be there for your taking. And you will be readier for it.

Nonetheless, your actions are forever.

→ Which tribe held the most territory?

→ Who mined the most riches?

→ Who had the oldest surviving settlement?

→ Who ruled in Science? Faith? Culture? Combat?

→ Which solos were the most powerful? Influential?

→ Who crafted the most? Who traded the most?

There is no single route to victory, yet the way to get there is always before you.

As the world turns, the leaderboard will count your successes. And when the world resets, your fame will remain.

System Requirements

    Minimum:
    • OS: Windows 11
    • Processor: Intel Core i5-11400
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GTX 1650
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Sound Card: DirectX-compatible sound card
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