You awake to discover yourself no longer in the company of good men or a fine seafaring vessel. Treasure... you remember something about treasure. Wayward is a challenging turn-based, top-down, wilderness survival roguelike. Explore, build, and most importantly survive in these unforgiving lands.
Recent Reviews:
Mixed (16) - 56% of the 16 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (375) - 81% of the 375 user reviews for this game are positive.
Release Date:
Apr 22, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Wayward is still a beta product. During this phase, many things still need to be improved, expanded upon and tweaked. There's tons of content and ideas yet left to explore. Early Access for Wayward means giving the players an early look into Wayward and providing a vessel for those players to help us shape the future of Wayward.”

Approximately how long will this game be in Early Access?

“Wayward will be in beta, or "Early Access" indefinitely, until, we as the developers, and you as the players feel like this is a polished, fully featured release, suitable for a non-beta status. There's no set time frame for this; however, even after the eventual release, there's no plans on stopping development for Wayward. We have been developing Wayward for years now and will continue to do so.”

How is the full version planned to differ from the Early Access version?

“The game will not differ in large ways from the last Early Access version to the full release version. You will continue to see improvements in every aspect of the game through our iterative design and development process during Early Access, all the way up until we feel like it is ready to ship as a fully, finalized gaming experience.

We are transparent about our goals, ideas and planned changes. We will routinely post updates to discuss with the community.”

What is the current state of the Early Access version?

“Wayward is a content-rich experience, even in its early state. It's a fully playable game filled with many hours of gameplay. As a disclaimer, we would generally state that Wayward is Early Access and is a beta product. You may experience bugs, unpolished system/mechanics and unbalanced gameplay. Early Access will allow Wayward to refine and fix these issues as we become aware of them.”

Will the game be priced differently during and after Early Access?

“At this point, we are unsure if the non-Early Access release will increase in price, but we are not ruling it out. As we provide a better game, more content, and more features, a price change may be warranted. The price increase, if in fact it does happen, will most likely be a small increase to signify a jump from our beta game to a near-finalized product, and as a reward to all the early customers.”

How are you planning on involving the Community in your development process?

“Ever since the early alpha versions of Wayward, the community and player feedback has shaped Wayward into the game it is today. This will not change at all going forward on Steam with the project.”
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Recent updates View all (42)

July 3

Beta 2.6.2 Released

A new batch of fixes is ready for you all!

We are currently looking into some performance issues related to some integrated GPUs. If you are having performance issues and have a discrete graphics card, make sure the game is actually using it (there has been some reports of some cards/drivers defaulting to integrated). As for the performance issues - we will continue to look into them, which now appear to be caused upstream (which we are waiting on an update for).

Two fixes we are shipping with this release are "possible" fixes. One is regarding the issue where containers dialogs would not show when opened and the other was keyboard movement getting "stuck" until a mouse click was made on the game screen. Please let us know if you are still getting these after beta 2.6.2.

We appreciate your patience while we address the remaining issues with the beta 2.6 release.

Bug Fixes
  • Possibly fixed a bug where sometimes keyboard movement and controls would become "stuck" until a mouse click was made on the screen.
  • Possibly fixed containers showing behind the game screen rarely (making it so it appeared as nothing happened when you tried to open containers).
  • Fixed an oversight where you could only rest on the ground with a bedroll placed under you. (Thanks CMDR Kargen Dracos [INR]!)
  • Fixed sleeping on a bedroll you are facing not checking for fire adjacent to facing tile (but rather the tile you started on). (Thanks Theodis!)
  • Fixed an issue where multiple tooltips would appear if the information updated while your mouse was still hovered over it. (Thanks sechsauge!)
  • Fixed the possibility of players timing out while the server is saving. (Thanks Valdig!)
  • Fixed a multiplayer desync caused by healing tamed creatures. (Thanks MrAmazing!)
  • Fixed a rare chance that players were unable to join a multiplayer game that they previously disconnected from.
  • Fixed a bug that made you bleed inappropriately when starving to death, drowning, taking poison damage, and many other things.
  • Fixed the filter not working in container dialogs. (Thanks Banaman!)
  • Fixed items getting held in cursor after dying while dragging an item.
  • Fixed crafting tooltips reporting incorrect item amounts based adjacent containers/items. (Thanks Arnkh!)
  • Fixed resting/sleeping screens closing when players join in multiplayer.
  • Fixed treasure maps not having the tops of trees in the "drawing".
  • Fixed sugar canes not producing resources to gather when budding and fixed some wording on their description. (Thanks Fangthane!)
  • Fixed death in multiplayer games not triggering ghost vision or closing certain dialogs when in hardcore difficulty.
  • Fixed the middle mouse button failing to move to tile in many situations.
  • Fixed message sources (filter editing) not being translated for the Starter Quest.
  • Fixed some notes missing spaces by italicized words.
  • Fixed some wording issues within the Starter Quest completion messages. (Thanks CMDR Kargen Dracos [INR]!)
  • Move to tile will now stop when taking damage from stamina/encumbrance.
  • Slightly increased the weight of coconuts (as sometimes dismantling them would produce items with unrealistic weights).
  • Added PreSaveGame and PostSaveGame hooks
  • Added a ShouldStopWalkToTileMovement hook.
  • Fixed an issue where TARS would attempt to place items continuously within the same container.
  • Fixed message sources (filter editing) not being translated.
  • Fixed TARS randomly attempting to go into the water and end up killing itself tragically.
  • Fixed an issue where TARS would keep trying to rest while at -1 stats, leading to eventual death.
  • Added a backgroundThrottling option for reducing resources when Wayward is minimized/not in focus. This is only intended for use in single player games.
4 comments Read more

June 30

Beta 2.6.1 Released

Hey all, we are just delivering a small patch tonight to address some of the beta 2.6 launch issues as well as a few improvements thrown in. We fixed up some major performance issues as well as corrected some pretty big multiplayer bugs.

