vrOS is a high-performance VR overlay system built for PCVR users, with powerful quality-of-life tools for social VR creators and future-ready workflows.
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Early Access-program

Bli involverad i det här programmet medan det utvecklas.

Notera: Detta Early Access-program är inte färdigt och skulle kunna ändras ytterligare. Om du inte känner för att använda det i sin nuvarande form bör du vänta för att se om det fortsätter utvecklas mer. Läs mer

Vad utvecklarna har att säga:

Varför Early Access?

“Our vision for vrOS is to provide creators, social VR players, and power users with a native, high-performance VR overlay system that integrates deeply with the host operating system—Windows 11, Linux, and macOS.

vrOS already delivers a stable core experience, but it’s still actively evolving. Early Access lets us ship what’s working today, then iterate quickly based on real-world usage, hardware diversity, and community feedback.

Please purchase vrOS based on its current features and current state. Any future plans listed below are goals, and may change as development progresses.”

Ungefär hur länge kommer det här programmet att vara i Early Access?

“Our current target is approximately six to seven months, but this is an estimate, not a guarantee. The timeline may change depending on platform changes in the social VR ecosystem, hardware releases, and feedback priorities.

Expect frequent updates throughout Early Access.”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“vrOS is an acronym for “Overlay System,” but our longer-term direction extends beyond overlays alone. Over time, we aim to improve multiple layers of the VR workflow, including interaction, input, and content creation tooling.

Roadmap goals (subject to change):

Expand support for new VR hardware as it becomes available

Investigate and iterate toward SteamOS support; macOS is expected to remain partial due to platform constraints

Continue development of OpenXR support (OpenVR is fully supported today)

Prototype advanced interaction methods such as eye-tracking UI navigation (where supported by hardware)

Experiment with optional neuro-input (EEG) integration as a research feature

Broaden support for major streaming platforms through our content creation tool system

Prepare a public Rust SDK for developers once it meets our stability and documentation standards

These items reflect what we’re actively exploring and building toward, but timing and scope may change based on testing and feedback.”

Hur är det nuvarande läget i versionen med Early Access?

“The core vrOS architecture and overlay framework are complete, with improvements and new features added on a regular basis.

Currently available:

VR-native window capture and display capture

Multiple OpenVR-native overlays for direct interaction with the host OS

A custom overlay application framework designed for fast iteration and long-running stability

Broad support for major VR headsets, with device-specific keybind presets”

Kommer det här programmet att prissättas annorlunda under och efter Early Access?

“No. The current price is the final price.

Additional vrOS micro-services or extensions may be released as optional paid DLC in the future, but we do not plan to increase the base price when vrOS leaves Early Access.”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“Our lead developer regularly livestreams while using vrOS as her primary VR and content creation workflow tool. We actively monitor feedback on the Steam forums and Discord, and we use community reports to prioritize fixes, stability improvements, and usability upgrades.”
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Delta i VR OS Playtest

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Om detta program

VR Overlay System (vrOS) delivers meaningful quality-of-life improvements for PCVR users and professional content creators.

Designed with a strong focus on social VR creators, vrOS brings essential VR tools together into a single, cohesive, high-performance system.

From playspace adjustment and OSC messaging, to avatar state awareness, window capture, and streaming utilities, vrOS eliminates the friction of juggling multiple compositor layers or constantly breaking immersion to manage the desktop.

The system is built for resilience and long-running stability. Each overlay runs independently, helping prevent crashes from cascading across your VR session—so a single failure won’t take everything down with it.

At its core, vrOS features a custom-built overlay application framework, designed from the ground up for real VR workflows. This architecture enables smooth transitions between desktop and VR modes, while prioritizing performance, reliability, and continuous use.

Built by VR gamers, for VR gamers.

Early Access feedback and playtest coordination are handled primarily through Discord for the fastest response and iteration.

Upplysning om AI-genererat innehåll

Utvecklarna beskriver hur deras spel använder AI-genererat innehåll så här:

This game offers optional AI features via an AI DLC. Players may choose between local on-device models (“free” if you have the hardware) or cloud-based inference via OpenAI.

AI features include:
• Assistance generating Lua scripting snippets for our built-in Lua automation interface (for livestreaming/social VR workflows)
• Speech transcription, translation, and language interpretation
• Computer vision features for object recognition and in-game text translation

AI-generated Lua code is presented to the user for review and optional use, is never executed automatically, and operates only within our sandboxed Lua scripting environment.

We do not use player data to train models. Players retain control and ownership of their data.

Systemkrav

    Minimum:
    • Kräver en 64-bitars processor samt operativsystem
    • OS: Windows 11
    • Processor: Intel Core i5-4590 / AMD FX 8350
    • Grafik: NVIDIA GTX 970 / AMD Radeon R9 290
    • DirectX: Version 11
    • Lagring: 500 MB ledigt utrymme
    • VR-stöd: SteamVR
    • Ytterligare anmärkningar: Windows 11 is required for Keyring Credential Storage
    Rekommenderade:
    • Kräver en 64-bitars processor samt operativsystem
    • OS: Windows 11
    • Processor: Intel Core i5-4590 / AMD FX 8350
    • Grafik: NVIDIA GTX 970 / AMD Radeon R9 290
    • DirectX: Version 11
    • Lagring: 500 MB ledigt utrymme
    • VR-stöd: SteamVR
    • Ytterligare anmärkningar: Windows 11 is required for Keyring Credential Storage
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