Empyrion - Galactic Survivalは、宇宙を飛行し惑星や陸上を飛び回ることができる、オープン・サンドボックス型のスペース・サバイバル・アドベンチャーです。 危険に満ち溢れた、驚異的(脅威的)な銀河の中を自由に探索し、拠点を築き守戦い生き残りましょう。
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リリース日:
2015年8月5日
開発元:
パブリッシャー:

このアイテムをウィッシュリストへの追加、フォロー、興味なしとチェックするには、サインインしてください。

早期アクセスゲーム

今すぐアクセスしてプレイ開始;開発途中のゲームに参加しよう。

注: この早期アクセスゲームは不完全であり、これから変わることも、変わらないこともありえます。現時点でこのゲームをプレイしても満足に遊べない場合は、 ゲームの開発が更に進捗するまで待ってみる必要があるかもしれません。 詳細はこちら

開発者からの注意書き:

早期アクセスにした理由

“We need your support and feedback! We are a very small development team and Empyrion – Galactic Survival is an ambitious project.”

このゲームは大体どのくらいの期間早期アクセスですか?

“We are planning to be in Early Access during 2-3 years.”

早期アクセスバージョンと計画されているフルバージョンの違いは?

“Many of the core elements of Empyrion are already in place. The full version will have more planets, more diverse planetary biomes, more intelligent enemies, better physics, more functional blocks, quests, trade and a dynamic economy.”

早期アクセスバージョンの現状はどうなっていますか?

“The current version of Empyrion - Galactic Survival is stable, absolutely playable and already features many elements of the full version (for more detail, see "About This Game" below):
- Space and planet exploration
- Building of spaceships and bases, extensive crafting system
- Survival and creative mode
- Mining & resource gathering, environmental hazards
- Hunting, farming and food system
- Experience and tech tree
- Single player, multiplayer and co-operative play
Of course, the current version is not yet feature-complete and we are planning to add many more awesome features to the game and refine the existing elements.”

早期アクセス期間中と期間後ではゲームの価格は変わりますか?

“Yes, we are planning to gradually increase the price during Early Access when we add new content to the game.”

どうやって開発プロセスにコミュニティを参加させる予定ですか?

“Community involvement is very important for us. We are working closely together with our community, interact on the forums to gather ideas and suggestions, as well as conduct regular surveys to obtain specific feedback from the community.”
詳細を見る

Empyrion - Galactic Survival (64bit) を購入する

スペシャルプロモーション! 6月21日 に終了

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最新の更新 全て表示(249)

6月13日

Alpha 8.0: Hotfix Releases

Update: June 17, 2018: Hotfix 4 - Alpha 8.0.2 (Build 1721)

Bug Fixes:
- Temporarily deactivated "ScreenSpaceReflection" post-processing effect to improve performance
- Further optimized terrain shader
- Fixed: Exception on Playfield Server that could block a playfield

========

Update: June 16, 2018: Hotfix 3 - Alpha 8.0.2 (Build 1719)

Bug Fixes:
- Fixed: Exception when leaving start sector in Akua-Omicron scenario
- Fixed: Problem that Akua-Omicron Scenario and Legacy savegames were not working at the same time

========

Update: June 15, 2018: Hotfix 2 (Client Only) - Alpha 8.0.2 (Build 1717)

We have another small update for you:

Changelog: Alpha 8.0.2 (Build 1717) - Client only

Bug Fixes:
- Fixed: Problem that Blueprints in BP Factory were lost after Server update (after build number increase) - MP only
- Fixed: Problem that PDA log was deleted after Server update (after build number increase) - MP only

Instead of deleting the full "Cache" folder after a build number increase, we now only delete the "Playfields" sub folder of the save games.

Note: Losing Blueprints in a BP Factory after a build number increase only concerned Clients playing on a Multiplayer Server. Blueprints in Single Player were not affected.

==============

Update: June 15, 2018: Hotfix - Alpha 8.0.2 (Build 1716)

Hi Galactic Survivalists,

We have another update ready for you with more bug fixes and improvements.

Regarding the new camera shake: we will add an option to disable it in Alpha 8.1 that will be released next week. In addition, we will add more video options for low-end machines to get a better performance.

