Turn any image into game-ready materials in seconds. GRIEFS Texture Ripper delivers instant PBR map generation, real-time path-traced previews, and a non-destructive workflow. Includes perspective correction, inpainting, cloning, tiling, upscaling, atlas packing, export and more! Create, faster.
Release Date:
Q1 2026
Developer:
Publisher:
Gameplay | GRIEFS TextureRipper Announcement Trailer
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Planned Release Date: Q1 2026

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About This Software

PLEASE NOTE

This is a separate version from the one sold on the official GRIEFS website. The Steam edition is licensed under a modified perpetual INDIE License with lifetime updates.
As a result, pricing differs from the standard INDIE version available at official GRIEFS website.

About GRIEFS Texture Ripper

GRIEFS Texture Ripper is a GPU-accelerated desktop toolkit for game developers, 3D artists, and digital creators who need to turn source images into high-quality, game-ready PBR materials — fast.

Built for speed, precision, and creative control, GRIEFS offers a complete, non-destructive texturing pipeline with real-time feedback and deep customization.

Extract textures efficiently using perspective warping, precise polygonal cropping, aspect ratio tweaking, and reliable snapping. Work directly with multiple images on a unified canvas, keeping complex projects organized with layers, folders, and color tags.

The Core Powerhouse:

  • Near-Instant GPU PBR Generation: Create a full PBR set (Albedo, Normal, Displacement, AO, Roughness, Metallic, Emission, Opacity) in milliseconds. Highly customizable settings let you dial in the perfect look.

  • Real-Time 3D Path-Traced Preview: See exactly how your material behaves under realistic lighting. Features IBL, tessellation, displacement, optional path tracing, and previews on Plane, Sphere, or Rounded Cube meshes.

  • Live 2D Map Preview: Instantly inspect and switch between generated PBR maps.

  • Deep Customization: Fine-tune every map parameter with an intuitive editor. Save and load your own presets alongside built-in ones.

Workflow Accelerators:

  • Non-Destructive PBR Inpainting: Paint directly onto any generated PBR map (Albedo, Normal, Displacement, AO, Roughness, Metallic, Emission, Opacity) in both 2D and 3D views. Fix errors, add unique details, or blend areas using color painting or a powerful clone stamp tool. Includes optional height map syncing for consistent edits.

  • AI Upscaling: Enhance low-resolution sources during your workflow or as a final export step. Intelligently sharpens details for crisp results.

  • Intelligent Seamless Tiling: Make any texture tile perfectly using fast preview or high-quality PatchMatch algorithms with adjustable seam controls.

  • Optimized Atlas Packing: Automatically generate efficient texture atlases from your defined regions.

  • Flexible Export: Output textures in PNG, JPG, TIFF, TGA, or HDR formats. Use engine-specific naming conventions (UE, Unity), pack ORM maps, scale/limit resolution, generate color palettes, and pad to power-of-two.

Designed for Efficiency:

  • Modern Project Format (.grfs): Compact, zipped projects with embedded thumbnails for easy management and sharing.

  • Multi-Image Canvas: Drag & drop or paste multiple images directly onto the canvas. Arrange them freely.

  • Non-Destructive Workflow: Work confidently with Undo/Redo, configurable autosave, and a project trash/restore system.

  • Responsive UI: Navigate large canvases easily with the Navigator panel, customize dock layouts, and utilize robust grid/edge snapping.

  • Stylized Output: Quickly resize textures for different needs or use the dedicated Retro Mode for instant pixelated results.

GRIEFS Texture Ripper is actively developed. Expect ongoing updates with more powerful features and workflow refinements.






AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

AI-Powered Texture Upscaling:
This application utilizes Artificial Intelligence (AI) to enhance the visual quality of textures and other image assets. Our AI upscaling feature allows users to generate higher-resolution versions of their provided images, resulting in improved detail and clarity for use in their projects. This helps artists and developers achieve a polished look for their game content.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Core i3
    • Memory: 8 GB RAM
    • Graphics: Integrated Graphics Card
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: The AI Upscaling feature requires a GPU with up-to-date drivers and support for the OpenGL 4.0 / Vulkan API.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 64-bit
    • Processor: Intel Core i7
    • Memory: 32 GB RAM
    • Graphics: NVIDIA GeForce RTX 3080 AMD Radeon RX 6800 XT
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Additional Notes: The AI Upscaling feature requires a GPU with up-to-date drivers and support for the OpenGL 4.0 / Vulkan API.
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