Plans meet friction in Decision Point, a wargame where you issue NATO-standard orders, observe AI execution in real time, and adapt as the battlefield evolves. At key Decision Points, the action pauses—giving you time to reassess, redirect your forces, and outmanoeuvre the enemy.
發行日期:
2026 第 1 季
開發人員:
發行商:
一般 / 劇情 | Decision Point Trailer 1
螢幕擷圖 #1
螢幕擷圖 #2
螢幕擷圖 #3
螢幕擷圖 #4
螢幕擷圖 #5
螢幕擷圖 #6
螢幕擷圖 #7
螢幕擷圖 #8
螢幕擷圖 #9
螢幕擷圖 #10
螢幕擷圖 #11
螢幕擷圖 #12
螢幕擷圖 #13
螢幕擷圖 #14

登入以將此項目新增至您的願望清單、關注它,或標記為已忽略

不支援繁體中文

本產品尚不支援您的目前所在地的語言。購買前請先確認語言支援清單。

此遊戲尚未在 Steam 上發售

預計發行日期: 2026 第 1 季

感興趣嗎?
將這款遊戲加入願望清單,以便在發售時收到通知。
新增至您的願望清單
 

關於此遊戲

Decision Point: Battlegroup Operational Simulator is a tactical wargame about intent, action, and reaction.

Players issue NATO-standard, intent-based orders using authentic AAP-6C terminology, marking clear objectives and operational guidance directly onto real-world terrain maps. Subordinate units interpret and execute these plans autonomously in real time, adapting dynamically to terrain, threats, and evolving battlefield conditions.

At its core, Decision Point simulates the full operational planning cycle—where players apply doctrinal intent to orders, observe autonomous execution, and react to unfolding enemy plans through dynamic adaptation. When contact occurs, operations pause—giving commanders a critical moment to reassess, adapt, and issue updated orders.

Decision Point models the friction of warfare, challenging commanders to continually reshape their plans in response to enemy actions, terrain constraints, and operational uncertainty.

----------------------------------------

Core Features

Command Through Intent

Issue doctrinally grounded orders using AAP-6C terminology. Define operational objectives directly on the map, communicating mission purpose. Orders flow through the chain of command—from broad company-level guidance to detailed tasking at platoon and section level.

AI-Executed Plans

Once orders are given, subordinate AI elements interpret and carry them out autonomously. Units manoeuvre, coordinate, and adapt based on terrain, threat, and mission context. Plans unfold in real time, allowing players to observe their intent executed across the battlespace and plan their next response to changing situations.

Dynamic Decision Points

No plan survives first contact. When enemy contact occurs, the simulation pauses at a Decision Point. These pauses give commanders the opportunity to reassess their plan and respond before execution resumes—creating a natural rhythm of planning, action, and adaptation.

Real-World Terrain

Every map is built using real-world geographic data, including road networks, elevation, rivers, forests, and urban structures. These terrain features directly influence visibility, movement, positioning, and firing positions—mirroring the real-world tactical and operational constraints of the environment.

Operational Objectives: Main Supply Routes (MSRs)

Main Supply Routes and junctions are treated as critical terrain. Attackers must secure and sustain MSRs to maintain operational momentum. Defenders can contest key corridors to disrupt logistics and collapse offensive plans. Success is measured not only by ground held, but by whether operations can be sustained through it.

Powerful Scenario Editor

Design tightly focused engagements or large-scale operations. Define the area of operations, assign forces and roles, and build layered AI-driven battleplans with timed manoeuvres and reactive logic. Scenarios can be played solo against advanced AI or online in competitive player-versus-player matches. Combined with real-world maps and flexible mission design, this offers extensive replayability and strategic challenge.

----------------------------------------

Release Information

Decision Point: Battlegroup Operational Simulator is scheduled for release in Q1 2026.

Wishlist and follow the game to stay informed with regular dev diaries, feature updates, and launch news as Q1 2026 approaches.

系統需求

    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 10 version 21H1 (build 19043) or newer
    • 處理器: x86, x64 architecture with SSE2 instruction set support, Arm64
    • 顯示卡: DX10, DX11, DX12 or Vulkan capable GPUs
    • DirectX: 版本:10
    • 網路: 寬頻網際網路連線
    • 儲存空間: 15 GB 可用空間
    建議配備:
    • 需要 64 位元的處理器及作業系統
此產品無任何評論

您可以撰寫評論來與社群分享您對於本產品的看法。請使用本頁面中位於購買按鈕上方的區塊來進行評論的編寫。