Welcome to the machine-filled creative paradise of Scrap Mechanic, a multiplayer sandbox game with imagination and ingenuity at its core. Create fantastic machines, transforming vehicles or sneaky traps. The possibilities are endless with Scrap Mechanics powerful tools.
Recent Reviews:
Overwhelmingly Positive (750) - 95% of the 750 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (15,182) - 84% of the 15,182 user reviews for this game are positive.
Release Date:
Jan 19, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The time has finally come for more mechanics to join the game! After a few years in development, we finally have a good portion of the game foundation in place. The game now offers a lot of creative fun in its current state.
We’re now at a point where we need your feedback so that we can evolve the game in the best possible direction – together.

Scrap Mechanic is unique creative building game that allows you to build amazing machines and creations, and we want to see how far the players can push the game; this’ll enable us to take notes and make improvements.

We aim to keep a good experience trough the Early Access period as we add new building pieces, features and an awesome survival mode.

Alpha access includes the full game on release as well as all coming updates!”

Approximately how long will this game be in Early Access?

“Since we take the feedback we get from the community incredibly seriously, our workflow has to be flexible and intuitive which makes it more difficult to give a exact final release date. We need to make sure we have enough time to improve the game with the feedback we collect and make sure that the survival mode will be as awesome as our mechanics would come to expect.”

How is the full version planned to differ from the Early Access version?

“Now that we have the Creative Mode in place, we’re going to work on the ambitious Survival Mode. Mechanics can look forward to a huge new open world to explore with buildings that can be scavenged and taken apart, a day and night cycle, deadly enemies to fight, weapons and explosives that can be used in many creative ways, further character customization, new awesome building parts and tools and an improved multiplayer function. Last but not least, there’ll of course be improvements based on all the feedback we collect. There are more things in the pipeline for Survival Mode, but we’d like to keep some stuff as a surprise.”

What is the current state of the Early Access version?

“A big part of the game’s core features are already in place. The current version has a robust Creative Mode with over 100 unique pieces to build with. A bunch of powerful tools and an easy-to-use handbook will help you get started with building, so we think you’ll be getting everything a player needs to create the most fantastic machines and creations together with their friends.

We ask you to bear in mind that Scrap Mechanic is still in the process of being made and things will change between now and the final release, and that even though the game is very playable in its current state, bugs and occasional crashes can happen as we continue developing the game.”

Will the game be priced differently during and after Early Access?

“Scrap Mechanic will have a lower price during Early Access compared to the final full release. However Alpha Access includes the full game upon release in addition to all coming updates!”

How are you planning on involving the Community in your development process?

“We frequently communicate through Twitter, Facebook, YouTube and forums. We post videos and devblogs to keep the players up to date on our latest progress. We take in as much feedback as we possibly can from our awesome players, but the sheer amount of comments and posts mean that it’s not always possible for us to respond individually all the time. We focus on everything we receive that’s constructive and helpful, and we keep adding to and improving the game based on the feedback we collect.

The Community is hugely important to us: after all, we’re making this game for you!”
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Recent updates View all (83)

November 23

Devblog 16 is here!

Hi Mechanics!
It’s time to sit back and relax because we have a ton of new survival stuff to share with you. In this devblog we want to dig deeper in to some survival mechanics and consumables that we have been working on.

 But before we jump in to all the goodness we would like to answer one of the biggest questions we get the best we can. “When is survival mode coming out?” Over the past months things have really been moving fast at the Scrap Mechanic HQ and a lot of the core features are in place. We are feeling more confident with our internal release date. But we don’t want to commit to an exact date just yet in case we want to add or optimize more things as we move forward. We really want to have this freedom to make sure that we deliver something that we are happy with. But our goal is to have survival in your hands in 2019. This is not a promise, just a goal. 
With that said, things are looking very promising from where we stand.

Now! let’s jump in to some new awesome things we have been working on!