Thank you all for testing and delivering feedback while we correct the problems. There's still some work to do, so stay tuned for some more minor patches!

Bug Fixes
  • Fixed some performance issues on lower end machines as well as many macOS machines (you wouldn't believe what the cause was).
  • Fixed walk to tile not moving correctly in cases of high latency in multiplayer games. (Thanks Amax!)
  • Fixed auto harvest still working when both hands are disabled. (Thanks Adrien S. Enzo!)
  • Fixed an issue where multiplayer games could increase too large in size due to saved messages, causing players to no longer to be able to connect afterwards.
  • Fixed dedicated servers not starting properly when single quotes were present in the name. (Thanks Theodis!)
  • Fixed the player count command counting the server in dedicated servers. (Thanks Theodis!)
  • Fixed an error that happened when trying to feed/tame previously tamed creatures (from an upgraded save). (Thanks Cort Gdard!)
  • Fixed absent players on upgraded server saves receiving 0 in all stats. (Thanks Theodis!)
  • Added viewing/sending message support to the dedicated server menu.
  • Merchants will now face you when trading with them.
  • Increased the volume of creature movement/taming sound effects.
  • Increased the chance for sharks to despawn when out of view and range from them.
  • Feathers are now considered tinder and can be used to stoke fires.
  • Decreased the odds of chickens and harpies dropping feathers.
  • TARS will now use move to tile path previews for movement display (instead of particle effects).
8 comments Read more
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“All crafting and survival buffs, just cross out the rest of your weekend now.”
Jay is games

“Wayward, a graphical roguelike with echoes of Ultima Online, Dwarf Fortress and Minecraft. Which means: Survival! Crafting! Treasure! An ace chiptune soundtrack! And lots of other things worthy of !s”
PC Gamer

“It's already very impressive though, with plenty to see and do.”
Rock Paper Shotgun

About This Game

Wayward is a challenging turn-based, top-down, wilderness survival roguelike.

In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.

Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. You are free to come a long for the ride as we try to make this game a truly unique experience through our iteration and through your feedback.

Wayward's key features:

  • 5 distinct environment types to explore – all generated procedurally.
  • Over 400 items to craft, discover and interact with.
  • More than 30 nasty creatures and animals to combat and harvest.
  • Sandbox game mechanics mixed with roguelike gameplay and heavy inventory management.
  • Deep, multi-faceted skill system with over 25 skills.
  • Open-ended and open-world gameplay.
  • Online multiplayer with optional PVP mode.
  • Optional permadeath (hardcore), or respawning (casual) modes.
  • 15+ hours of content and gameplay before reaching the “end-game”.
  • Day and night system.
  • Modding and Steam Workshop support.
  • Play in turn-based (default) or real-time modes.
  • Character customization.
  • Dynamic reputation and difficulty system.
  • Ability to rollback to the last 25 versions or play the latest development build of the game before public release via Steam.
  • Iterative game design and community feedback driven.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7, Windows 8, Windows 10
    • Processor: 2.2 GHz dual core or better
    • Memory: 2 GB RAM
    • Graphics: GPU with WebGL support, 512MB of video memory, and at least 128 GFLOPS.
    • Storage: 350 MB available space
    • Additional Notes: View hardware compatibility issue list:
    • OS: Windows 10
    • Memory: 4 GB RAM
    • Graphics: GPU with WebGL support, 1GB of video memory, and at least 512 GFLOPS.
    • OS: Mac OS X 10.9+
    • Processor: 2.2 GHz dual core or better
    • Memory: 2 GB RAM
    • Graphics: GPU with WebGL support, 512MB of video memory, and at least 128 GFLOPS.
    • Storage: 450 MB available space
    • Additional Notes: Mac OS X does not support the Steam Overlay. View hardware compatibility issue list:
    • Memory: 4 GB RAM
    • Graphics: GPU with WebGL support, 1GB of video memory, and at least 512 GFLOPS.
    • OS: Ubuntu 12.04+, Fedora 21, Debian 8
    • Processor: 2.2 GHz dual core or better
    • Memory: 2 GB RAM
    • Graphics: GPU with WebGL support, 512MB of video memory, and at least 128 GFLOPS.
    • Storage: 450 MB available space
    • Additional Notes: Linux does not support the Steam Overlay. View hardware compatibility issue list:
    • OS: Ubuntu 12.04+
    • Memory: 4 GB RAM
    • Graphics: GPU with WebGL support, 1GB of video memory, and at least 512 GFLOPS.
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