Bug Reports:
https://empyriononline.com/threads/bug-reports-alpha-8-0.38176/

Bug Reports Solar System Generator:
https://empyriononline.com/threads/bug-reports-alpha-8-0-solar-system-generator.38177/

Bug Reports Controller & Keymapping:
https://empyriononline.com/threads/bug-reports-alpha-8-0-controller-keymapping.38178/

Bug Reports PDA Missions & Robinson Protocol
https://empyriononline.com/threads/bug-reports-alpha-8-0-robinson-protocol-other-missions.38184/

Thanks for reading and stay tuned

Empyrion Dev Team


CHANGELOG: Alpha 8.0.2 (Build 1716)

Changes:
- Added Survival Tool directly to start equipment + updated PDA to take into account that Survival Tool is now part of the starting equipment (note: the survival tool is still craftable in survival constructor)
- Remember suit light status when leaving cockpit
- Tweaked camera shake: removed movement of camera and removed rotation around z axis
- Temporarily disabled asteroid fields in the orbit map
- Changed "PresetStyle" of drone waves so that drones attack immediately
- Reduced render distance of grass
- Updated description for Akua-Omicron to make clear that it is also available in Creative mode
- Updated dedicated.yaml: disabled "TimeoutBootingPfServer" for now

Note to all server owners: we recommend to disable this feature temporarily because it can cause problems on startup of the server (we are working on a fix for Alpha 8.1)

Bug Fixes:
- Fixed: Exception when loading savegames older than A8
- Fixed: Problem that sometimes backpack was empty
- Fixed: Problem that docked SV or HV vanished if the structure (CV or BA) at which vessel is docked was completely disassembled or the core of the structure destroyed
- Fixed: Exception when using teleporter (only when using French language): Support email - Build 1710 #E0A6C
- Fixed: Disassembling SV\HV open cockpits did not give back any resources
- Fixed: Player list sometimes appearing blank in MP
- Fixed: Problem that grass was rendered twice and thus generated too much polygons
- Fixed: Problem that entry motion sensor was deactivated in Unknown Artifact POI and thus did not trigger
- Fixed: Shadow of Starlight Scenario: Task on Veldis "Chapter 3, The Agent" (Village of the Elders) could not be triggered due to deactivated motion sensor (thanks for report)
- Fixed: Problem that there was often only 1 single drone in a drone base attack wave
- Fixed: More localization errors that could lead to exceptions
- Fixed: Warning in logs "Spawner cannot spawn entity 'TurretRobotNew'"
- Fixed: Exception "The terrain file X is not found neither as DLL nor as XML"
- Fixed: Several internal exceptions reported on support email and found in logs

========

Update: June 13, 2018: Hotfix - Alpha 8.0.1 (Build 1710)

Hi Galactic Survivalists,

We just released another hotfix for Alpha 8.

We are aware of the exception on startup when resuming an Alpha 7 (or older) game. We are working on a fix and will release it in the next hotfix (however, please note that we recommend starting a new game in A8 since old A7 games are not fully supported anymore, eg no deco)

Bug Reports:
https://empyriononline.com/threads/bug-reports-alpha-8-0.38176/

Bug Reports Solar System Generator:
https://empyriononline.com/threads/bug-reports-alpha-8-0-solar-system-generator.38177/

Bug Reports Controller & Keymapping:
https://empyriononline.com/threads/bug-reports-alpha-8-0-controller-keymapping.38178/

Bug Reports PDA Missions & Robinson Protocol
https://empyriononline.com/threads/bug-reports-alpha-8-0-robinson-protocol-other-missions.38184/

==========

CHANGELOG: Alpha 8.0.1 (Build 1710)

Changes:
- Custom Config.ecf file is now versioned. Alpha 8 will ignore unversioned files and reports this to the player
Important: Please add "VERSION: 1" to your Config.ecf if you want to activate it in A8 (see Config_Example.ecf)
- Detector now shows up in Control Panel
- Improved performance for transition planet > orbit
- Set default color of more devices to grey (growing pot, CV + SV mounted weapons etc)
- Slight adjustment to moon distances/scale in sector map to prevent bad visual in map.

Bug Fixes:
- Fixed: Severe MP exploit
- Fixed: Error on startup when using a custom Config.ecf from Alpha 7.6 (now this Config.ecf will be ignored)
- Fixed: System.IO.IOException: "Sharing violation on path..." on playfield server when two playfield server tried to generate the same playfield
- Fixed: Time difference on either side of where the greenwall used to be.
- Fixed: Exception when clicking a sector in the sector map while holding alt-button.
- Fixed: Problem with ghost asteroids in space playfields
- Fixed: Localization issue with French, Russian and other languages
- Fixed: Texture artifacts on railing blocks (removed weathering effects)
- Fixed: Several internal exceptions reported on support email and found in logs
- Fixed: Internal exception - support email: Build 1708 #94B38

84 件のコメント 詳細を見る

6月12日

Alpha 8: Out Now!



