Warning: This is an Early Access game! Welcome to an enigmatic world, where a new gaming experience in exploring, building and surviving is waiting just for you. Experience a sandbox world with survival elements, and join us in creating a full version of the game.
Recent Reviews:
Very Positive (11) - 90% of the 11 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (575) - 71% of the 575 user reviews for this game are positive.
Release Date:
Oct 5, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Novus Inceptio is our dream project and it is more like our baby. In order to continue working on it for 100 %, it is necessary that the game generates needed finance for development. We think that the time comes to engage you – players. To get to know what is wrong, where the flaws are, and get your comments and ideas. The game is developed by slowly expanding small team and because we would like to develop game for players, we need feedback from you, players. Therefore we have chosen early access instead of crowdfunding campaign – which wouldn´t have brought us such a valuable feedback. This is how, together, we can create a game which we are all going to really enjoy. We choose the stragegy of telling the truth and not to promise anything that is not possible to create – but at the same time we believe in the motto: “nothing is impossible”.”

Approximately how long will this game be in Early Access?

“Everything depends on how we manage to tune all gaming elements to get performance without any collision. Due to demanding character of the development we can´t promise any terms.”

How is the full version planned to differ from the Early Access version?

“The final version of the game may look different to its first version. Everything depends on the whole gaming community. The plans are ambitious but rather than promising great changes, we plan to issue new upgrades regularly.”

What is the current state of the Early Access version?

“Recently, everything that is in the game is not 100 % tuned and functional. It is possible to find small or even main flaws. Everything is being solved in detail but also in complexity with consideration of our entire plan and the game concept. Right now everything in the game is important and essential for the first tests and entertaining playing.
Optimalization of the game will be done according to players' feedback. So if you have difficulty to launch the game on your PC (pls. check minimum hardware requirements) do not condemn it. We really work hard and the required performance is probably going to change over some time.

Current status, you can watch here: Trello Road map/bugs.”

Will the game be priced differently during and after Early Access?

“This is a very tricky question – it is not possible to answer it so simply. The actual price of early access is set as a contribution to the game development. The final price may or may not stay the same.”

How are you planning on involving the Community in your development process?

“During first days (could be months) optimalization and solution of the main bugs will be done. We try to listen to the game community and tune gaming elements with their participation. But it is not always possible to change everything according to demands of the game community – this is why every request will be properly judged not to ruin our entire plan and the game concept. The final full version of the game should be a work of cooperation of everyone who is willing to join us and help with finding essential flaws or new ideas. Even now a lot of gaming elements are tuned based on testers or fans' responses.”
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Recent updates View all (108)

March 17

Update 0.50.085 - 087 - changing logic of the decay.

Hello everyone,

we decided to alter the decay logic released in:


Our original idea and plans were definitely thought positive and took into account our concept of game and future plans for further content in game.
But we have forgotten that the game also changes over time according to the players' wishes and the way how you play our game and why you play it.

Certainly it was not our intention to stress you and to force you play the game constantly.
Unfortunately we did not think, that most players will accept the decay system negatively and also think they we want to spoil the game and throw sticks under your feet - this certainly was not our idea or plans.
We apologize for that.

That's why we reassess the decay system.
Decay will must remain in the game (it is important for all future aspects and is not really annoying - it affects only some items).
But it does not work anymore if you are not in the game!
It works only if you play the game and is counted according to game days (not real days).

So do not worry about turning on the game - the game will no longer punish you for not playing.
But even so, it will be necessary to watch a little bit durring playing the game if some items are not already corrupted.

Those who have already played update 0.50.084 we are verry sorry for the possible loss of some items (or for their partial decay) - but what we know from you is that most players did not lost many items - or it was not so painful (since most of these items were not as important to play as it is now).

We also encountered some negative responses to the nutritional system and calories.

But there is nothing to worry about this :)

Key Information:
Previously you could die of hunger - so you had to eat something.
Now do not die on hungry - eat no need to do it, but if you consume all the fat layers, your character will suffer and feel hungry.