Resource containers

It’s finally time to introduce you to how the resource consumption will work in Scrap Mechanic. 
Right now we have 6 working containers in survival mode. 
Gas container, Ammo container, Battery container, Seed container, Fertilizer container and Water container. All of these work as a chest for each specific resource. Fore example, you will connect the gas container to the gas engine to power your vehicle.
 The blue dots on the side shows you how much gas is left in the container. 
Pretty simple. Each container comes with two sockets as well. More on that here below. 

Pipe and socket
We are really excited about our new connecting system since it’s both visual and easy to use.
 These pipes allow the player to transport blocks, parts and consumables from one place to another. For example, from a refinery to a craftbot in to a chest. 
This is how players will also be able to fill up containers without doing it manually. Let’s say you build a gas station and want to fill up the gas containers on your vehicle. Then all you have to do is drive up to a pipe and make sure it’s close to the socket, and it will start filling up the container. 
What’s so cool about this feature is that it opens up a lot of possibility for automated chains and open up a lot of creativity.

Some of you mechanics that are following us on twitter have seen a sneak peek of our latest robot. The tapebot. 
Originally doing the packaging work in the warehouses. 
They have now gone crazy and covered large sections of the warehouse with tape, similar to a spider web. Shooting tape rolls at intruding mechanics. Fortunately, sharpshooter mechanics with spudguns will be able to dissemble the tapebots with a few well placed potatoes. The tapebots is one of the main reason why mechanics really have to stack up on potatoes before entering the large warehouses. You better shoot them first.

Upgrade interactive parts
When testing out core gameplay in survival mode. We quickly noticed that
some interactive parts are way to powerful to start with and made it to easy to survive. So we started testing the idea of having the interactive parts upgradeable. This was a great idea since it also added a really nice progression to the survival experience. For example a lvl 1 Thruster will consume a lot of gas quickly, but a lvl 5 Thruster will use less gas and allow the player to create flying vehicles later in their adventure. 
The interactive parts will be upgraded by using component kits found in the world. All the interactive parts will also change looks with each lvl making it easy to spot how upgraded they are. Of course, the higher the level the better they look and sound and more features are unlocked. In the next devblog we will show
these in-game.

New encrypter
In our past devblog we presented a new part. The encrypter that hid all the connection points on the creation it was attached to. We have now made a new encrypter that makes creations indestructible until the encryper is removed or the creation gets blown up. This part will protect your creations from other players and farmbot encounters. But make sure you hide it well!

Challange mode
We have done some great progress on the challange mode that we hope to release in time for Christmas! It comes with 40 challanges to beat. Modders will also be able to create their own challanges and put them on the workshop. We also plan to put a challange editor in the future so that every player will be able to make a batch of challanges and share with other players. The challange mode will really put your building skills to the test.
 Only a true mechanics will pass all 40 challanges that we have prepared. 

New visual improvements

While the team is working away on survival, we have put one of our coders on giving the lighting and shaders some proper face lift to make Scrap Mechanic look up to date and a pure pleasure to look at. It’s been way to long since we did any graphics improvements.
 We want survival to have a much stronger mood and atmosphere.
 Something we can’t achieve with the current lighting and shaders. 
So we have done a lot of improvements that really makes the game a lot better. For example, metal material now really looks like strong shiny metal. 
We have also remade the vegetation and made much better trees and rocks. 
All adjusted to our new resource gathering mechanic. They now also sway beautifully with the wind.
Day night cycle has also been added to our survival branch. 
We hope you enjoy the images demonstrating these new changes.
We have a few more graphical improvements in the works.

That’s it for this time Mechanics! We will be back soon with more awesome stuff! Until next time!

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328 comments Read more

September 28

Update 0.3.2

Hi Mechanics!

Time for a little improvement update!
Thanks to all mechanics for the help testing it out during the test! We got some great feedback as always.
We’ve been looking at all the creative ways you use the new explosives and decided to do some further improvements.
For example, blowing up larger creations with a lot of explosives should now run a bit smoother.
We also did some other fixes!

