A move. A shared room. And suddenly... everything feels huge. Lucy wakes up feeling tiny in her own room. Explore your surroundings as you’ve never seen them before, collect crystal shards, and return to your normal size with the help of Bob, a mysterious little magical creature.

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Planned Release Date: Jun 3, 2026

This game plans to unlock in approximately 2 days

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About This Game

SMALLER THAN EVER

Lucy already had enough on her plate. A move, a new school, a room shared with her little brother George, and his toys everywhere. But while unpacking her boxes, she stumbles upon a mysterious box and a green crystal that explodes in her hands. When she wakes up, she’s only a few inches tall, and what used to be her room has become a vast and unpredictable world.

AN ORDINARY WORLD TURNED EXTRAORDINARY

Stacks of books like cliffs. Crayons like tree trunks. George’s toys that suddenly take up way too much space. Mini Lucy is a 3D platformer where every everyday object becomes an obstacle, a platform, or a surprise, and where every nook and cranny might hide a crystal shard to collect.

BOB IS HERE TO HELP, IN PRINCIPLE...

A mysterious little green creature named Bob appears out of nowhere and claims to have all the answers. He’s strange, he’s funny, and he’s your only ally. Trust him—you don’t really have a choice...

COLLECT, CLIMB, FIND YOURSELF

Each crystal shard brings you a little closer to your true size. Explore the room from top to bottom, overcome obstacles, and gather the crystal pieces so Lucy can become herself again.

AN ADVENTURE FOR THE WHOLE FAMILY

Mini Lucy is colorful, accessible, and full of humor, designed for players ages 10 and up. Developed with Unreal Engine 5 by a student team from UQAC.

THE DEVELOPMENT TEAM

  • Bastien Gadoury : Programmer

  • Michaël Tremblay : Programmer

  • Tom Douaud : Programmer

  • Emmy Gagnon : Programmer

  • Nassim Boutegrabet : 3D Modeler, Concept Artist, Textured Artist, 2D Animator, Environment Artist

  • Maria Laroussi : 3D Modeler, Environment Artist

  • Gabriel Maltais : 3D Modeler, Textured Artist, Environment Artist

  • David Cyr-Pinsonnault : 3D Modeler, VFX Artist, Environment Artist

  • Samy Mercurio : 3D Modeler, Concept Artist, UI Designer, Character Modeler

  • Sabrina Prates Armstrong : 3D Modeler, Character Modeler

  • Tristan Khodara : 3D Modeler, Character Modeler

  • Lanette Samantha Lee : 3D Modeler

  • Olivier Pagé : 3D Animator, Technical Artist

  • Eduardo Miranda Mapelli : 3D Animator

  • Jade Mercier : 3D Animator

  • Tommy Gemme : 3D Animator

  • Alison Monroe : Rig Artist

  • Zachary Lefebvre : Level Designer

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 (64-bit)
    • Processor: Intel Core i5 4th gen
    • Memory: 8 GB RAM
    • Graphics: NVIDIA RTX 2060
    • DirectX: Version 12
    • Storage: 2 GB available space
    • Sound Card: DirectX Compliant sound card
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 (64-bit)
    • Processor: Intel Core i7 9th gen
    • Memory: 16 GB RAM
    • Graphics: NVIDIA RTX 4060
    • DirectX: Version 12
    • Storage: 2 GB available space
    • Sound Card: DirectX Compliant sound card
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