You awake to discover yourself no longer in the company of good men or a fine seafaring vessel. Treasure... you remember something about treasure. Wayward is a challenging turn-based, top-down, wilderness survival roguelike. Explore, build, and most importantly survive in these unforgiving lands.
Recent Reviews:
Mostly Positive (21) - 71% of the 21 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (354) - 81% of the 354 user reviews for this game are positive.
Release Date:
Apr 22, 2016
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Wayward is still a beta product. During this phase, many things still need to be improved, expanded upon and tweaked. There's tons of content and ideas yet left to explore. Early Access for Wayward means giving the players an early look into Wayward and providing a vessel for those players to help us shape the future of Wayward.”

Approximately how long will this game be in Early Access?

“Wayward will be in beta, or "Early Access" indefinitely, until, we as the developers, and you as the players feel like this is a polished, fully featured release, suitable for a non-beta status. There's no set time frame for this; however, even after the eventual release, there's no plans on stopping development for Wayward. We have been developing Wayward for years now and will continue to do so.”

How is the full version planned to differ from the Early Access version?

“The game will not differ in large ways from the last Early Access version to the full release version. You will continue to see improvements in every aspect of the game through our iterative design and development process during Early Access, all the way up until we feel like it is ready to ship as a fully, finalized gaming experience.

We are transparent about our goals, ideas and planned changes. We will routinely post updates to discuss with the community.”

What is the current state of the Early Access version?

“Wayward is a content-rich experience, even in its early state. It's a fully playable game filled with many hours of gameplay. As a disclaimer, we would generally state that Wayward is Early Access and is a beta product. You may experience bugs, unpolished system/mechanics and unbalanced gameplay. Early Access will allow Wayward to refine and fix these issues as we become aware of them.”

Will the game be priced differently during and after Early Access?

“At this point, we are unsure if the non-Early Access release will increase in price, but we are not ruling it out. As we provide a better game, more content, and more features, a price change may be warranted. The price increase, if in fact it does happen, will most likely be a small increase to signify a jump from our beta game to a near-finalized product, and as a reward to all the early customers.”

How are you planning on involving the Community in your development process?

“Ever since the early alpha versions of Wayward, the community and player feedback has shaped Wayward into the game it is today. This will not change at all going forward on Steam with the project.”
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Recent updates View all (39)

April 22

Wayward Newsletter #5



Wayward Birthday

Today marks the 2nd year of Wayward being available on Steam. We've been calling April 22nd the "Wayward Birthday" for this reason, and because of this fact, we are doing a 20% discount on Wayward today on Steam along with an extension to our "Content Contest". More details down below!

As always, thanks for coming along for the ride with us as we continue our wayward journey.

Beta 2.6 Plans

We have heard you loud and clear! After multiplayer, the biggest wish for most players has historically been “NPCs”. With beta 2.6, we are making that wish a reality, starting with NPCs (non-player characters) that you can barter and trade with. If you are particularly malevolent, you can also choose to battle and fight them for their goods. As always, we’ll expand on this system going forward to add new gameplay options for them in the future.

To go along with the trading, we also expanded our legendary system, opening up the ability for any item to be legendary with unique new properties, including reduced item weight, bonus stats, extra damage/defense, increased worth, and more!

Another long-requested feature is the ability to use adjacent containers (chests) for crafting. This is something we are working on for beta 2.6 as well!

Of course, I can’t spoil and talk about everything we’ve added and changed so far, but we’re already well over 100 improvements, bug fixes, additions, and balance changes for beta 2.6. Stay tuned for more reveals.

Beta 2.6 Media Previews

NPC Party



Attack of the Tumbleweeds!



NPC Trading



Wikipedia Entry

We are currently looking for some help on developing a Wikipedia entry for Wayward. This will help indexing/categorization of YouTube videos created on Wayward among other things. If anybody is a Wikipedia editor, please get in touch - we can help you with any information you need. Wayward should be notable enough at this point (it has been featured in PC Gamer (both online/print), Rock Paper Shotgun, etc.); however, we can't do it ourselves as this would be against Wikipedia’s rules as “self-promotion” even though we aren't using it for promotion.