Hi Galactic Survivalists!

After several weeks of Experimental releases and several months of development time, we can say that Alpha 8 is one of the largest updates we ever shipped for Empyrion.

Large is somehow meant literally, as not only the changelog is consuming a couple of pages, but also the major feature in the game relates to size: Increased size, up to 64x larger, to be precise, as this is the factor the smallest planets (32km² = Alpha 7 size) now differ from the largest (2048km²)!

While this might sound impressing when looking at the numbers, the features that are accompanying this giant leap for Empyrion are no small steps either: re-integration of procedural terrain generation, removal of green and red walls, full random solar system generation, new playfield tech with different biomes on a single planet, depending on temperature and humidity, voxel deposits readded, better textures, controller support and our very own Solar System Generator (SSG) to generate your planetary terrains and whole solar system.

But this is not all: AI got a serious rework and will now react to the player in a more realistic way. Even the Zirax troops, Drones and Patrol Vessels got beefed up. While you fight those and loose blocks on your vessel, you can now use the new Repair-2-Template. And if you are into survival or fighting, the new game start, and a full rework of how food, medication, status effects and diseases will let you experience Empyrion in a completely new way again!

This is only a tiny glimpse of what Alpha 8 will add to your game, and of course there is quite some polishing lying ahead of us. All the new stuff, entirely new shaders, backend code and tech will make a new phase of optimizations necessary. Together with you and your feedback, we will start to investigate the possible bottlenecks right after the Alpha 8 release!

Said that, and while looking at the Bug-Fixing list, we are again proud to state that nothing of this would be possible without the dedicated help, support and feedback of you, our awesome Empyrion community!

So, without further ado, let’s head start into Alpha 8. It’s about time :)

=============

CHANGELOG: Alpha 8.0.0 (Build 1707)


MAIN FEATURES:

1. Larger Planets & Improved Playfield Tech:
Increased size from the current 8x4km (32km²) up to 64x32km (2048km²) playfields, i.e. the planets in Alpha 8 can be up to 64x larger than in Alpha 7!

We would like to give you an idea of how big these planets are. Do you see the spire base on the other side?


It looks quite far away - right? However, if you look at the map, it seems to be just in front of you:


- Actual size of a planet will also be reflected in the orbit
- Tilted planet axis so that the day/night ratio depends on where you are on the planet (eg longer days and shorter nights on the northern hemisphere and vice versa on the southern hemisphere)
- Improved outside view of the planets in the orbit


FEEDBACK and MORE DETAILS: https://empyriononline.com/threads/alpha-8-new-planets.38165/

2. Removal of Red and Green Wall:
We finally removed the red pole colliders and the green wall so that you can now cross the poles and you do not have to be afraid anymore when you cross the green wall

In the above screenshot, we are in the far north (actually the sun never sets here) beyond the former red wall and we are looking north. Pre-Alpha 8, this area was blocked. If you continue in this direction you will actually cross the north pole.

3. Random Generation of Solar System and new 3D Sector Map:
- Each time you start a new game, a new solar system is generated with a different amount of planets and POIs
- You can control the generation process via a configuration file (number and type of planets, POIs, size of solar system etc) or with the Solar System Generator (SSG)

The above screenshot shows the new 3d sector map of a random solar system

4. Procedural Terrain Generation:
Procedural terrain generation is back - no fixed heightmap planets anymore


5. More Diverse Biomes:
Realistic biome distribution based on humidity and temperature:


By changing Temperature, Humidity and the Seed, we obtain a very varied biome distribution:


6. Fog-of-War (Fow):

- When you now crash-land on the planet, you will not be able to see the whole planet anymore but only a part of it is revealed on the map
- When you approach a planet from space and then land on it, the FoW is semi-transparent

7. Underground Layers and Voxel Mining:
- The 'underground layers' are back. You will have the possibility to set up to 7 different consecutive layers for your planetary playfields
- In addition, the old Voxel mining is back as well
(depending on the resource, a playfield creator can decide whether to use the Alpha 7-style sub-surface rocks or the pre-Alpha 7 Voxel spheres)

