Wage war across entire solar systems with massive armies at your command. Annihilate enemy forces with world-shattering TITAN-class units, and demolish planets with massive super weapons!
Recent Reviews:
Very Positive (120) - 90% of the 120 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (4,909) - 79% of the 4,909 user reviews for this game are positive.
Release Date:
Aug 18, 2015

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Recent updates View all (22)

November 2

1v1 Ranked Ladder Reset and Seasons Update 112305

Hello Commanders,

The official 1v1 ranked ladder was reset on 2018-11-02 at 06:00 UTC starting a new season that ends on 2019-01-24.

The player holding the Uber #1 position at the end of this season will be shipped an Invictus Commander statue, a beautiful item that everyone should want in their trophy cabinet.



There will be new 1v1 ranked maps later this month with at least one new map every month.

Current Map Pool (11)
  • Amplus
  • Berg
  • Blitz
  • Clutch
  • Crag
  • Duat
  • Forge
  • Lock
  • Meso
  • Pacific
  • Roc
1v1 Ranked Seasons in 2019

Starting in 2019 each 1v1 ranked season lasts 3 months with a ladder reset at the start of every season.

2019 Seasons
  1. 2019-01-25 - 2019-05-02
  2. 2019-05-03 - 2019-08-08
  3. 2019-08-09 - 2019-11-14
  4. 2019-11-15 - 2020-02-20
1v1 Ranked Fixes
  • Fix for never-ending 1v1 ranked queue after a network error
1v1 Ranked Display Improvements
  • 1v1 rank and inactivity displayed in start menu (moved into base game from community mods)
  • 1v1 rank display in game over (moved into base game from community mods)
1v1 Ranked Work in Progress

The following are still in development / testing:
  • Tweaks to limit highest initial placement to Gold
  • Inactive 1v1 ranked ladder decay (slowly lose points if you're not active)
  • Visible points display
  • Penalties for disconnecting instead of surrendering

Technical Notes

Server Improvements
  • Experimental multi-threading on official servers (still legacy toolchain and infrastructure)
  • More performance and memory usage improvements to navigation cost cells
  • Logging of server rate
  • Logging of system free memory (currently windows only)
AI Improvements
  • Further refinement of AI aggression
  • Adjusted how the AI chooses where to expand
  • Performance improvements
  • Retrained neural networks
Server Fixes
  • Fix for AI Platoon::numUnitsOfType server crash
  • Fix for AI chooseStartLocation server crash when passed bad data
  • Fix for AI attempting to transfer a unit to a planet that did not have an initial planet manager assigned
  • Fix for AI getting stuck building no factories if it is modified to remove the ability for the AI to build one or more factory types
  • Fix for a multi-threading crash
Client Improvements
  • More visible orbital attack lines in the orbital path visualiser
Client Fixes
  • Fix for particle emitter crash when emitter has an invalid fx_trail_spec
Modding
  • MatchmakingUtility.getSeasonEndDate()
  • New gVersion global with current build number accessible in all scenes
    api.game.isPTE()
  • UTC start_timestamp (landing time) and end_timestamp (game over) in server control state to calculate accurate game elapsed (note that valid_time_range.min is the in-game landing time)
12 comments Read more

November 1

AbleGamers Charity Tournament 2018



The most overtly pay-to-win tournament in Planetary Annihilation’s history is back for its fifth incarnation!

https://www.youtube.com/watch?v=aZ19dFfdiyQ

We return once more to bring you the biggest, most unpredictable and most expensive event in our community calendar. With the support of the Planetary Annihilation community, we hope once again to be able to treat you to a showcase of this uniquely cataclysmic Real-Time-Strategy game.

Sixteen players will battle in a series of free-for-all games for a chance to be crowned King of Chaos. The players will need to use all the wit, skill and diplomacy they have available to them as they try to claw victory from this frantic scrum. However, there is a twist:

YOU control the carnage!

You, the spectators, have the ability to donate units to the player of your choice, LIVE, as you watch the battle unfold. Give an underdog a second chance, drop a TITAN in the middle of a rampaging horde, or just throw down a load of nuclear missiles to watch the explosions.

Why?

