Experience fierce open world survival gameplay as you attempt to stay alive on an unforgiving island inhabited by dinosaurs! Hunt. Grow. Survive.
Recent Reviews:
Mostly Positive (439) - 75% of the 439 user reviews in the last 30 days are positive.
All Reviews:
Mixed (9,234) - 68% of the 9,234 user reviews for this game are positive.
Release Date:
Dec 1, 2015

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Firstly, thank you for looking at our game. We aspire to create an engaging experience that is approachable by many, but feel the need to caution potential users that The Isle is still under heavy development. There's a joke in here about a dream being created with minimal staff and too much reliance on automation, but we'll spare you. The Isle's intent is to avoid being 'just another survival sandbox game' or 'just another dinosaur game.'

We want to be THE dinosaur game.

With the help of our players we believe we can create the basis for everyone's dream of what a dinosaur game is or could be; our long term goal is to allow you to tailor your own experiences with rich modding tools.”

Approximately how long will this game be in Early Access?

“The game will leave Early Access once the core experience has been polished to our high standards. Developing games is not an exact science, so we cannot say for sure how long this will take, but hope you will join us on the journey getting there.”

How is the full version planned to differ from the Early Access version?

“There are many features planned to be added in the coming months, some of which are already in development. These range from additional playable factions such as humans, to more in-depth combat and survival mechanics, as well as player customization and mod support.

The base experience will grow and change dramatically over time, and more importantly, game difficulty will gradually become more brutal as chances of long-term survival on the island become less likely. We, the developers, are actively designing The Isle and its creatures to counteract known player tactics of survival. This is one of many reasons we will continue to monitor player feedback as we refine the experience for its 1.0 release version.

Additionally, The Isle will also have a post-release content structure after Early Access has been polished, to continue supporting and expanding the game to the best of our ability.”

What is the current state of the Early Access version?

“All necessary features such as options, settings, and graphics are present. Dedicated servers, Steam integration and basic persistence are present. The minimal requirements of a dinosaur survival simulation are in place. Players can take on the role of numerous dinosaurs where they must fulfill the basic needs of eating and drinking, with the ability to stalk and hunt other players and AI. Character customization has also been introduced and will be expanded on in future updates.”

Will the game be priced differently during and after Early Access?

“Pricing may be subject to change after reaching certain major milestones in development, such as the addition of new playable factions.”

How are you planning on involving the Community in your development process?

“Community feedback will be vital in establishing the future direction we take the game in. Your involvement is imperative as we develop additional features on top of current content. These include, but are not limited to, dinosaur additions, future environmental biomes, weapons, skins, and community inspired creations.”
Read more

Buy The Isle


Recent updates View all (438)

March 15


  • Added the ability of Utah Juveniles to invade burrows
  • Increased movement speed for Giga hatchling
  • Increased buoyancy of juvenile & hatchling Utahraptor
  • Increased adult Dilophosaurus trot and run turn rates
  • Increased camera distance range for adult and juvenile Dilo
  • Increased bite forces of juveniles across the board to be more consistent with their recent weight changes
  • Increased adult T.Rex trotting turn rate
  • Juvenile / subadult T.Rex and Giga now starve faster to make reaching adulthood more challenging
  • Reverted adult Dilo bleed damage back to being 50 instead of 42
  • Updated how the Character menu grabs the weight stat, instead of showing maximum weight for the active growth stage, it should now display your current weight
  • Updated burrow interior mesh
  • Updated animation blend for Galli running kick so it's more noticeable
  • Reduced stamina drain for hatchling Dryo and Galli
  • Reduced firing delay on Triceratops stomp to better fit the animation
  • Added running kick attack for juvenile Gallimimus, buffed juvenile Galli kick radius and damage
  • Increased bite damage for the following juveniles: Utah, Trike, Diablo, Pachy
  • Decreased weight mass & bite damage for adult and juvenile Dryosaurus
  • Increased turning rotation speed for Pachy and Maiasaura
  • Increased camera distance ranges for juvenile & adult Maiasaura
  • Disabled IK while resting
  • Tweaked time of day readout position on Character screen
  • Reduced size of AI Avaceratops gore pile to make it less enticing to large predators
  • Reduced sprint turning speed for Giganotosaurus, increased its trot turning speed
  • Increased sprint speed of Allosaurus & Diabloceratops
  • Increased kick damage for Parasaurolophus
  • Removed unnecessary delay on special attacks for Para, Trike, Galli, Shant
  • Camarasaurus stomp damage is now higher than its tail whip damage instead of being identical
  • Updated the design of the HUD nest icon

    Bug Fixes
  • Duplicated the fix for missing cursor on MOTD for the character screen
  • Fixed loop points for young Pachycephalosaurus eat/drink animations
  • Fixed hatchling Pachy stiffening up when calling in idle state
  • Fixed hatchling Giganotosaurus not vocalizing except on broadcast command
  • Fixed being able to place nests while entering or exiting burrows
  • Fixed adult Gallimimus being able to slide on primary attack
  • Fixed hatchling Dryosaurus and Gallimimus jumping way too high
  • Fixed an issue where the dawn music cue could randomly loop forever
  • Fixed overlong fire delay on Parasaurolophus kick attack
  • Fixed networking and movement being laggy after being teleported