The nutritional system serves as a bonus not a penalty - you do not have to deal with it (the only thing what he do is to allow you to starve and stand for a long time without any food).

You also do not have to worry with calories!
Whatever you eat will give you a bit of calories, but there is no sanction because you eat it a lot or little (you can eat as much as you want and when you want;)).
Calories give you new bonuses and allow you to stay longer without food.

So it's not necessary to take it so negatively;)

Thanks a lot for understanding.

Below is a complete list of changes:

Decay changes
  • Decay no longer works offline - but only if you're in the game.
  • Decay starts counting from zero (or if items already have some decay from update 0.50.084, then start from its value).
  • Decay values have been modified - days are now ingame days - not real days! (ie 1 ingame day = 2 real hours)
  • Decay is applied ONLY to the following items:
  • - Herbs 60 ingame days (that's approx 120 hours spent in the game).
  • - Fruit 14 ingame days (that's approx 28 hours spent in the game).
  • - Vegetables 30 ingame days (that's approx 60 hours spent in the game).
  • - Mushrooms 30 ingame days (that's approx 60 hours spent in the game).
  • - Boiled food 30 ingame days (that's approx 60 hours spent in the game).
  • - Dried food 90 ingame days (that's approx 180 hours spent in the game).
  • - Durable meals 30 to 90 ingame days (that's approx 60 to 180 hours spent in the game).
  • - Saplings 90 ingame days (that's approx 180 hours spent in the game).
  • - Potions 60 ingame days (that's approx 120 hours spent in the game).
  • - Healing items 30 to 60 ingame days (that's approx 60 to 120 hours spent in the game).
  • - Prey 14 ingame days (that's approx 28 hours spent in the game).
  • Items placed in the freezer are decay suspended.
  • Items placed in a bank, barrel or A2-A warehouse are less decay.
  • 100% bonus on decay has been removed - because it does not make sense if decay works only when you are in the game.

Issue fixes
  • Prey from creatures (Tooths, Claws, Eyes and Fats) it is possible to transmute again.

  • There is no longer misrepresentation of the craft ui tooltip for selected item that occurred in some situations.
  • You can no longer make a slide jump on a steep rock (when the jump was change into falling and the character was still rising up to the top of the rock).
  • You can no longer click through the Craft UI on the Rock Salt ingredient (in recipes).

  • Improved (slightly) speed of game loading.
  • Adjusted and tuned logic for the fall of the character and the fracture.
  • It is no longer possible to perform a double jump, that was caused a fracture.
  • After a long fall as 1.5 seconds, the character gets a fracture injury - for every 1.5 sec the character lost 10% life.
  • It does not rain anymore if you are at the starting temple or in the caves.
32 comments Read more

March 16

Update 0.50.084

The decay logic has been changed in update 0.50.085

Hello everyone,

we have prepared another update for you.
This time there are many changes to both on background.

First of all, we are alerting you to the application of the decay system (it is only applied for some items) and it works even if you are not in the game. it works only if you're in the game.

But do not worry - based on your responses, we have adjusted the decomposition values. ​​and added a double bonus (which will be removed over time).
Decay opens up a lot of new possibilities and behavior of some deeper mechanics in the game - so do not worry - take it more as a bonus and a revival.

You will also find a nutrition system that is connected to a lot of other activities.
Several new recipes and cooking ingredients have been added to the game.
And also time bonuses for eating some dishes - such as underwater breathing or freezing stamina;)
Your character can now succumb to multiple types of injuries and illnesses that need to be healed.

The item tooltip has been completely customized, which now reflects better and shows key item information.

And finally we have prepared a new big prefab house for you - Villa house - which is really very big;)

Also, material bonuses were adjusted.

