The Mother Oak is forgetting. The Blight has made the guardians of her memories forget who they are, so she lets her last leaf fall. Be that leaf. Leafman scatters on the wind and strikes like a storm across seven realms in this 2D pixel-art action platformer.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I'm developing Leafman as a solo developer, and I want players to help shape where it goes next. The game already has a playable foundation, but I want feedback on movement, combat, bosses and progression to influence development while I explore additional mechanics and story content. Early Access is a chance to build that relationship with players, rather than only run a final round of bug testing. ”

Approximately how long will this game be in Early Access?

“There is no reliable release window yet. The length of Early Access will depend on development progress, the scope of changes and player feedback. I don't want to give a date that I cannot reasonably support. I plan to share progress and update this answer when a more useful estimate becomes possible. ”

How is the full version planned to differ from the Early Access version?

“I plan to develop Leafman's mechanics and story further, guided by what players enjoy and where they encounter problems. Areas I want to work on include combat variety and feel, movement, boss encounters, progression and presentation. I also aim to improve stability and usability. The exact additions and their scope are not fixed, and these plans may change during development; they are not guarantees of particular features or content. ”

What is the current state of the Early Access version?

“The current Windows build is a playable single-player action-platformer with exploration and platforming, melee and ranged combat, multiple weapons, a grab-and-throw mechanic, boss encounters and progression systems. English and Turkish interfaces are available. This is an unfinished game: combat feel, balance, interface presentation and the overall flow are still being developed, and bugs may occur. Please judge the purchase by the content available now, not by possible future additions. ”

Will the game be priced differently during and after Early Access?

“I want Leafman to remain accessible through regional pricing. There is no fixed decision on the price of the full release yet. Pricing may be reviewed as the game's content and scope develop; any planned change would be communicated before it takes effect. ”

How are you planning on involving the Community in your development process?

“Steam Community discussions will be the main place for feedback, bug reports and suggestions. I'd like players to tell me which mechanics feel good, where the flow breaks down and what they would like to explore in the story. I plan to use that feedback to help prioritize updates and explain changes through Steam announcements and patch notes. I cannot promise to implement every suggestion, but community feedback is intended to influence development. ”
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About This Game

[h2]The forest is forgetting[/h2]

[p]At the heart of the forest stands the Mother Oak. She kept her memories in seven seeds and gave each one to a guardian. Then the Blight came, and the guardians forgot who they were. With the last of her strength, the Oak let a single leaf fall and asked it to bring her memories home. The forest calls him Leafman.[/p]

[h2]A hero made of leaves[/h2]

[p]Stand still and Leafman holds his shape. Start moving and he comes apart into a swirl of leaves, then gathers himself again the moment you stop. He leaps from wall to wall, glides on warm air, bounces off thorns and dashes straight through danger. Deeper in, he learns to swing from old roots and ride a gust of wind upward.[/p]

[h2]Fight like a storm[/h2]

[p]His weapons grow from the forest itself: a leaf blade, a thorn whip, a heavy oak maul, petal fangs, a seed bow and a wind fan. Next to his weapon he carries a second gift: a leaf bow, a shield that turns blows aside, bramble traps, pollen bombs or grasping roots. The two work together. Wrap a beast in a cocoon of leaves and crush it. Lift a brute into the air and slam it down. Grab something small and throw it at its friends.[/p]

[h2]Seven realms to cleanse[/h2]

[p]Pass through the Sunlit Glade, the Glowing Hollow, the Ember Thicket, the Misty Marsh, the Windy Peaks and the Fungal Depths on your way down to the Blighted Heart. Every realm has its own creatures, hazards and music, and a hard boss fight waiting inside: a boar in briar armour, a crystal centipede that swims through stone, a serpent hiding between three pools, a stag crowned with ice. The guardians aren't yours to kill. Cleanse them, and the Oak remembers a little more.[/p]

[h2]A forest that notices you[/h2]

[p]Grass bends as you pass and springs back behind you. Birds scatter and return, fish leap from the water and fireflies drift through the dark. Words carved into stone by the leaves of earlier autumns follow a trail of ash, and whoever left it.[/p]

[h2]After the last leaf falls[/h2]

[p]The story has an ending, and then the Mother Oak's roots open. Inside them are eight nights out of the last true autumn, walked one at a time, and waiting at the end of them is a man with soil on his hands who only ever wanted one leaf not to fall. There are seven halls of endless waves, seven keepers called back one after another, three standing challenges on every level you have already finished, and a harder second journey for anyone who wants to begin again. The leaves Leafman is made of change colour for the ones you finish.[/p]

[h2]Come back stronger[/h2]

[p]Between realms you return to the Sanctuary in the Great Tree. Spend sunmotes on the Leaf Tree, grow heart seeds from golden acorns, and choose your weapon and your gift. For every memory you bring home, a new sapling rises beside the Oak. When you want a break from the story, Chaos Mode sends endless waves at you with a single life.[/p]

[list]

[*]36 levels across seven realms, and seven more after the ending

[*]Three difficulty settings, from a gentle Breeze to a real Storm, which you can change at any time

[*]Full controller support

[/list]

[p][b]Wishlist Leafman to hear the moment it launches.[/b][/p]

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

This game was made with the help of generative AI tools, which were used for its art, music, sound, text and marketing materials. Nothing is generated by AI while you play.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Core i3-4130 / AMD FX-4300
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 GPU with 1 GB VRAM (GeForce GTX 650 / Radeon HD 7750 / Intel UHD 620)
    • DirectX: Version 11
    • Storage: 2 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 / 11 64-bit
    • Processor: Intel Core i5-6500 / AMD Ryzen 3 1200
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 1050 / Radeon RX 560
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Additional Notes: SSD recommended.
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