HIROTONFA’s American Revolution Smuggler
Date a state! Buy low, sell high, dodge the Royal Navy and Patriot Privateers, and romance colonial state-chans in a chaotic American Revolution merchant sim. Mercantilism ho!

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“American Revolution Smuggler is not finished in terms of story and gameplay content. The campaign already runs from start (Spring) to end (Winter): you can trade, smuggle, box dockworkers for courage, get rugpulled by the Dutch tulip market, and romance your way to the credits today. But the heart of this game is the cast of dateable colonial state-chans, and only six of at least ten planned routes exist at the first stage of Early Access. Early Access means the next year of development happens in the open. Players help decide on which state-chan gets her route next. I'd rather build the second half with the community than guess alone which colony deserves love.”

Approximately how long will this game be in Early Access?

“About a year of active development. The milestone for leaving Early Access is at least ten romance routes. I won't promise a date I can't keep.”

How is the full version planned to differ from the Early Access version?

“Nearly double the romance content, and more trouble between ports. Six routes today; at least ten planned for 1.0, arriving in major updates with character popularity picking who's next. Also planned: more random events, another rival merchant captain for the trade-minded, and an explorable dungeon for the combat-minded. Ideas are cooking beyond that (deeper crew antics, a jail you can box your way through or bribe your way out of), but those are ideas, not promises. The roadmap on this page shows the planned order.”

What is the current state of the Early Access version?

“About half of the planned content is in. The campaign is fully playable from Spring to Winter, and everything in the About This Game section is in and working: the 13+ ports, the war economy that closes harbors and spikes prices, dice-based combat, factions, mini-games, plus six completable romance routes (Loyalist-chan, Patriot-chan, Louisiana-chan, and three others). Raising your social stats from "fleabitten sailor" to "dashing seafaring gentleman" is very much required. Not in yet: the other half of the roster and everything listed above. Expect rough edges and shifting balance while the game grows. There's a free demo on this page. Inspect the cargo before you buy.”

Will the game be priced differently during and after Early Access?

“I plan to raise the price when the game leaves Early Access, since it should hold substantially more content by then. Buying during Early Access means buying low. It's a merchant game. You see where this is going.”

How are you planning on involving the Community in your development process?

“This game is unfinished enough that players can genuinely bend its direction. The roster is a ballot: character popularity, measured through polls and arguments on the Steam Community Hub and my socials, is a major factor in which state-chan gets each new route, starting with the very next one. Feedback on the economy, events, and combat lands while those systems are still soft enough to reshape. I post development updates regularly and read everything; the Steam forums, the 9th Exodus Discord, and our socials are the fastest routes to me. Campaign for your favorite colony. No taxation without representation. Rule the waves. Your vote counts here. ”
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Download HIROTONFA’s American Revolution Smuggler Demo

This game is not yet available on Steam

Planned Release Date: September 2026

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About This Game

In 18th century America, the fires of revolution have erupted. Brother has taken up arms against brother in clouds of gunpowder and skulduggery. But in chaos and bloodshed, a crafty merchant could make his fortune – and perhaps, even fall in love.

You are Mr. Law: the proud new owner of a slightly used ship. Your plan is simple. Sail from Quebec to Spanish Louisiana. Buy low. Sell high. Don't sell your soul to a demon.

It doesn’t all go according to plan.

Manage a merchant ship and run cargo across 13+ ports in a volatile wartime economy. Prices shift with the conflict: blockades limit supply, battles spike demand, the Dutch crash the tulip market, and your own trading can tank prices if you get too greedy.

Manage crew wages and morale. Upgrade your cargo hold. Pay increasingly ridiculous taxes. Pray the debt collector doesn't find you when you’re in the red.

If you liked Recettear, Sid Meier's Pirates, or FTL, you already know what this feels like. If you liked all three simultaneously, seek help. Then play this.

Every colony and state is a girl. Every state-chan runs a shop.

Connecticut is a bookworm. New Jersey has a “temper”. Florida wrestles gators. New Hampshire is a ninja? Build your social stats from "fleabitten sailor" to "dashing seafaring gentleman," and take your favorite state-chan on dates. Available romance options are added throughout development and are planned as part of the Early Access roadmap.

Each romance has unique dialogue and relationship events. Some of the dialog choices even make them happy.

Patriot, Loyalist, or trimmer – pick a side or play both until you reap what you sow. Your alignment changes which ports welcome you, which ships hunt you, and which state-chans will talk to you. The war moves without you. Towns get sacked. Prices spike. End up on top.

At sea, dice-based ship combat inspired by 100% OJ. Roll to attack, defend, dodge. Encounter Royal Navy patrols, privateers, sea monsters, and the occasional Flying Dutchman. Like everything in turbulent times, a lot of your survival is based on how you handle bad luck.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS *: Microsoft Windows 8.1, 10, or 11 (64-bit)
    • Processor: Intel Core i3-4340 or better processor
    • Memory: 8 GB RAM
    • Graphics: Compatible OpenGL / VRAM 1GB or better
    • Storage: 1 GB available space
    • Additional Notes: Your system should also be able to run NWJS v0.88.0
    Recommended:
    • Requires a 64-bit processor and operating system
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
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