Reborn Demon Lord - reclaim and take revenge! A turn-based roguelite game with grid-based combat, controlled with four directions. You move, then enemies move - collision means attack. Plan ahead step by step, OR, play fast with dodges and parries, your choice! Every boss features a unique mechanism

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O tym demie

💀 Is This Game for You?

  • If you enjoy tight, satisfying combat and smart decision-making, but don’t want high execution or twitch reflexes getting in the way

  • If you like roguelike/roguelite progression, and care more about positioning and planning than raw speed

  • If you have a soft spot for Demon Lord fantasies , and are ready to pledge your loyalty 😈

🎮 About the Game

Reborn Demon Lord - reclaim and take revenge!

You're a revived Demon Lord who was decapitated, with only your head left. Set out to reclaim your lost territory and take revenge. Fight your way through the world, make tough calls (and get a little lucky), reunite with old allies, take down the usurping Dragon Queen Heyla, and uncover who sealed you away in the first place. 🤔

Demon Lord: Just a Block!is a turn-based roguelite game with grid-based movement and combat, featuring clean, easy-to-read 2D cartoon visuals that blend smart decision-making with tight, satisfying combat.

Simple to play don’t rely on twitch reflexes, only need to controlled with four directions. You move, then enemies move—collision means attack. Play it your way: plan ahead step by step and win with smart decisions, OR play fast with dodges and parries for high-risk, high-reward moments. No twitch reflexes required - still plenty of room to play stylishly.

And here’s the big hook: Every boss fight follows a completely different mechanics, inspired by games like Snake, Tetris, and Minesweeper, delivering fresh, unexpected encounters. On top of that, a highly flexible build system lets you mix and match 16 weapons, 12 ability archetypes, and 300 abilities, creating wildly different approaches every run. No two adventures play the same.

✨ Core Features

🤔Turn-Based Strategy with an Action Feel⚔️

  • Simple controls with no reliance on twitch reflexes - play entirely through movement using the four directional keys.

  • Positioning is everything - collision means attack, with clear and predictable outcomes.

  • You move, enemies respond - plenty of time to think. The pace is entirely in your hands.

  • Play at your own pace - both casual and dedicated players can find their rhythm

    • Slow down and think it through, planning each step ahead for a clean, steady clear

    • Or push forward aggressively, using dodges and parries for high-risk, high-reward plays

🧠 Highly Flexible Build System

  • 16 weapons, 12 archetypes, and 300 abilities create entirely different combat approaches, making every run a fresh Build to solve.

    • Each weapon has unique mechanics (teleports, combos, charge attacks, ranged attacks, and more), yet everything is still played through movement on the four directional keys.

    • Abilities are randomly drawn from different archetypes (Bombs, Lightning, Bats, Summoning), ensuring no two adventures play the same.

🧱 Freely Explorable Block World

  • The world is built entirely with blocks - environments, enemies, NPCs, chests, and more can almost all be interacted with or destroyed!

  • Levels are procedurally generated, filled with hidden rooms and random events - every exploration has a chance to surprise you!

    • A harmless-looking tree block might drop a bomb… or an apple. Who knows?

    • And sometimes, even the castle you wake up in each run has secrets of its own… shh 🤫

👾 Inventive Boss Fights with Unique Mechanics

  • Each boss features its own unique mechanics.

    • Drawing inspiration from games like Snake, Tetris, and Minesweeper.

    • There's no stat stacking here - victory comes from observing patterns, understanding the rules, and breaking the mechanics.

🎨 Cute, Easy-on-the-Eyes Cartoon Visuals

  • Soft, balanced color palettes designed for long play sessions without visual fatigue

  • Clear silhouettes make attack ranges, positioning space, and danger cues easy to read at a glance, allowing for more intuitive tactical decisions.

✨ Demo Content

The demo is now available, offering a fully replayable core experience with around 2 hours of gameplay. It gives you a quick yet solid taste of the game’s combat flow, build depth, and creative boss design loop.

🎮 Playable Content

  • The first 2 full chapters, featuring exploration, combat, builds, and boss fights

  • 15 enemy types, designed to challenge your positioning and tactical decisions

  • 6 distinct boss fights, each with its own unique mechanics and rule sets

⚔️ Weapons & Builds

The demo features 5 wildly different weapons:

  • Eyeball Blaster

  • Skull Gauntlets

  • Lightning Chidori

  • Hero's Greatsword

  • Godslayer Repeater

Paired with 4 core ability archetypes:

  • Bombs / Lightning / Bats / Summoning

  • With a total of 100 abilities, each run lets you experiment with different playstyles and builds, offering a strong preview of the game’s highly flexible build system and replayability.

🌱 Meta Progression

  • A clean, easy-to-understand meta progression system

  • Provides steady long-term progression without disrupting the strategy of individual runs

🔮 Full Game Content Preview

The full release will significantly expand on the demo, bringing a much larger scope of content:

  • 6 full chapters

  • Around 40 enemy types

  • 20 creative boss fights

  • 16 weapons

  • 12 ability archetypes

  • 300 abilities

  • Multiple endings to explore

With more mechanics, deeper builds, and increasingly richer rule combinations, the Demon Lord’s full journey of revenge and restoration will all come together. Every choice matters, with different endings offering roughly 3-20 hours of gameplay, depending on the path you take. Stay tuned!

🧑🎨 About the Developer

  • Yuwave is an solo indie game developer.

    • Loves playing all kinds of games, and loves turning strange ideas into games even more.

  • One developer. One computer. One game. One year.

    • Art, code, design, and everything you see here were all made by Yuwave. 🐟

😊 Final Words

In the name of the Demon Lord,

You - yeah, you! Why haven't you wishlisted it yet? 😈

Wymagania systemowe

    Konfiguracja minimalna:
    • System operacyjny *: Windows 7 SP1+
    • Procesor: Dual Core CPU
    • Pamięć: 2 GB RAM
    • Karta graficzna: Integrated graphics (OpenGL 3.2 compatible)
    • Miejsce na dysku: 500 MB dostępnej przestrzeni
    • Karta dźwiękowa: Any
    • Obsługa VR: None
    • Dodatkowe uwagi: This game is very lightweight and can run on almost any PC.
* Począwszy od 1 stycznia 2024, klient Steam będzie obsługiwał wyłącznie system Windows 10 i jego nowsze wersje.

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