Content Contest



We are currently running a “content” contest. One where you can submit any type of media or content surrounding Wayward for a chance at winning some Steam cash and Wayward keys! You can find more information on this contest here: http://www.unlok.ca/wayward/content-contest/

This is running until April 28th!

Featured Mods

Walk There by Amax

Amax does it again! “Walk There” adds in the ability to automatically walk to a selected tile using your mouse. It’s so good, we’ll probably end up adding this to the game at some point! Sorry/not sorry Amax!

https://steamcommunity.com/sharedfiles/filedetails/?id=1139795420

Close Da Door! By HenryFBP

HenryFBP clearly had too many close encounters with a giant spider following him into his house. “Close Da Door” adds in automatic closing of a door behind you.

https://steamcommunity.com/sharedfiles/filedetails/?id=1261970224

Capacious Extremis by Caleon

Hoarders rejoice! Caleon extends the storage capacity of all types of chests.

https://steamcommunity.com/sharedfiles/filedetails/?id=1240426631

Beta 2.5 Postmortem

Beta 2.5 was a milestone release for the Wayward project. It included one of those things I mentioned numerous times probably wouldn't ever be a thing. Well, never say never!

Multiplayer was a big deal and many had tons of fun with it and continue to do so. It was fun enough for me to actually play the game again (instead of just develop and test for). There's still tons of work to do on it and it will continue to improve like Wayward as a whole.

A special shout-out to Gary "Spacetech" Wilber, our lead programmer for making this dream come true!

As always, feel free to share your thoughts, concerns, and suggestions!

Have fun!

Vaughn "Drathy" Royko
3 comments Read more

February 19

Beta 2.5.7 Released

It's the major update that just keeps on giving! We are releasing yet another minor patch for 2.5.x to address some issues and tweak a few areas of the game. This release will fix up the container opening issue that multiple players have reported and hopefully correct some hardware compatibility issues.

We are still on the hunt for an options menu freeze as reported here and here. Please report your findings! We are still also tracking some issues with hardware compatibility. Even with an update to Electron, there seems to be still some with the dreaded "Lost GL Context" issue. We again will have to wait for updates upstream to correct this issue. There's still hope as mentioned previous through the browser solution if you are okay with that. More information on that available here: http://steamcommunity.com/app/379210/discussions/0/27623709432022338

Improvements
  • Length of rest/sleep is now negatively impacted when resting/sleeping on snow, shallow water, cooling lava, and swamp tiles.
  • Disabled some creatures from being able to "stumble" where it would not make sense. (Thanks Amax!)
  • You can no longer attempt to rest/sleep on lava or cave entrances.
  • Unknown items (items that were added from mods that are no longer loaded) will now have proper grammar usage of the "an" article.
Bug Fixes
  • Fixed an oversight that did not allow water levels to change when gathering from sea water tiles.
  • Removed auto container closing due to a item performance issue that results in lag, preventing container opening. (Thanks cff29546!)
  • Fixed an issue where no body of water was too big/deep to stop reduction of water levels when gathering water (should have been set at >= 50 connected tiles with bonuses for depth).
  • Fixed an issue where two hints happening one after another would pause the game indefinitely within real-time mode (until restart).
  • Fixed an oversight that resulted in binds being stuck when closing the Steam overlay while in-game. (Thanks STRIKER AWAKENING!)
  • Fixed a bug where the "Join Our Community" heading was grayed out within the about/news menu.
  • Fixed some sentence case/grammar issues.
Balance
  • Increased the default tick time/rate when playing multiplayer so creatures are a bit slower to attack/move. This can be changed at any time in the multiplayer menu.
  • Apple trees will now spawn with a variety of growth stages instead of only ripening on world generation.
  • Increased de-spawning rate slightly.
  • Harvesting or gathering from plants that cause status effects will now trigger those effects (poison ivy).
  • Increased chance of slime splitting slightly.
Modding
  • Added a GetAmbientColor hook.
  • Added a GetPlayerFieldOfViewRadius hook.
  • Added a GetTileLightLevel hook.
Technical
  • Updated Wayward to TypeScript 2.7.
  • Updated Wayward to Electron 1.8.2, improving performance and compatibility.
Mods

