Race through vibrant urban environments against elite drivers in this high-octane street racing game. Navigate waypoint courses, use nitro boosts strategically, and compete across multiple tracks. Master your driving skills to overcome the ultimate challenge: an intense police helicopter chase.
Release Date:
Coming soon
Developer:
Publisher:
Gameplay | Car Settings Fun
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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“City Racing has been released as an Early Access title for several strategic reasons based on the development approach of Anton and Tony Opic, the father-son team behind the game.
Community-Driven Development
The Early Access model allows City Racing to develop with direct player feedback. As stated in the game's opening crawl:
"This game is being developed by Anton and Tony Opic, father and son with a shared dream of creating amazing multiplayer HDRP games. Thank you for supporting our Early Access journey."
The developers explicitly highlight their openness to community input:
"We are open to any suggestions, ideas, comments and we will also provide you with updates on bugs, fixes, updates - any changes made will be directly, promptly considered and made."
Technical and Content Benefits of Early Access
1. HDRP Graphics Refinement: The game utilizes Unity's High Definition Render Pipeline (HDRP) for advanced visuals, which benefits from real-world testing across different hardware configurations.
2. Physics and Handling Tuning: The racing mechanics, built on the RCC_CarControllerV4 framework, require extensive balancing that's best achieved through player feedback.
3. AI Behavior Improvement: The game features ten AI opponents whose behavior needs refinement based on how they compete against real players.
4. Feature Prioritization: Early Access helps determine which features to prioritize in development (additional tracks, car customization options, or multiplayer components).
5. Optimization Process: The significant visual fidelity requires ongoing optimization work to ensure smooth performance across various system specifications.
Development Roadmap Benefits
The Early Access approach helps Anton and Tony focus on their longer-term vision. Their introduction specifically mentions "creating amazing multiplayer HDRP games" - suggesting that multiplayer functionality is planned for future updates.
By establishing a community through Early Access, they can validate core mechanics before expanding into more complex multiplayer systems while maintaining a viable product throughout development.
This strategic approach allows this father-son development team to deliver a polished single-player experience now while gathering the feedback and resources needed to realize their complete vision for City Racing over time.”

Approximately how long will this game be in Early Access?

“Based on the father-son development approach by Anton and Tony Opic mentioned in CRIntro1.cs and their stated development philosophy, City Racing will likely remain in Early Access for approximately 6-12 months.
This estimate is based on several factors:
1. Development Progress: The game already has a complete core racing system, AI opponents, multiple tracks, and a police chase mode implemented, suggesting a mature Early Access release rather than an early prototype.
2. Community Feedback Integration: The intro specifically mentions being "open to any suggestions, ideas, comments" and promises that "any changes made will directly, promptly be considered and made." This community-driven development approach typically requires several months to properly implement player feedback.
3. Multiplayer Aspirations: The intro references "a shared dream of creating amazing multiplayer HDRP games," indicating that multiplayer functionality may be planned for the full release, which would require significant development time beyond the current Early Access version.
4. Physics and AI Refinement: Racing games typically require extensive balancing and tweaking based on player feedback, especially for the AI opponent behaviors and vehicle handling.
Remember that Early Access timelines often extend beyond initial projections as developers respond to community feedback and add requested features. You may want to check the game's Steam page or official forums for any official announcements regarding the expected Early Access duration.”

How is the full version planned to differ from the Early Access version?

“Expanded Racing Content
• Additional Race Scenes: Beyond the current tracks, we'll introduce new city environments with unique racing challenges
• Enhanced Chase Sequences: Building on the police and helicopter chase mechanics with more complex and engaging pursuit scenarios
Technical Improvements
• HDRP Visual Enhancements: Continuing to leverage Unity's High Definition Render Pipeline to deliver increasingly realistic graphics
• Performance Optimization: Improving frame rates and reducing loading times across all hardware configurations
• Advanced Physics: Refining the vehicle handling model based on player feedback for a more satisfying driving experience
Gameplay Features
• Multiplayer Racing: Implementing online multiplayer racing modes as a key feature for the full release
• Career Progression System: A structured campaign with unlockable content and meaningful progression
• Enhanced AI: Improving the intelligence and racing behavior of opponent drivers
Quality of Life Features
• Advanced Options Menu: More customization options for graphics, controls, and gameplay
• Tutorial System: Comprehensive in-game guidance for new players
• Accessibility Features: Making the game more accessible to players with different needs

What is the current state of the Early Access version?