This tournament is in support of the AbleGamers Charity, a fantastic organization which makes gaming and computing more accessible to those with disabilities. Every cent donated goes directly to the charity via the donation page. This annual tournament has raised over $6,400 so far, with last year raising over $2,200. As ever, we’re hoping to beat last year’s total!

How?

Before the tournament goes live, a ‘menu’ will be published, showing how many dollars you must donate in exchange for each available unit in the game. Along with your donation, you must include instructions detailing which player you wish to donate to, which units you wish to donate and where you want them to be placed. Once the donation and instructions have been received, our resident Puppetmaster will ensure they are added to the game.

For those unable to make it live to the event, units can be donated in advance and will be added at the first available opportunity.

Main Event

Saturday 2018-11-24 18:00 UTC

Qualifier Event

Saturday 2018-11-17 18:00 UTC

Live stream

https://www.twitch.tv/wpmarshall
1 comments Read more

About This Game

RTS JUST GOT BIGGER

TITANS is the huge stand-alone expansion to the already massive-scale RTS Planetary Annihilation, which includes the base game and adds tons of new features:

Devastate your enemies with 5 massive Titan-class super units like the earth-shaking Atlas bot and lightning-wielding Zeus airship!

Expand your strategic arsenal with 16 new units such as versatile Hover Tanks, indomitable Orbital Battleships, and voracious Nanobot Swarms!

Elevate your game with new planets that feature multi-level terrain available in both single and multiplayer. Get up to speed faster with a new, streamlined tutorial experience, then take your game to the next level with the new Bounty Mode option for AI skirmish and multiplayer,

Including everything you loved about Planetary Annihilation:


  • Epic Scale - Command armies with numbers in the thousands across multiple planets on land, sea, air, and even in orbit.
  • Epic Single-Player - Galactic War is a twist on traditional real-time strategy campaigns that has players battling across a dynamic galaxy filled with procedurally-generated content. Every playthrough is different.
  • Epic Multiplayer - Play with up to ten friends (or enemies) in massive free-for-all and team-based matches. Or, compete in the 1v1 ranked play ladder.
  • Smash Planets - End games by destroying entire planets with giant lasers, asteroid collisions, and the new planet-splitting Ragnarok Titan!
  • Advanced Command And Control - Automate your armies with intuitive controls and features, allowing you to create and manage massive armies and production lines with ease across multiple fronts on multiple planets at once!
  • Instant Replays - View in-match recordings in real-time while matches are in progress. See when a battle turned by rewinding the game to any point, and use Play From Here to turn it back in your favor.

    *Must meet Minimum System Requirements for offline play

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 64 bit
    • Processor: Quad Core Processor
    • Memory: 8 GB RAM
    • Graphics: Shader 3.0 / OpenGL 3.2 +, 1 GB GPU RAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: Windows XP and Vista are NOT supported.
    Recommended:
    • OS: Windows 10 64-bit
    • Processor: Quad Core Processor
    • Memory: 12 GB RAM
    • Graphics: Dedicated Graphics Chip (Not Integrated) / OpenGL 3.2+, 1 GB GPU RAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
    • Additional Notes: Windows XP and Vista are NOT supported.
    Minimum:
    • OS: OS X 10.9+
    • Processor: Quad Core Processor
    • Memory: 8 GB RAM
    • Graphics: OpenGL 3.2+
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: 32-bit versions of macOS are not supported.
    Recommended:
    • OS: OS X 10.10+
    • Processor: Quad Core Processor
    • Memory: 12 GB RAM
    • Graphics: Dedicated Graphics Chip (Not Integrated) / OpenGL 3.2+
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
    • Additional Notes: 32-bit versions of macOS are not supported.
    Minimum:
    • OS: Any Linux distribution supported by Steam
    • Processor: Quad Core Processor
    • Memory: 8 GB RAM
    • Graphics: OpenGL 3.2+, 1 GB GPU RAM
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    Recommended:
    • Processor: Quad Core Processor
    • Memory: 12 GB RAM
    • Graphics: Dedicated Graphics Chip (Not Integrated) / OpenGL 3.2+, 1 GB GPU RAM
    • Network: Broadband Internet connection
    • Storage: 7 GB available space

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