And BTW: Production and transmutation are already in progress when you are not in the game ! ;)

Below is a complete list of changes:

The decay logic has been changed in update 0.50.085

  • - Some items now have a time decay.
  • - When the 100% decay is reached, the item is destroyed.
  • - Decay negatively affects all attributes of items.
  • - Items placed in a bank, barrel or A2-A warehouse are less decay.
  • - Items placed freely around the world are decomposed 4 times faster.
  • - Items placed in the freezer are decay suspended.
  • - Higher quality / tier items reduce the rate of decay.
  • - Decay works even if you are not in the game.
  • - Decay works only if you're in the game.
  • - Decay is applied only to the following items:
  • - Times was changed in Update 0.50.85
  • - Herbs 100 days.
  • - Fruit 14 days.
  • - Vegetables 30 days.
  • - Mushrooms 30 days.
  • - Boiled food 30 days.
  • - Dried food 200 days.
  • - Durable meals 30 to 100 days.
  • - Saplings 200 days.
  • - Potions 100 days.
  • - Healing items 100 to 200 days.
  • - Prey 30 days.
  • - Currently, a 100% bonus is applied to the new system (so the durability of the items above is doubled!)
  • - Decayed food can cause nausea or poisoning.

  • - New nutritional system
  • - Food and other items have calories.
  • - The character has new calories.
  • - The character has new data on fat reserves/layers.
  • - Calories can be from 0 to 2500
  • - Fat layers can be 0 to 10
  • - If character has a calorie over 1250, he has the character of skillgain bonuses up to 5% depending on how much calories he has.
  • - Higher calories reduce the loss of hunger.
  • - Calories decrease over time or during actions.
  • - If you have a calorie size greater than 1250 and the character is saturated over 85%, the character will start creating fat reserves/layers.
  • - If hunger falls below 85%, fat layers will cease to form.
  • - If the character hunger drops to 0%, it will not die anymore!
  • - If the character hunger falls to 5%, one fat layer is consumed and 20% calories are taken. The character will then be fully saturated to 100%.
  • - If the character is hungry, he will not want to do some action.

  • - New system of illness and injury.
  • - Bleeding - caused mainly during a fight.
  • - Fracture - caused during fall.
  • - Poisoning - caused by ingestion of poisoned or spoiled food.
  • - Nausea - caused by the use of spoiled food.
  • - Rhinitis - caused if your character is exposed to a longer chill time.
  • - Sunstroke - Caused if your character is exposed to heat for a long time.
  • - All illnesses and injuries are dose-enhancing and the intensity increases.
  • - Each disease must be treated with appropriate items.
  • - The disease is not cured immediately, but treatment takes a specific time.
  • - Disease or injury treatment is discontinued if the character gets this disease again.
  • - Disease or injury affects calories, stamina and other attributes.

  • - Some dishes have bonuses.
  • - Bonuses are visible in the item's tooltip.
  • - Active bonuses are visible in the new HEALTH section of the character window.
  • - New bonus - Underwater breathing (allows you to breathe under water).
  • - New bonus - Stamina lock (Stamina is not consumed for some time).
  • - New bonus - Cold resistance (improves cold resistance).
  • - New bonus - Heat resistance (increases heat resistance).
  • - New negative bonus - Disorientation (the character is disoriented for a certain period of time).
  • - Bonuses will last for a specific period of time and then go away.

Next new content

  • - New large prefab house - Villa House.
  • ITEMS:
  • - Food and some other items have calories.
  • - Food and some other items have a decay.
  • - Rock Salt
  • - Maple Sap
  • - Beehive chip
  • - Villa paper
  • - Table salt
  • - Maple Syrup
  • - Maple Sugar
  • - Honey
  • - Freezer
  • - Antidote
  • - Antidote powder
  • - Basil oil
  • - Dried specific herbs
  • - Herbal tiling
  • - Fracture splint
  • - Bone powder.
  • - Dried Cranberries
  • - Dried Apples
  • - Dried Dates
  • - Dried Mushrooms
  • - Dried Fruit
  • - Mix of dried herbs
  • - Grilled Trout
  • - Fruit Pie
  • - Scrap Metal from Cola.
  • TERMINAL TRADE newly contains:
  • - Villa Paper
  • - Clay
  • - Sand
  • - Mortar
  • - Antidote
  • - Antidote powder
  • - Basil oil
  • - Mix of dried herbs
  • - Herbal tiling
  • - Fracture splint

