Protorogo is an idle roguelite with a focus on ability synergies and strategy for defeating progressively more difficult waves of enemies.

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Early Access-Spiel

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Hinweis: Spiele im Early Access sind noch nicht fertiggestellt und können in Zukunft Änderungen erhalten. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, warten Sie eine Weile, um zu sehen, wie sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

„Protorogo's main content is fully playable and releasing early access allows me to connect with my playerbase to test gameplay and find bugs as I continue programming the rest of the features for the full release. Players will be able to make suggestions that can be added (as some of my friends have already done with the exe outside of steam) to future builds.“

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

„14 months“

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

„The full version should include sound design, endgame content such as bosses and a end state (completeion screen), more achievements available, bugs addressed, and interval challenges (monthly or weekly). Gameplay features should include diverse abilities and perks to strategize your run.“

Was ist der derzeitige Stand der Early Access-Version?

„Currently, Early Access allows players to play the main gameplay, which is: utilizing the abilities and perks that have been completed for each difficulty including 15 store options to defeat waves of enemies. There are a few options for settings and language options available for spanish speakers. The tutorial is functional as well as saving in-game achievements.“

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

„No plans for price difference in access states.“

Wie werden Sie versuchen die Community in den Entwicklungsprozess miteinzubeziehen?

„In the menu, contact option is available to give players the ability to email me directly with ideas and feedback.“
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Project Setback

Initial plans for full release have been pushed back for a few months. I'll share what has happened so that players understand, not to excuse release delay. As the sole developer for this game, I stored the files locally on my 5 year old laptop. The IDE (game programmer) that I was using to code the game, GameMaker Studio, out of comfort, being the only program I was familiar with, discontinued support for this IDE following their release of Studio 2. This discontinuation included no longer offering an installer, therefore unable to re-download the IDE. My old laptop began blackscreening intermittently, and often enough to make programming too difficult, as I would lose progress upon restarts. Unfortunately, when I replaced my computer with a cheap new laptop to keep programming, I couldn't use my old IDE and had to either completely learn a new program (daunting and time consuming) or hope I was able to convert the old project into the new studio. Upon trying to convert, the project failed, so I decided to use this opportunity to fix some underlying design flaws of the original code and re-code from the bottom up. I started saving the new program on a cloud, to ensure my files are always accessible regardless of my hardware. Most of my free time to program is on my lunch breaks at work, which I don't have wifi for: so, my local files don't update until I get home and sync. For whatever reason, I started having corruption issues and files would get lost, setting back progress. At one point, the IDE wouldn't even let me open the project to fix missing files, and I had to create new ones and edit them as txt files outside of the IDE to get the project to open. Recently having to fix all of these non-programming issues has demoralized me and I will take a brief break on the project since I don't want to work on a passion project which I have no motivation for. Please understand my situation and know that when I do return to this project it will be with full motivation to bring it back to life.

Infos zum Spiel

Protorogo is an idle roguelite with a focus on ability synergies and strategy for defeating progressively more difficult enemies. You play as an immobile white circle, obtaining parts and abilities from the store to defend against the waves of red enemies. Complete achievements and unlock extras! Gameplay is intended to be accessible to most platforms with easy, simple mouse/touch controls. Most of your interaction will be selecting options from the shop to effectively build your strategy for defense. Your skill level will lie in your strategy and luck.

There is a brief tutorial for those who desire it, however, if you've played a roguelike before, understanding Protorogo is very straightforward. The most nuance you may find is how abilities/perks interact with each other and enemies.

Systemanforderungen

    Mindestanforderungen:
    • Betriebssystem *: Windows XP
    • Prozessor: Intel Core i3
    • Arbeitsspeicher: 42 MB RAM
    • Grafik: Gigabyte GeForce GT 1030
    • Speicherplatz: 4 MB verfügbarer Speicherplatz
    • Soundkarte: PCIe Sound Card 5.1
    Empfohlen:
    • Betriebssystem: Windows 10
    • Prozessor: Intel Core i7
    • Grafik: GeForce GT 2050 RTX
    • Soundkarte: PCIe Sound Card 5.1
* Ab dem 1. Januar 2024 unterstützt der Steam-Client nur noch Windows 10 und neuere Versionen.

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