8. Better Terrain Textures:
We considerably improved the visuals on a planet by replacing almost all terrain textures


9. New Decoration Placement and Rendering System:
We integrated a new system for the placement and rendering of the decoration objects on a planet which allows for a dense vegetation that is rendered very far


10. Editor for Planet and Solar System Generation:
- We developed our own Solar System Generator (SSG) to generate your planetary terrain and whole solar system
- The SSG editor will be distributed with the game on Steam

The editor features a full preview for planets, orbits and the solar system:


In addition, you can preview the generated terrain but also the POI and resource distribution as well as the NPC spawn points:


Note: You will now also have the possibility to place POIs and Resource Deposits by BIOME

FEEDBACK and MORE DETAILS: https://empyriononline.com/threads/alpha-8-solar-system-generator.38168/

11. Improved Ground AI:
- More realistic behavior of the ground AI (vision sensor, noise system, alert level, fear sensor)


FEEDBACK and MORE DETAILS: https://empyriononline.com/threads/alpha-8-ai-animals-troops.38174

Example: Zirax Behavior:
- calm: wanders with random idle animations (new use of layers in animation system)
- alerted: attacks player with random movement between shots (aim transition)
- hit reaction: 4 hit animations (also uses animation layer)
- search action: uses approximate target position. It is used for example when the Zirax has heard you but did not see you. He will know where you are only approximately and search for you there.
- better target selection
- different idle animations when alerted and when calm

You will see, the Zirax behaves now much more naturally

12. Improved AI Drones and Vessels:
- Added AI bomber drone (part of the AI drone waves)
- Allow to have drones without having a drone base and planet vessel without a vessel base (i.e., physical presence of drone base / vessel is not required anymore)
- Improved flying behavior of Planet Vessel - it behaves now more like a large and heavy ship
- Improved flying behavior of space and planetary drones
- Waves are triggered now only if the player is 50m around his base + Drone wave patrol radius around the base is increased from 200m to 600m.

FEEDBACK and MORE DETAILS: https://empyriononline.com/threads/alpha-8-ai-patrol-vessels-and-drones.38173/

13. New Suit and Survival Mechanics:
Our aim was to have a more survival-style game start by giving the player only very basic equipment.

- Added suit constructor which we call "Survival Constructor" (slow, can craft only very basic items like a food item, bandages etc).
- Added Survival Tent in which you can sleep to pass the night
- Added Survival Tool for basic defense, rock drilling and deconstruction
- Added Mobile Heater/Cooler terrain placeable
- Sleeping in Escape Pod, Survival Tent and Beds in Single Player

FEEDBACK and MORE DETAILS: https://empyriononline.com/threads/alpha-8-suit-and-survival-mechanics.38170/

14. New Status Effects / Diseases:
Fully revamped Status Effects, medicals and diseases mechanic


FEEDBACK and MORE DETAILS: https://empyriononline.com/threads/alpha-8-new-status-effects-diseases.38172/

15. New Food and Food-item Drop System:
Fully revamped Food templates and Ingredients drop mechanic


FEEDBACK and MORE DETAILS: https://empyriononline.com/threads/alpha-8-0-new-food-and-food-item-drop-system.38171/

16. Repair-to-Template:
Restore your ship to a previously saved Repair Template

- Usage:
1 Repair Console + Repair Bay T1 = Repair Blocks only
1 Repair Console + Repair Bay T2 = Repair Blocks and Repair-2-Template
- Repair Blocks now also costs resources: 200 Hitpoints = 1 Iron Ingot

FEEDBACK and MORE DETAILS: https://empyriononline.com/threads/alpha-8-repair-to-template.38180/

17. Added Controller Support:
You can now play Empyrion with a controller while lying comfortable on your couch.

For issues please report here: https://empyriononline.com/threads/bug-reports-alpha-8-0-controller-keymapping.38178/

...... and MUCH more. For more features, changes and bug fixes, please have a look at the full changelog here:
https://empyriononline.com/threads/alpha-8-out-now.38185/

=============

DISCLAIMER:
We recommend starting a new game in Alpha 8.

When you play Alpha 8.0 the first time, please note that it is now a quite DIFFERENT experience in many game-start related aspects, compared to version 7.6! The distances are bigger, the drops are different, the mechanics got changed, new possibilities added and a lot of stuff got moved around.