Gameplay changes
  • CRAFT:
  • - Production and transmutation are already in progress when you are not in the game.
  • - Max button is no longer limited to 100 pcs.
  • - The PopUp window for adding ingredients now shows decay (if it has a decay item) of the item.
  • - Potions no longer require empty bottles, but bottles of water.
  • - Oil no longer requires empty bottles, but bottles of water.
  • - Amanita muscaria can no longer be used as an ingredient during cooking.
  • - Workbench now applies its bonus and tier material (like tools) to the resulting production.
  • - Some cooking recipes have been modified.
  • - Cottage House was designed to offer more space + has one interior lighting.
  • - The mine stations (quarry, lumbermill, etc.) now have the ability to connect to the building components.
  • - Better detection of the character in a house (cottage house, villa house, deed token and station with a roof)
  • ITEMS:
  • - Weapons / Armor / Tools have new durability instead of the decay indicator.
  • - Damaged equipment (weapons and armor) reduce the value of attack and defense.
  • - Damaged tools affect the resulting tool bonuses.
  • - Adjusted some attributes of weapons and armor.
  • - Modified prices for some crops and meals.
  • - Modified descriptions for some items.
  • - The item price is affects decay.
  • - Adjusted attributes of all bonus material.
  • - Deleted bonuses (Value Up, Harvest Drop, Harvest QL)
  • - New Harvest Plus bonus (replacing old bonuses - Harvest Drop, Harvest QL)
  • - New bonus - Cold resistance and Hot resistance
  • - Hunger and thirst are dwindling faster.
  • - Bonus for cold and heat resistance if the character is in the house / under the roof.
  • - Modified hunger add-on factor.
  • FARMING - Harvesting the field no longer gives 100% seedlings, but only 25%
  • HARVESTING - Bamboo gives a branch.
  • - Fast travel on your own land is now cheaper by half + the price decreases according to the deed level - the minimum price is always 1 rune fragment.
  • - Unvisited building area has a white "house" icon on the map.
  • UI:
  • - New Health section in character window.
  • - Completely redesigned UI for item ToolTip
  • - Resistance to cold and heat is already displayed in the character window (statistics)
  • - If Stamina lock is active, its status is shown above bar stamina.
  • - The hunger indicator now shows the current status of kCal and fat rezerves.

Issue fixes
  • Date Palms - Fixed a typo in the nomenclature.
  • SURVIVE - Correction of the thirst factor.
  • SURVIVE - The loss of life in an injury / lack of oxygen / thirst is already working correctly for high generation characters.
  • UI - Changing equipment with open character window updates realtime statistics.
  • PERFORMANCE - Improved performance in some situations.

33 comments Read more
See all discussions

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“Check the first preview of the game on KeenGamer site!”
Preview – KeenGamer


New character UI and passive bonuses

A brand new character window where you will find lots of information and especially passive bonuses!

These passive bonuses essentially influence the behavior of the game - and they can help you them a lot (reducing production time, getting better items, etc.).
Passive bonuses values is multiples, so the more bonuses you have are they stronger.

New character window
  • Totally new character UI.
  • The ability to better see your stats and attributes (more information will be added later).
  • The ability to see your character and rotate with her + zooming.
  • Comprehensive Skill Information + Information what stats is increased.
  • Easier activation of active skill for the skill bar.
  • Special passive bonuses.

Passive bonuses
  • Your character can now divide the points for aging and for the next generation.
  • For each character year you get one AGE POINTS (points is only gained from the age 18 to 75 years old).
  • For each generation, you get 5 GENERATION POINTS.
  • These points can be divided into passive bonuses.
  • Distributed points can be reset at any time.

Mining stations

Build your own mining stations that will work even if you are not in the game.

Steam Greenlight

About This Game


This is an Early Access game, please read the game specification before purchasing it. Buy the game only if you understand and agree with the game specification and if you are willing to accept eventual flaws/bugs and all the changes that may occur as a result of the game development. This could also mean removing all user data. When purchasing the game you also agree to participate on tuning and testing it.
Information mentioned below does not have to be valid in the current version of the game. Specifications and HW requirements may vary during further game development.
Thank you for your understanding!


