Protorogo is an idle roguelite with a focus on ability synergies and strategy for defeating progressively more difficult waves of enemies.

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Early Access Game

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Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Protorogo's main content is fully playable and releasing early access allows me to connect with my playerbase to test gameplay and find bugs as I continue programming the rest of the features for the full release. Players will be able to make suggestions that can be added (as some of my friends have already done with the exe outside of steam) to future builds.”

Approximately how long will this game be in Early Access?

“14 months”

How is the full version planned to differ from the Early Access version?

“The full version should include sound design, endgame content such as bosses and a end state (completeion screen), more achievements available, bugs addressed, and interval challenges (monthly or weekly). Gameplay features should include diverse abilities and perks to strategize your run.”

What is the current state of the Early Access version?

“Currently, Early Access allows players to play the main gameplay, which is: utilizing the abilities and perks that have been completed for each difficulty including 15 store options to defeat waves of enemies. There are a few options for settings and language options available for spanish speakers. The tutorial is functional as well as saving in-game achievements.”

Will the game be priced differently during and after Early Access?

“No plans for price difference in access states.”

How are you planning on involving the Community in your development process?

“In the menu, contact option is available to give players the ability to email me directly with ideas and feedback.”
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Project Setback

Initial plans for full release have been pushed back for a few months. I'll share what has happened so that players understand, not to excuse release delay. As the sole developer for this game, I stored the files locally on my 5 year old laptop. The IDE (game programmer) that I was using to code the game, GameMaker Studio, out of comfort, being the only program I was familiar with, discontinued support for this IDE following their release of Studio 2. This discontinuation included no longer offering an installer, therefore unable to re-download the IDE. My old laptop began blackscreening intermittently, and often enough to make programming too difficult, as I would lose progress upon restarts. Unfortunately, when I replaced my computer with a cheap new laptop to keep programming, I couldn't use my old IDE and had to either completely learn a new program (daunting and time consuming) or hope I was able to convert the old project into the new studio. Upon trying to convert, the project failed, so I decided to use this opportunity to fix some underlying design flaws of the original code and re-code from the bottom up. I started saving the new program on a cloud, to ensure my files are always accessible regardless of my hardware. Most of my free time to program is on my lunch breaks at work, which I don't have wifi for: so, my local files don't update until I get home and sync. For whatever reason, I started having corruption issues and files would get lost, setting back progress. At one point, the IDE wouldn't even let me open the project to fix missing files, and I had to create new ones and edit them as txt files outside of the IDE to get the project to open. Recently having to fix all of these non-programming issues has demoralized me and I will take a brief break on the project since I don't want to work on a passion project which I have no motivation for. Please understand my situation and know that when I do return to this project it will be with full motivation to bring it back to life.

About This Game

Protorogo is an idle roguelite with a focus on ability synergies and strategy for defeating progressively more difficult enemies. You play as an immobile white circle, obtaining parts and abilities from the store to defend against the waves of red enemies. Complete achievements and unlock extras! Gameplay is intended to be accessible to most platforms with easy, simple mouse/touch controls. Most of your interaction will be selecting options from the shop to effectively build your strategy for defense. Your skill level will lie in your strategy and luck.

There is a brief tutorial for those who desire it, however, if you've played a roguelike before, understanding Protorogo is very straightforward. The most nuance you may find is how abilities/perks interact with each other and enemies.

System Requirements

    Minimum:
    • OS *: Windows XP
    • Processor: Intel Core i3
    • Memory: 42 MB RAM
    • Graphics: Gigabyte GeForce GT 1030
    • Storage: 4 MB available space
    • Sound Card: PCIe Sound Card 5.1
    Recommended:
    • OS: Windows 10
    • Processor: Intel Core i7
    • Graphics: GeForce GT 2050 RTX
    • Sound Card: PCIe Sound Card 5.1
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.

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