A Lovecraftian roguelite FPS set in the Dreamlands. You struck a bargain with Nyarlathotep, lost your memory, and were cursed to wander shifting labyrinths. Upgrade bizarre occult weapons, build each run with Perks and Sigils, manage your sanity, and face the Outer Gods.

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We chose Early Access because the core gameplay loop and major systems are already in place, but the game is still growing. We want to expand the Dreamlands with new biomes, enemies, weapons, Sigils, Rooms, bosses and story content while continuing to improve the systems already in the game. Early Access lets us develop those additions alongside the people actually playing it.”

Approximately how long will this game be in Early Access?

“We currently expect Halls of Nyarlathotep to remain in Early Access through 2027. The exact timing may change depending on development, player feedback and the scope of future content. We would rather adjust the schedule than rush the game toward 1.0.”

How is the full version planned to differ from the Early Access version?

“We plan to expand the journey through the Dreamlands with additional biomes, each bringing new environments, enemies, traversal mechanics, madness effects and boss encounters. We also plan to add more weapons, Sigils, Challenge and Lore Rooms, story content and permanent upgrades, while continuing to improve combat, balance, performance, visuals and quality of life.”

What is the current state of the Early Access version?

“The current Early Access version already includes the complete core gameplay loop and all major systems. It features the opening story and tutorial, two complete biomes combining procedurally generated labyrinths with handcrafted Challenge and Lore Rooms, and boss fights.

Runs are built around upgradable weapons, occult Sigils, sanity management and run-only Perks, with Azoth used for permanent upgrades between attempts.”

Will the game be priced differently during and after Early Access?

“We have not committed to the final 1.0 price yet. The price may change during Early Access as the game grows, and any future changes will be communicated in advance.”

How are you planning on involving the Community in your development process?

“We read feedback on Steam and Discord and use it to guide balancing, bug fixing, quality-of-life improvements and changes to existing systems. We are especially interested in how weapons, Sigils, sanity, progression and procedural exploration feel across repeated runs.

The overall direction and story are already defined, but player feedback helps us identify what needs more work, what is unclear or frustrating, and which parts of the game are working well.”
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About This Game

You are the Dreamer, an ambitious astrophysicist whose search for answers led him beyond conventional science and into the Dreamlands. There, he struck a bargain with Nyarlathotep.

Whatever happened next cost him his memory and left him cursed to wander the ever-changing labyrinths of the Dreamlands.

Recover fragments of your past, uncover the terms of the bargain, and find out what you wanted from Nyarlathotep in the first place.

Every attempt sends you into a newly generated labyrinth filled with enemies, weapons, Sigils and opportunities to change your build.

You can carry two weapons, and finding another copy of one you already have raises its level. These upgrades can change how a weapon works, not just increase its damage. Challenge Rooms can reward run-only Perks, while Azoth survives death and can be spent on permanent upgrades between attempts.

Push through successive levels of each biome, then face its boss before moving deeper into the Dreamlands.

When you die, the run ends. Your weapons, Sigils and Perks are lost. Then you go again.

The arsenal is built around distinct mechanics rather than conventional weapons with different stats.

Wear the Forgeboar, a flaming boar that sets enemies ablaze so you can rush in and detonate them with a punch.

Feed the Soulwarden .44 with the souls of your enemies, turning kills into ammunition and chaining targets together to avoid reloading.

Flip through the pages of the Necronomicon to choose between different spells, including magic powerful enough to trade your own sanity for destruction.

Push the Lightning Gun toward overheating, then turn that heat into higher damage and explosive discharges as the weapon levels up.

You can also find occult Sigils during a run: single-use spells for healing, protection, destruction, setting the ground on fire or even summoning a ghostly dog to point you in the right direction.

The labyrinths are procedurally generated, but special doors can appear during a run and lead into handcrafted Challenge Rooms and Lore Rooms.

Challenge Rooms throw their own rules at you. Operate a cannon while a giant Dhol chases your boat. Cross a frozen ravine while a massive spider fires whenever you move. Hold your ground on top of a ritual pyramid beneath the Eye of Yog-Sothoth, or destroy a giant hourglass while tentacled eyes drive you mad.

Complete a challenge and you can claim a Perk for the rest of the run. Some make you stronger. Some come with a cost.

Lore Rooms go somewhere completely different. Step into fragments of the Dreamer's life and stranger corners of the Dreamlands: a black-and-white office filled with old letters, a childhood memory beneath the stars, or a dark room with a doorway opening onto Yog-Sothoth suspended in space.

Each one reveals another piece of the world or the life the Dreamer no longer remembers.



Enemies drain your Current Sanity while you look at them. Kill them or stay out of danger long enough and some of it comes back.

Your Max Sanity is different. It slowly decreases throughout the run, leaving you with less and less room for mistakes. Let your sanity reach zero and the run ends.

Each biome also has its own madness effect. In the Valley of Mnar, eyes begin appearing across your vision. On the Plateau of Leng, low sanity creates enemy mirages that can be difficult to tell from the real ones.

Each biome lies under the influence of its own Outer God.

Yog-Sothoth hangs above the Valley of Mnar. The Plateau of Leng lies beneath the Nameless Mist, with its herald Wen'thauq looming in the frozen sky. Their presence shapes each region, including its unique madness effects.

Each biome ends in a major boss encounter with a soulslike structure translated into FPS combat: learn attacks, manage your positioning, find openings and strike back.

Explore a side of Lovecraft's fiction rarely seen in games: the Dreamlands, shaped by stories that began before The Call of Cthulhu. Each biome brings its own environment, enemies, traversal mechanics, madness effects and cosmic presence.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some AI-generated 2D assets created earlier in development are still present in the game, mainly certain UI elements and individual icons. They make up a minority of the game's visuals and are gradually being replaced. Generative AI is not used for 3D assets, character models, environments, music, or sound effects.

Mature Content Description

The developers describe the content like this:

This game contains Lovecraftian horror themes that can be intense and frightening. It features graphic violence including blood, gunfire, and the ability to shoot enemies’ heads off. There are no sexual acts or drug use depicted. The horror elements and violent content may not be suitable for all players.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64-bit)
    • Processor: i5-8400 / Ryzen 2600
    • Memory: 16 GB RAM
    • Graphics: GTX 1060 6 GB / RX 580
    • DirectX: Version 11
    • Storage: 10 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 (64-bit)
    • Processor: i5-10400F / Ryzen 5600
    • Memory: 16 GB RAM
    • Graphics: RTX 2060 / RTX 3060
    • DirectX: Version 12
    • Storage: 10 GB available space
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