Troposphere
  • Improved naming/grammar of all items/doodads/tiles/actions.
  • Fixed an issue where rainbows or snowflakes did not spawn or drop and could not be used properly.
Debug Tools
  • Added a toggle lighting button.
Argus
  • Improved naming/grammar of items and actions.
7 comments Read more
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Reviews

“All crafting and survival buffs, just cross out the rest of your weekend now.”
Jay is games

“Wayward, a graphical roguelike with echoes of Ultima Online, Dwarf Fortress and Minecraft. Which means: Survival! Crafting! Treasure! An ace chiptune soundtrack! And lots of other things worthy of !s”
PC Gamer

“It's already very impressive though, with plenty to see and do.”
Rock Paper Shotgun

About This Game

Wayward is a challenging turn-based, top-down, wilderness survival roguelike.

In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.

Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. You are free to come a long for the ride as we try to make this game a truly unique experience through our iteration and through your feedback.

Wayward's key features:


  • 5 distinct environment types to explore – all generated procedurally.
  • Over 350 items to craft, discover and interact with.
  • More than 30 nasty creatures and animals to combat and harvest.
  • Sandbox game mechanics mixed with roguelike gameplay and heavy inventory management.
  • Deep, multi-faceted skill system with over 25 skills.
  • Open-ended and open-world gameplay.
  • Online multiplayer with optional PVP mode.
  • Optional permadeath (hardcore), or respawning (casual) modes.
  • 15+ hours of content and gameplay before reaching the “end-game”.
  • Day and night system.
  • Modding and Steam Workshop support.
  • Play in turn-based (default) or real-time modes.
  • Character customization.
  • Dynamic reputation and difficulty system.
  • Ability to rollback to the last 25 versions or play the latest development build of the game before public release via Steam.
  • Iterative game design and community feedback driven.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7, Windows 8, Windows 10
    • Processor: 2.2 GHz dual core or better
    • Memory: 2 GB RAM
    • Graphics: GPU with WebGL support, 512MB of video memory, and at least 128 GFLOPS.
    • Storage: 350 MB available space
    • Additional Notes: View hardware compatibility issue list: http://www.waywardgame.com/compatibility
    Recommended:
    • OS: Windows 10
    • Memory: 4 GB RAM
    • Graphics: GPU with WebGL support, 1GB of video memory, and at least 512 GFLOPS.
    • Additional Notes: View hardware compatibility issue list: http://www.waywardgame.com/compatibility
    Minimum:
    • OS: Mac OS X 10.9+
    • Processor: 2.2 GHz dual core or better
    • Memory: 2 GB RAM
    • Graphics: GPU with WebGL support, 512MB of video memory, and at least 128 GFLOPS.
    • Storage: 450 MB available space
    • Additional Notes: Mac OS X does not support the Steam Overlay. View hardware compatibility issue list: http://www.waywardgame.com/compatibility
    Recommended:
    Minimum:
    • OS: Ubuntu 12.04+, Fedora 21, Debian 8
    • Processor: 2.2 GHz dual core or better
    • Memory: 2 GB RAM
    • Graphics: GPU with WebGL support, 512MB of video memory, and at least 128 GFLOPS.
    • Storage: 450 MB available space
    • Additional Notes: Linux does not support the Steam Overlay. View hardware compatibility issue list: http://www.waywardgame.com/compatibility
    Recommended:
    • OS: Ubuntu 12.04+
    • Memory: 4 GB RAM
    • Graphics: GPU with WebGL support, 1GB of video memory, and at least 512 GFLOPS.
    • Additional Notes: View hardware compatibility issue list: http://www.waywardgame.com/compatibility
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