This is also relevant for all server owners and scenario builders: the changes to the planets resulted in a new file structure and a few new definitions, so that most of the playfields you have set up and are using right now, might not work with Alpha 8.0 without making the necessary changes. Please check the SSG Documentation for more details!

We absolutely RECOMMEND to first read through ALL of the feedback threads posted below to get yourself up to date on the new and changed game mechanics BEFORE starting any new game!

This is true for the new game start in particular, as, due to all the changes on planets, playfields and features, we are basically back at the drawing board in terms of game start balance. Alpha 8.0 is literally throwing a lot (not all!) of the old methods, that worked the same and were never really changed since approx version 2.0 (or even v1.0) and a few things you might have gotten accustomed to, in terms of what happens when and what you get for game start, out of the window in favor of the game now living up to the "Survival" tag in its name a little bit more again.

Changing the game start and trying to give it an improved "Survival Experience" in that early game stage actually IS intentional!

Said that, this will possibly make or let some game elements feel harder, until they are fully balanced. We will do this together with you in the coming weeks and, as always, iterate on your feedback for the upcoming 8.x updates!

Both, as a player, creator or server owner, please keep the aforementioned in mind when playing AND while giving feedback. :)

Thanks in advance for your dedicated help, improving Empyrion Galactic Survival! :)

Let’s roll!
Empyrion Dev Team

P.S. Please note that we do not support DX9 anymore with the release of Alpha 8. However, we will leave the last Alpha 7.6 on a separate Steam branch called "alpha7"
P.P.S If you are using a custom config.yaml, we recommend removing it before you start Alpha 8

=============

BUG REPORTS, FEEDBACK & MORE DETAILS:


All Feedback Threads pinned:
https://empyriononline.com/forums/faq-feedback.25/

Bug Reports:
https://empyriononline.com/threads/bug-reports-alpha-8-0.38176/

Bug Reports Solar System Generator:
https://empyriononline.com/threads/bug-reports-alpha-8-0-solar-system-generator.38177/

Bug Reports Controller & Keymapping:
https://empyriononline.com/threads/bug-reports-alpha-8-0-controller-keymapping.38178/

Bug Reports PDA Missions & Robinson Protocol
https://empyriononline.com/threads/bug-reports-alpha-8-0-robinson-protocol-other-missions.38184/

=============

Update: June 12, 2018 - Hotfix (Build 1708)

Bug Fixes:

- Fixed: Startup Exception
- Fixed: HV gets sometimes locked in place when crossing the Poles
- Fixed: Texture artifacts on MoonIce
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このゲームの掲示板でバグを報告したりフィードバックを残そう

レビュー

“Empyrion - Galactic Survival is quickly making me forget those No Man's Sky blues.”
PC Gamer

“This terrifying episode on my first night set the tone for my time in the game...a very fine survival game.”
Rock, Paper, Shotgun

“Steam-style survival with traces of No Man’s Sky? Interesting!”
Kotaku

Workshop

Enrich your gameplay experience with blueprints from the Empyrion workshop: browse great collections of community created vessels and bases, try new and uncommon designs - or upload your own projects!

このゲームについて

Empyrion - Galactic Survival [/ b]は、3Dオープン・サンドボックス型のスペース・サバイバル・アドベンチャーです。 さまざまな惑星を探索・征服・開拓し、Empyrionの謎を発見するために、強力な船、巨大な宇宙ステーション、広大な惑星に居住区を建設しましょう! 人類、エイリアン、惑星、クリーチャーに遭遇し、危険に満ち溢れた驚異的な銀河を生き残りましょう。 孤独な一匹狼として遊んだり、協力する関係を構築したり、新しい友情を築いたり、、反対に太陽系を力によって征服することもできます。 このゲームは、シミュレーション、クラフトゲーム、サバイバルゲーム、シューターの要素を独自に組み合わせています。 Empyrionは、無限の可能性を持つ銀河の運命をあなた自身の手で作りあげることができるのです。

惑星と宇宙の探索:

完全なフリーローミング体験があなたを待っています。惑星間ワープ、惑星から惑星への飛行、惑星に存在する大陸に着陸し周囲を自由に歩き回ることができます。違う惑星でエイリアンの秘密を探り、惑星ごとに異なる鮮やかなフィールドの既存生物や植物を見つけることができるでしょう。

宇宙の生成:

宇宙は自動的に生成され、多くの惑星と探求心ををくすぐるPOIが配置されています。 各惑星はそれぞれ異なる特徴(惑星の種類、重力、大気、月の数、地形、表面、植生、気温、天候および資源)を持っています。

建築と建造:

大型のキャピタルシップ、小型戦闘機、巨大な宇宙ステーション、広大な惑星居住区をあなた自身で構築するか、Steam Workshopから設計図(ブループリント)をダウンロードし、デザインや機能を独自のアイデアでカスタマイズ(拡張)してください!