Novus Inceptio is a survival RPG set to our planet, but far in the future. Despite of the fact that the game is labeled as a survival game, it is not a typical survival challenge type of a game. This is mainly because survival elements create just the background of the game and the main aim is shifted to very complex craft system and building values in the game. Novus Inceptio is about calm playing experience which is similar to strategic and relaxing style of playing. The game contains a unique system of resources heredity and offers interaction with every game object. The objects serve not as just the background of the game.

Novus Inceptio unusually blends sci-fi and fantasy themes with a hint of post apocalyptical ideas. The story is set on the planet Earth in distant future, but not the Earth as we know it nowadays. And one of the most important topic during playing the game is to reveal the truth about those who stand at the background of everything from ancient times...


Do not expect a typical survival challenge game, because survival elements are slightly at the background. On one hand, it is necessary to cover basic needs to survive, but these activities are not to bother you a lot, they rather intensify the world atmosphere. On the other hand, it is not difficult to get killed or to die as a result of some kind of injury.

You can interact with nearly everything from the surface of the ground, bushes, trees, to your own buildings. In the game, no plant serves just as a decoration – would you like to pick up mushroom and eat it? Go ahead, nothing stops you. Even ordinary tree does not serve only as a source of wood, but offers other materials, too (bark, leaves, branches, resin etc.).

The game contains environment with natural time flow, following daily cycle and being affected by weather changes. If you stop for a moment and listen to the sounds of the nature you would recognize in which direction a wolf is hunting, you could feel the wind taking off, or you could just let yourself go while listening to atmospheric music and you could calmly relax listening to the whisper of leaves and the wind.

The game craft system is based on very difficult internal logic which requires individual production of every single part of the final product. As a reward for such game mechanics you get unique items, spiced with material bonuses, e.g. it is really important whether you craft from oak or pine wood. The game also offers an option of the craft system for those who don´t want to dive in tables and calculations.

The game contains a unique system of resources heredity which is used during crafting. Therefore it is possible to craft unique items with specific characteristics which happens because of the craft complexity.

The game allows natural character development. Only personal attributes, which you use, are enhanced. You have free hands to create a mix of specialization which you truly enjoy. You don´t have to think even before the beginning of the game about choosing a proper race or profession – character attributes are automatically adjusted according to frequent character activities.

Yes, during playing your character gets older and can eventually die of age and therefore can move one generation further. The ageing system is our specific system of character level up. The age are experience points and a generation is a level. You dont´t have to be afraid of ageing, because it is natural way to level up, which brings you bonuses and even better attributes.

Thanks to modular system, while building your new home, the only limiting factor is your creativity (and if not, you can always use ready-made houses). The difference in our system is in the building process. First, you take your time and plan, only when you are ready, you start gathering material and finally build your dream house.

You can build a farm around your house and grow plants needed for cooking a good quality meal or plant your own wood and bring some exotic plants from different biomes to your home.

In the world, there are many portals to different dimensions or times. In anomalies you can come across some unique rewards, but primarily you can learn new craft recipes which are essential for any crafting. But it is vital to pay attention to any danger hidden in those portals.

At the beginning of the game you find your character in the middle of wild nature. And your equipment? Only a knife and basic tools. Luckily, you're not alone! Your small personal robot A2-A is your valuable companion, but it is not there to do all the work instead of you. And because the nature does not give things for free you need to find sources of food, heat and prepare for danger, which hides in the deep wood. Disease, injury or death is your daily bread. Over some time, when you learn the laws of the world, you will be ready for your next trip.

Home is a foundation of survival and developing attributes. You can build your own house or farm and focus on one of many craft specializations. The building system works using modular elements where you can plan first, and then gather required resources for final construction (which, wouldn´t be an easy task to do). The only limiting factors are knowledge of recipes for components, your own creativity, sufficient resources and skills.
Also, you can learn to craft new components by finding specific blueprints which could be found in boxes all over the world or in the anomalies.

