You awake to discover yourself no longer in the company of good men or a fine seafaring vessel. Treasure... you remember something about treasure. Wayward is a challenging turn-based, top-down, wilderness survival roguelike. Explore, build, and most importantly survive in these unforgiving lands.
Recent Reviews:
Very Positive (13) - 100% of the 13 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (439) - 84% of the 439 user reviews for this game are positive.
Release Date:
22 Apr, 2016
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Wayward is still a beta product. During this phase, many things still need to be improved, expanded upon and tweaked. There's tons of content and ideas yet left to explore. Early Access for Wayward means giving the players an early look into Wayward and providing a vessel for those players to help us shape the future of Wayward.”

Approximately how long will this game be in Early Access?

“Wayward will be in beta, or "Early Access" indefinitely, until, we as the developers, and you as the players feel like this is a polished, fully featured release, suitable for a non-beta status. There's no set time frame for this; however, even after the eventual release, there's no plans on stopping development for Wayward. We have been developing Wayward for years now and will continue to do so.”

How is the full version planned to differ from the Early Access version?

“The game will not differ in large ways from the last Early Access version to the full release version. You will continue to see improvements in every aspect of the game through our iterative design and development process during Early Access, all the way up until we feel like it is ready to ship as a fully, finalized gaming experience.

We are transparent about our goals, ideas and planned changes. We will routinely post updates to discuss with the community.”

What is the current state of the Early Access version?

“Wayward is a content-rich experience, even in its early state. It's a fully playable game filled with many hours of gameplay. As a disclaimer, we would generally state that Wayward is Early Access and is a beta product. You may experience bugs, unpolished system/mechanics and unbalanced gameplay. Early Access will allow Wayward to refine and fix these issues as we become aware of them.”

Will the game be priced differently during and after Early Access?

“At this point, we are unsure if the non-Early Access release will increase in price, but we are not ruling it out. As we provide a better game, more content, and more features, a price change may be warranted. The price increase, if in fact it does happen, will most likely be a small increase to signify a jump from our beta game to a near-finalized product, and as a reward to all the early customers.”

How are you planning on involving the Community in your development process?

“Ever since the early alpha versions of Wayward, the community and player feedback has shaped Wayward into the game it is today. This will not change at all going forward on Steam with the project.”
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Recent updates View all (50)

28 December, 2018

Beta 2.7.2 Released

Hello all,

Here's another patch to continue improving the beta 2.7.x series. We've identified some issues with multiplayer over the last few days and have corrected some connection bugs as well as done some balancing. More to come soon!

Hope everybody enjoyed/is enjoying their holidays!

Improvements
  • Players will no longer connect to games fully when connecting without the proper mods enabled.
  • Plants that have its main resource as a gatherable will now mention that when revealing that it is ready to harvest.
  • Plants that can not be harvested will now reveal which stage is the most ideal to gather.
Bug Fixes
  • Corrected an issue server side that prevented users from joining games using WebRTC (default mode).
  • Fixed mod save data not actually saving & sometimes persisting to the next loaded world.
  • Fixed walk to tile failing in high latency situations.
  • Prevented double clicking the continue game button corrupting the game. (Thanks Lovefield!)
  • Fixed being unable to use actions in rare cases during multiplayer games.
  • Fixed the Steam overlay rendering fully white in windowed mode until a window resize happened.
  • Fixed the player's head being offset when sleeping in a bedroll.
  • Fixed an issue where players with no reputation would cause creature spawning issues and display incorrectly when viewed within Discord.
  • Dying by drinking water directly from the ground will no longer log that you drank from a waterskin.
  • Fixed field of view changes to transition properly when turns were passed by other players.
  • Fixed a translation issue that caused errors with links to not display properly.
New
  • Added a new note for treasure maps/hunting.
Balance
  • Reduced weight range of lightening legendaries.
  • Creature spawn rate will now be increased based on connected players and quest requirements in challenge mode.
Modding
  • Tags are now updated when publishing new versions of mods.
  • game.updateView and game.updateRender now require a source argument. Mods should pass in RenderSource.Mod for it.
  • Fixed inspection type registration when the handler function was passed directly.
Mods

  • Improved well building logic.
  • Fixed not idling to pass turns in simulated turn mode.
4 comments Read more

23 December, 2018

Beta 2.7.1 Released

Here's a quick follow-up patch to our release yesterday. While there's several more issues and improvements we are working on, these should serve as a start of what is to come over the next few weeks.

We wanted to get this out as soon as possible due to the strength bug. It seems like most of you are "enjoying" this bug a little too much! If you want to change your strength back to a reasonable value, please try out Debug Tools where you can open a player inspect panel (by default ALT+P) and set a strength value at the bottom of the dialog. As mentioned in the release notes below, this bug caused players to gain 25 extra points of strength on each strength increase. Knowing this, you should be able to figure out how much to deduct from your total if you want to.