サバイバル・モード:

あなたはエスケープポッドから脱出し、ポッドに残されたアイテムを取り、過酷な環境で生き残るための準備をすることになります。 食糧と酸素は残り少なく資源や弾薬も乏しい状況の中、クリーチャーや荒々しい気候が脅威となり、あなたを殺そうと待ち構えています。 地球から遠く離れた惑星で生き残りたいのなら、的確な判断を下し十分な備えを用意する必要があります。

クリエイティブ・モード:

食糧、資源、敵を気にすることなく、あなたの夢を実現してください。 クリエイティブ・コミュニティに参加し、あなたの作品をSteam Workshopにアップロードしてください!

シングル&マルチプレイ

シングルプレイヤーで一匹狼として遊ぶか、マルチプレイヤーでコミュニティに参加し、友人とチームを組む・新しい友情を築く・同盟・戦争。他にも、保護されたPvEエリアに快適な自宅を建設したり、PvPで惑星の支配権をめぐり争い、あなたの派閥が惑星を、さらには太陽系をも征服することができます。それに加え、数えきれない素晴らしいシナリオがワークショップであなたを待っています!

クリーチャーと生物:

惑星には大人しい野生のクリーチャーもいますが、この宇宙の全ての生物がおとなしいとは思わないでください、大半の野性のクリーチャーが、あなたの足をただの朝食だと思っていることを知っていてください。その他にも、攻撃的なドローンやエイリアンの兵士・ガーディアンの激しい攻撃から生き残るために戦い、いつ襲ってくるかわからないエイリアンの襲撃に備え、防御兵器を配備してください。

採掘や資源の採取:

建設には、資源を採掘し収集する必要があるため惑星にある鉱脈から鉱石を採掘したり、希少な鉱石でいっぱいのアステロイドを掘削することができます。 また、エイリアンの建物を襲撃し略奪することによって奪うこともできます。見つけた構造物をスクラップにし、その残骸を使うことができるかもしれない。

幅広いクラフト・システム:

あなたは機材を製作するための建築材料の組み合わせ方を学び、 拠点を強化したり、建物や船舶にさまざまなデバイス、武器、ガジェットを目的に合わせて装備することができます。

狩猟、農業、食品システム:

自分で野菜や果物を育て、クリーチャーを狩り肉を手に入れ、おいしい食事の準備をしましょう。 いくつかの植物は医療用品を作るのに役立てることができるし、その他の植物も治療や食糧問題を解決するために拾い集めることができます。

経験とテック・ツリー:

貴方はしたいと思うことをしてください。そうすることで経験値を得ることができます。そして得られたポイントを使って、テックツリーの中にある新しいデバイスのロックを選択して解除してください。

地形の造成:

各惑星は、ボクセルベースの地形を特徴としています。すべての地形を変形させることが可能です。惑星上にステーションを建設するための土地をならしたり、見つけた資源へ続く坑道を掘削したり、隠れて休息するためのトンネルを掘ることができます。そうです! Empyrionは真のサンドボックスゲームなのです!

システム要件

    最低:
    • OS: Windows (7, 8 and 10), 64-bit system required
    • プロセッサー: Dual-Core Processor 2.5 GHz or better
    • メモリー: 8 GB RAM
    • グラフィック: NVIDIA GeForce GT 640 or equivalent (at least 1GB VRAM)
    • DirectX: Version 9.0c
    • ストレージ: 2 GB 利用可能
    • サウンドカード: DirectX® compatible
    推奨:
    • OS: Windows (7, 8 and 10), 64-bit system required
    • プロセッサー: Quad-Core 2.8 GHz or better
    • メモリー: 16 GB RAM
    • グラフィック: NVIDIA GeForce GTX 560 or better (with 2GB VRAM)
    • DirectX: Version 11
    • ストレージ: 4 GB 利用可能
    • サウンドカード: DirectX® compatible
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