Do you like crafting stuff? Then you will love Novus Inceptio! Each and every item in the game is unique and created by the player himself. Crafting of any item is a complex process based on many attributes, from a level of skill to material used. Crafting system does not dictate to the player what exact material has to be used to craft something, instead it reveals what type of a resource is needed, e.g. if you use stone to create an axe you create a stone axe, but if you use iron you manufacture an iron axe. You can use different type of material for any component, e.g. when you craft with wood, the system takes in consideration hardness of the wood.
Novus Inceptio supports crafting items by players themselves. Therefore, item quality and technology are going to improve over time together with character attributes.

It is not only about settling the world, but also about surviving and creating prosperous economy. There is the whole new world of life, danger and mystery that awaits you. There are dense forests, dry deserts, tropical jungles or busy underwater life.
You can get on a long journey to discover valuable materials or to find out the truth and real purpose of the restored planet.


The dawn of gods
The Galaxy is a cold and hostile place and the creators are aware of this. They have spent billions of years searching for intelligent form of life but they have never succeeded. They started protecting several planets with more developed organisms by all means available. They say: "Life must not die out." But at the same time, they understand all the great risks awaiting for every civilization. Therefore, the creators try to prevent destructive genocides by discreet DNA manipulation and information adding.

Rebellious believers
From the dawn of human civilization the creators stood beside human race. As gods, they secretly influenced physical and technological evolution or even psychological maturing of the civilization. But nobody is perfect, not even gods. Instead of maintaining peace and prosperity, humans tended to worship war and they forgot everything about their gods.
The creators realized that their experiment failed and they no longer possess the powers to stop this fanatic madness among humans. When their last messenger died they returned through a portal to where they came from. To a different planet? Or to another reality? Nobody knows for sure. But what we do know is that they have never stopped collecting data through the portal.

The end of the world
The next important step of the human civilization took place nearly 2000 years later. During this era the nuclear fission was discovered and the whole planet became full of atomic blasts. The war was frightfully quick and effective. Those who could not hide into underground bunkers were hit by radiation and died. From billions of humans barely a few hundred thousand people survived. Without people knowing the creators received information about the end of human world, they became furious that people are so irresponsible and they returned to the Earth to wipe-out the entire human race of the planet.

Human 2.0
The desolated planet kept orbiting the sun. Slowly throughout millennia it was getting rid of the deadly radiation. Finally, the creators decided to launch a new experiment. With samples of human DNA and with the help of infinite information database they returned life back to the planet. Also, they created new humans - Homo Novus to inhabit the recovering planet. And in order not to make the same mistake as before, the creators decided to accompany each and every new human clone with a personal robot A2-A.

Discover worlds!
A2-A is something like a guardian angel. It helps and protects people and it gradually offers complicated knowledge to them. In addition to this, it monitors behavior of each clone to prevent aggressive behaviour which caused the collapse of the previous civilization.
And yet the monitoring and controling system is not reliable enough for the creators to trust it and that is why the creators installed some anomalies on the planet so the clones can travel back in time and learn from the mistakes of the past civilizations. And who knows? Maybe this would be the beginning of a new civilization which finally devotes its time to discover and learn, rather than kill and destroy.

And the Creators? This time they are not leaving. They are analyzing the data from thousands of A2-As and waiting for the right moment to introduce themselves to their children personally .

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: 64-Bit Windows 7 Service Pack 1
    • Processor: 2 GHz Dual-Core 64-bit CPU
    • Memory: 6 GB RAM
    • Graphics: DirectX11 Compatible GPU with 1 GB Video RAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Additional Notes: Internet connection required. Integrated graphics cards are not supported.
    • Requires a 64-bit processor and operating system
    • OS: 64-Bit Windows 10
    • Processor: Intel I7-3770, AMD FX 8350 4.0 Ghz
    • Memory: 8 GB RAM
    • Graphics: DirectX11 Compatible GPU with 2 GB Video RAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Additional Notes: Internet connection required. Integrated graphics cards are not supported.
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