Alternatively, you can modify this stat directly using our console guide and modifying:
localPlayer.stats.Strength.value

Improvements
  • Improved performance across several aspects of the game including adjacent container crafting.
  • Servers with a different build than the client in the server list will no longer be displayed (servers running development branch shouldn't show up for everyone).
  • Character heads no longer incorrectly shift in position when facing south or north.
Bug Fixes
  • Fixed strength increasing by 26 each time "you felt your strength increasing". (Thanks Arnkh!)
  • Fixed the screen from being black for a couple seconds after joining a multiplayer game.
  • Fixed a rare desync in challenge mode when a creature is spawned after a player has completed a tame/kill creature requirement.
  • Fixed the "Health Issues" note not always showing the correct items in multiplayer games.
  • Fixed the tops of heads clipping through doors and trees.
  • Fixed the stranded note sometimes showing up for everyone when another player joins the game.
  • Fixed bald hair styles from clipping over tall doodads. (Thanks Amax!)
  • Fixed a desync caused by trying to plant seeds into tilled ground that spawned in abandoned gardens.
  • Fixed "return to title" confirmation text in multiplayer, challenge mode, and when the player is a ghost. Also fixed text on death & win in the same cases.
  • Fixed player death messages not appearing to everyone in multiplayer.
  • Removed a rogue "A" prefix in the repair/reinforce/transmogrify item menu actions. (Thanks Tkenny123!)
  • Fixed the UI being shifted down when the game isn't paused.
Mods

  • Added the ability to craft and build wells.
  • Fixed trying to plant seeds on the wrong type of terrain.
  • Fixed trying to gather from a water still while it was full of ash.
4 comments Read more
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Reviews

“All crafting and survival buffs, just cross out the rest of your weekend now.”
Jay is games

“Wayward, a graphical roguelike with echoes of Ultima Online, Dwarf Fortress and Minecraft. Which means: Survival! Crafting! Treasure! An ace chiptune soundtrack! And lots of other things worthy of !s”
PC Gamer

“It's already very impressive though, with plenty to see and do.”
Rock Paper Shotgun

About This Game

Wayward is a challenging turn-based, top-down, wilderness survival roguelike.

In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.

Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. You are free to come a long for the ride as we try to make this game a truly unique experience through our iteration and through your feedback.

Wayward's key features:


  • 5 distinct environment types to explore – all generated procedurally.
  • Over 400 items to craft, discover and interact with.
  • More than 30 nasty creatures and animals to combat and harvest.
  • Sandbox game mechanics mixed with roguelike gameplay and heavy inventory management.
  • Deep, multi-faceted skill system with over 25 skills.
  • Open-ended and open-world gameplay.
  • Online multiplayer with optional PVP mode.
  • Optional permadeath (hardcore), or respawning (casual) modes.
  • 15+ hours of content and gameplay before reaching the “end-game”.
  • Day and night system.
  • Modding and Steam Workshop support.
  • Play in turn-based (default) or real-time modes.
  • Character customization.
  • Dynamic reputation and difficulty system.
  • Ability to rollback to the last 25 versions or play the latest development build of the game before public release via Steam.
  • Iterative game design and community feedback driven.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7, Windows 8, Windows 10
    • Processor: 2.2 GHz dual core or better
    • Memory: 2 GB RAM
    • Graphics: GPU with WebGL support, 512MB of video memory, and at least 128 GFLOPS.
    • Storage: 1 GB available space
    • Additional Notes: View hardware compatibility issue list: http://www.waywardgame.com/compatibility
    Recommended:
    • OS: Windows 10
    • Memory: 4 GB RAM
    • Graphics: GPU with WebGL support, 1GB of video memory, and at least 512 GFLOPS.
    Minimum:
    • OS: Mac OS X 10.9+
    • Processor: 2.2 GHz dual core or better
    • Memory: 2 GB RAM
    • Graphics: GPU with WebGL support, 512MB of video memory, and at least 128 GFLOPS.
    • Storage: 1 GB available space
    • Additional Notes: Mac OS X does not support the Steam Overlay. View hardware compatibility issue list: http://www.waywardgame.com/compatibility
    Recommended:
    • Memory: 4 GB RAM
    • Graphics: GPU with WebGL support, 1GB of video memory, and at least 512 GFLOPS.
    Minimum:
    • OS: Ubuntu 12.04+, Fedora 21, Debian 8
    • Processor: 2.2 GHz dual core or better
    • Memory: 2 GB RAM
    • Graphics: GPU with WebGL support, 512MB of video memory, and at least 128 GFLOPS.
    • Storage: 1 GB available space
    • Additional Notes: Linux does not support the Steam Overlay. View hardware compatibility issue list: http://www.waywardgame.com/compatibility
    Recommended:
    • OS: Ubuntu 12.04+
    • Memory: 4 GB RAM
    • Graphics: GPU with WebGL support, 1GB of video memory, and at least 512 GFLOPS.

What Curators Say

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