Check out the update list:
  • Parts that are split of from creations inherit the velocities of the creation.
  • Optimized explosions.
  • The range that explosions remove metal has been reduced.
  • Changed the particle effect that appears on the point where potatoes hit the gas canister.
  • Tweaked the explosion impulse on players.
  • Fixed connect tool attaching to invisible gas canister connection points.
  • Fixed a networking issue that caused crashes when playing as a client.
  • Fixed a rendering issue that could cause a crash when some parts were destroyed by an explosion.
  • Fixed an issue where the impulses (from thruster and modded parts) were applied with half strength if the game was running on low fps.
  • Multiple explosion impulses on the character have less effect.
  • More explosion debris particles should now be visible.
  • Mods with no translation for the selected language will now default to English.
  • Added more helpful error messages.
  • Fix for lowest playable resolution (1024x768) defaulting to 1280x720.
  • Lua API updates (no breaking changes).
  • Scripted interactive parts no longer incorrectly show up as buttons when connected to a seat.
  • Character impulses are applied per tick instead of every frame.
  • Fixed "Server started with mismatching developer mode flags" issue when loading games.
  • Fixed a networking related crash.
  • Fixed a crash that was caused by an invalid terrain generation script or an invalid world builder terrain.

Time for us to go back working on Survival mode and Challange mode.
Both are coming along nicely!
Stay tuned for more Scrap Mechanic news soon!

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277 comments Read more
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About This Game

PLEASE NOTE: We’re still at work on Scrap Mechanic! Get started right away in Creative Mode, and get ready for Survival Mode coming in a later update.

Welcome to the machine-filled creative paradise of Scrap Mechanic, a multiplayer
sandbox game with imagination and ingenuity at its core.

Scrap Mechanic is an all-new creative multiplayer sandbox game which drops you right into a world where you quite literally engineer your own adventures! Choose from the 100+ building parts you have at your disposal and create anything from crazy transforming vehicles to a house that moves. You’re even able to team up with your friends to create amazing things together: in Scrap Mechanic, you’re the master creator of anything you can imagine!

Here’s the deal: you’re a robot maintenance mechanic en route to your posting on a fully-automated agriculture planet. Your job is to take care of the worker robots as they work the land, sending the food they produce to the metropolitan planets. Thing is, close to touchdown your spacecraft loses control and crashes, but since you’ve got luck on your side (erm…), you survive! You’re stranded though, and at first glance you find that not everything’s quite as it should be. The Farmbots working the fields have gone crazy, and now there’s only one way to stay alive: using your quick thinking, your creativity and your wily knack of turning your surroundings to your advantage.

Let’s pop the hood and see what’s on offer right now:

  • Creative Mode!
    An unlimited amount of parts are yours to play with! Build free on your choice of terrain without limitations or the threat of death.

  • Gender!
    Choose between playing as a male or female mechanic.

  • Parts ‘n’ Blocks!
    Scrap Mechanic comes loaded with over 100 parts. Some with unique shapes and sizes, but all giving you the power to basically create anything you want.

  • Interactive Parts!
    The interactive parts that let you put your creations in motion represent the very best and most exciting parts of Scrap Mechanic! With a wide range of parts and an array of functions from gas and electric engines to thrusters, sensors and buttons, you’ll never be bored with the tools at your disposal!

  • Handbook!
    Your Mechanics’ Handbook is your trusty educational friend, with you from the start and dying to be read! Flip trough its pages at your leisure to learn the basics of building in a easy way.

  • Connect Tool!
    The tool that brings everything together and makes it all happen. A must for any true mechanic!

  • Lift!
    Lightens the load when building creations with physics in mind. Let it lift you – and your creations – higher!

  • Sledgehammer!
    Whack loose parts and watch them fly. Smacking physics around with the hammer is great fun.

For all the latest news, follow us on:

For more info: http://www.scrapmechanic.com/

System Requirements

    • OS: Microsoft Windows Vista (SP1)
    • Processor: 2.6 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 220 / ATI Radeon HD 3870 or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • OS: Microsoft Windows 7 (latest SP) or later
    • Processor: Intel Core i5 @ 2.8 GHz (or AMD equivalent)
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 660 / AMD Radeon HD 7870 or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space

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