Survive a brutal primal world on 100-player, Top-Down PvP/PvE servers. If you last long enough: craft tools, settle, and recruit new survivors. If you're still not eaten, or raided: Specialize in Science, Faith, Culture, or Combat - and plan your way to prestige...
Release Date:
Q2 2026
Developer:
Publisher:
Teaser | Wishlist Trailer v1
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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are taking the Early Access route because we want genuine community feedback to shape the game’s direction. By listening to players from day one, we can identify what they love, what needs fine‑tuning, and which new features spark the most excitement. Early Access also lets us gauge overall interest in different ideas before committing long‑term resources, helping us grow the project into a richer, more polished experience.”

Approximately how long will this game be in Early Access?

“Our current roadmap targets roughly one year of Early Access. This window gives us the time we need to gather feedback, iterate on new content, and reach the level of quality we expect for a full release.”

How is the full version planned to differ from the Early Access version?

“By the time we leave Early Access, we aim to raise server population limits, deepen crafting and building, and add a wider variety of items. We plan further optimization, expanded language support, more input options, additional character models, and new specializations with fresh abilities. These goals describe our intended scope rather than fixed promises; we will refine them as community feedback guides development.”

What is the current state of the Early Access version?

“The Early Access version of the game will include all features listed in the "About This" section, with the exception of:

- Customizable tribe colours
- Trading posts
- Siege weapons”

Will the game be priced differently during and after Early Access?

“Yes. Early Access buyers receive a lower entry price. As we add content and features, we expect the price to rise modestly, with the full release carrying a slightly higher price point than the initial Early Access build.”

How are you planning on involving the Community in your development process?

“We gather feedback through in‑game surveys, telemetry, Discord, and social media. Player suggestions feed directly into our internal roadmap meetings, letting us prioritise the ideas that matter most. Regular patch notes and transparent dev logs keep the community informed and show exactly how their input shapes each update.”
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Planned Release Date: Q2 2026

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About This Game

  • Top-down PvP / PvE survival crafter sandbox

  • 100+ player dedicated servers

  • Survive and find prestige in the brutal primal world

  • Explore, Loot, Craft, and Build

  • Claim land, fortify and defend your territory. Raid or collaborate with other players

  • Recruit multiple survivors; skill up with new abilities, and specialize

  • Science, Faith, Culture, and Combat progression paths

  • Prestige leaderboard categories like "Solo with the highest science", "Quad with the most territory"

Before industry, before empire, before law - there was only the primal, pain, predators, and those with the will to outlast them.

You are barefoot, alone, exposed. No map. No mission. Just wilderness - ancient, and hostile.

First, you'll fight to stay warm. To not become something's lunch. Then, you'll rush to settle - to fortify, to grow your numbers, to raise defenses. And finally: to choose. Exist and endure - or to specialize and exceed?

"There is no one way to victory, yet it is always forwards."

Before is an online survival sandbox game - open-world, unforgiving, risky, and rewarding. An experience forged in the primal.

Survival

Blood, sweat, and strategy are the cost of tomorrow.

The wilderness wants you gone. So do the animals. So do the nomads. So do the other players, most of the time.

Your survivors must eat, drink, sleep, stay warm, or die trying.

Crafting

Tools, weapons, and resources are the backbone of survival.

Arm your survivors with handaxes, bows, simple spears, and perhaps, with enough skill, swords or even explosives. Forge defenses with reinforced doors, traps, and siege gear. Mine and smelt ores to craft stronger equipment and extend your tribe’s might.

Base Building

Build from the dirt up with foundations, walls, traps, and defensive towers.

Every construction piece placed is a tactical decision. Every structure built is a home, a statement, a foothold, a safe haven, or a deception in stone.

PvP with Real Consequences

Raiding is unavoidable. Preventing it is power.

Weak walls falter. Weak settlements fall. Weak strategies fail.

But place your trust in yourself, your allies, your architecture, your automated defenses, and above all - your foresight - and you may survive the night. Perhaps you'll even come to command the raiders.

Four and More Paths to Fame

Upgrade each of your survivors in unique and invaluable combinations of specializations.

  • Science - Study your surroundings to gain knowledge and unlock new technologies.

  • Faith - Sacrifice, pray, and channel the ether to manipulate the world around you and increase your following.

  • Culture - Unify your tribe, manipulate others, and harness the game-changing powers of arts and the written word.

  • Combat - Fight and dominate to unlock unique skills and tactics for battlefield prowess.

Each discipline brings new abilities, but power invites envy. Your survivors, painstakingly trained and specialized, are not invincible. Mismanage your might, and you'll become someone else's prize.

Primal Strategy

Before is not just about survival. It's about defining your little corner of the world. Or perhaps owning all of it.

  • Explore: Move through unique biomes, weather systems, ruins, settlements, and stories.

  • Develop: Build new bases, expand borders, found your tribe - or tribes, deceive, infiltrate, manipulate, conquer, or command.

  • Produce: Mine rare ores, claim choke points, automate production and survivors' actions.

  • Overpower: Rob, raid, siege or ambush. Or build defenses that vanquish and absorb the armies of others.

  • Endure or Exceed: Act as a territorial overlord, the right hand of powerful allies, or a rebel beyond everyone's reach.

Prestige Has a Memory

Eventually, the map will wipe. The fray will end. After each wipe a new sun will rise, a new land will be there for your taking. And you will be readier for it.

Nonetheless, your actions are forever.

→ Which tribe held the most territory?

→ Who mined the most riches?

→ Who had the oldest surviving settlement?

→ Who ruled in Science? Faith? Culture? Combat?

→ Which solos/duos/trios/quads/clans were the most powerful? Influential?

→ Who crafted the most? Who traded the most?

There are many paths to prestige.

As the world turns, the leaderboard will count your successes. And when the world resets, your fame will remain.

System Requirements

    Minimum:
    • OS: Windows 11
    • Processor: Intel Core i5-11400
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GTX 1650
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Sound Card: DirectX-compatible sound card
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