“Core Gameplay Features
• Complete Racing System: Functioning racing mechanics across multiple tracks with waypoint navigation
• AI Opponents: 10 AI drivers with customized behavior and navigation systems
• Vehicle Physics: Realistic car handling using RCC_CarControllerV4 framework
• Race Progression: Multiple race scenes with increasing difficulty levels
• Police Chase: Special challenge mode with police and helicopter pursuit
Technical Implementation
• Visual Quality: HDRP (High Definition Render Pipeline) for high-quality graphics
• Performance Optimizations: Systems for distance-based culling and asset management
• Robust UI: Complete menu system with animation, loading screens, and scene transitions
• Controller Support: Full gamepad and keyboard input systems
Game Modes & Content
• Main Campaign: Series of tracks accessed through "Start Game" option
• Scene Selection: Players can choose specific tracks through "Select Scene" option
• Options Menu: Audio and control customization features
• Early Access Credits: Introduction sequence explaining the game's development journey
• Race Tracking: Position tracking, lap times, and completion statistics
Features Currently Being Polished
• Waypoint System: Arrow navigation system needs refinement in certain areas
• Collision Detection: Car-to-car physics interactions require balancing
• AI Stuck Prevention: System implemented but requires further refinement
• No Damage Bonus: Reward system for clean driving implemented but being balanced
The Early Access version represents a playable, complete racing experience while leaving room for community feedback on handling, difficulty balance, and additional features. The father-son development team (Anton and Tony Opic) is actively monitoring player experiences to guide future development priorities.”

Will the game be priced differently during and after Early Access?

“City Racing is planned to maintain Steams Price both during and after the Early Access period.
This pricing strategy offers several advantages:
1. Customer Fairness: Early adopters who support the game's development don't have to pay more than those who wait for the full release.
2. Transparent Value Proposition: Players know exactly what they're getting and what they'll continue to pay, which builds trust with your community.
3. Simplified Marketing: You can focus your messaging on the game's features and improvements rather than explaining price changes.
4. Consistent Revenue Planning: A stable price point helps you plan development resources without having to factor in price-related sales fluctuations.
Marketing Implications
While the base price will remain Steams Price, you still have flexibility for occasional discounts during Steam sales or special events. This is a common practice that doesn't conflict with your core pricing strategy of keeping the same base price throughout Early Access and full release.
The Early Access model's primary value proposition isn't a lower price, but rather giving players the opportunity to:
• Experience the game during development
• Provide feedback that shapes the final product
• Support the father-son development team's vision
This approach aligns well with the philosophy expressed in your game's intro text about being "open to any suggestions, ideas, comments" and promptly considering player feedback.”

How are you planning on involving the Community in your development process?

“Direct Feedback Channels
• Regular Development Updates: Sharing our roadmap and progress through Steam announcements
• Community Surveys: Collecting structured feedback on specific features and game elements
• Bug Reporting System: An easy-to-use system for players to report issues they encounter
Active Community Engagement
• Early Access Build Testing: Releasing regular updates with new features for community testing
• Developer Livestreams: Showcasing upcoming features and answering community questions
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About This Game

City-Racing is an exhilarating high-speed racing experience set in vibrant urban environments. Developed by a passionate father-son team, this Early Access title delivers the thrill of competitive street racing combined with intense police chases.

Key Features

• Dynamic Racing Action: Compete against 10 skilled AI drivers across multiple challenging courses

• Stunning Visuals: Experience realistic urban environments powered by Unity's High Definition Render Pipeline

• Intuitive Controls: Master your vehicle with responsive driving mechanics suitable for both casual and experienced racing enthusiasts

• Strategic Nitro System: Use your boost wisely to gain the competitive edge in crucial race moments

• Waypoint Navigation: Follow the dynamic arrow system to guide you through complex urban tracks

• Multiple Game Modes:

• Traditional racing circuits

• Scene selection for your favorite tracks

• Epic police and helicopter chases that test your ultimate driving skills

Technical Details

• Graphics Engine: Built using Unity's HDRP for photorealistic visuals

• Physics System: Realistic car handling and collision dynamics

• Day/Night Cycle: Experience races in different lighting conditions

• Controller Support: Full gamepad compatibility with customizable controls

• Customizable Options: Adjust graphics, audio, and gameplay settings to your preference

Early Access Journey

City-Racing is being actively developed by Anton and Tony Opic, a father and son with a shared dream of creating amazing multiplayer HDRP racing games. During Early Access, we're dedicated to implementing player feedback to deliver the best racing experience possible.

Join us on this exciting journey as we continue to add new features, vehicles, and race environments. Your support fuels our passion to create the ultimate urban racing game.

May the speed be with you!

Mature Content Description

The developers describe the content like this:

City-Racing is not only a racing game it also includes multiple weapons and shooting at Helicopters, Bomber Plane, police and shooting at random cars. You can get out of your car and shoot at objects. Including homing missiles, rockets, machinegun and more.

System Requirements

    Minimum:
    • OS: Windows 10
    • Processor: Intel Core I7-9750H 2.60GHz 6 Cores
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce RTX 2060
    • DirectX: Version 11
    • Storage: 25 GB available space
    • Additional Notes: Requires a 64-bit processor and operating system
    Recommended:
    • OS: Windows 11
    • Processor: Intel Core Ultra 9 275HX processor
    • Memory: 64 GB RAM
    • Graphics: NVIDIA® GeForce RTX™ 4090 Laptop GPU
    • DirectX: Version 12
    • Storage: 25 GB available space
    • Additional Notes: Requires a 64-bit processor and operating system
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