    Isle V3
  • Fixed numerous holes and stuck spots around the island
  • Fixed being able to walk underwater in a few areas
  • Fixed another misaligned physics volume
  • Fixed a couple of large areas that were not covered by edible foliage spawners
  • Fixed grass and bushes growing underwater in a bunch of areas
  • Fixed a stuck spot at the water treatment area
  • Fixed floating objects in Docks area
  • Fixed landscape tile bounds in a couple of areas
  • Added more waterfall meshes to several spots along the mountain rivers
  • Added more accurate navigation volumes around water sources to prevent AI spawning or running into them and dying
  • Added more water sources around the map's northern and southern edges
  • Added more ways in and out of large ravines
  • Added nav modifiers around the docks to stop AI spawning inside
  • Deepened several large rivers, swamps and nearly all lakes to support bigger swimmers
  • Re-aligned a few physics volumes to better fit their water sources
  • Replaced radio tower's man-made pond with natural water pools
  • Smoothed out gaps between a number of landscape tiles
  • Cleared trees from a few of the taller hilltops to give a better view of the surroundings
  • Updated large docks area, less concrete- more sand.
  • Finished several un-finished cliffs
  • Removed water trickle noise from swamp ambience, was a bit weird hearing that on land.
  • Testing a new methodology for looping ambient sound splines; now repositions a single sound source at closest point to the player
  • Updated ocean surf ambience
  • Reduced depth of a few river splines
  • Regenerated landscape proxy meshes for a lot of map tiles
  • Moved more rivers into the persistent level instead of having them intersecting between tiles
  • Removed collision on hanging electrical wires
  • Reduced volume of randomized bird calls
132 comments Read more

March 1


  • Increased adult Dilo bite damage from 100 to 150
  • Reduced bleed damage for adult Dilo from 50 to 42
  • Reduced bleed damage for juvenile Dilo from 30 to 20
  • Rebalanced weight of Survival juveniles to be more reflective of their actual size, and reduced the jump in weight between growth stages.
  • Reduced volume of AI Avaceratops calls
  • Updated swim animations for Camarasaurus, increased Camara buoyancy
  • Reduced play-rate of Suchomimus crouch animations as a temporary fix until new ones are made
  • Can no longer create or dig a burrow with a broken leg
  • Entering a burrow has a shorter hold timer than before.
  • Reverted sprinting FOV adjustments, caused camera shaking
  • Characters align properly when entering/exiting burrows
  • Dryosaurus hatchlings can now enter burrows

  • Fixed growth not restarting after exiting a burrow
  • Fixed and improved game tip functionality
  • Fixed mouse cursor missing from MOTD
  • Fixed AI Avaceratops not dropping a corpse in adult stage
110 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

The Isle: A World Designed to Kill You

The Isle is intended to be a gritty, open-world survival horror game. Explore vast landscapes of dense forest and open plains, traverse treacherous mountains and wade through dark swamps where horrors lurk. Hidden within are ruins that hold insight as to what came before. Through it all, keep in mind there is only one goal: survive.

There is little in the way of hand holding or ulterior precepts to alter play styles or purpose. It's kill or be killed. In the end, the only one you can trust is yourself. Over the course of development the islands and their inhabitants will radically change, ever-evolving as players themselves learn how to flourish and thrive. Your mistakes will be punished. Expect no survivors.

Massive Prehistoric Multiplayer

Become the beast within. When joining The Isle, you can play as one of dozens of unique creatures, from tiny darting herbivores like Dryosaurus to blood-thirsty giants such as T. Rex or Allosaurus (with many more still to come!) As a dinosaur, you'll be the epitome of majestic, cunning and ferocious. Use your natural abilities and senses to stay off the menu and grow into a stronger, more capable creature.

Engage with a living prehistoric ecosystem as you become either predator or prey on servers featuring up to 100+ players, all of them as hungry and dangerous as you. Form packs/herds, create nests, defend your offspring, hunt, and claim territory. A single mistake can spell your demise.

Survival or Sandbox?

The Isle's core game mode is Survival, a tense and difficult experience where you need to grow fast or die young. Dinosaurs in Survival mode progress through several life stages, starting out small and vulnerable. Use your scent ability, night vision and wits to survive long enough to grow, becoming more powerful and unlock new abilities such as nesting. Because of the time needed to develop a full character life cycle, not every creature is or will be playable in Survival, though more will be added in future updates.

However, sometimes you don't want to struggle to survive, or you don't have the time to go through a dinosaur's whole life story. And that's okay. For players who want a less intense experience, Sandbox mode lets you play an expanded roster of dinosaurs (and soon humans!). You can jump right in as an adult super predator or a peaceful giant, with no major penalties or consequences from dying. We won't judge.

A Global Community Story

The Isle features a narrative told strictly through the environment, achievable only through immense cooperation among players. Are you stranded? Can you just leave? What is AE? How did the dinosaurs get here? What is the distant call that pierces the night?

It will take the entire community to answer these mysteries and unravel the purpose to their being on The Isle, and each discovery will directly affect the future of the game's storyline.

Future Development Goals

We realize that there is a long road ahead, and a lot of work to be done to turn this into the game we want it to be. Throughout development, we will be adding a lot more to The Isle and incorporating user feedback in how we evolve the experience. Some of our planned features include:

  • Playable aquatic and aerial creatures
  • Even more playable dinosaurs with complete life cycles
  • Two new playable factions: modern humans & the indigenous
  • Evolve into advanced "strain" versions of certain dinosaurs
  • Realistic dinosaur AI that uses complex behaviours
  • Additional world biome types such as thick jungles
  • Dynamic aerial drop-in spawn system
  • Global in-game world quest
  • Localization of all in-game menus & text
  • Better accessibility & customization options
  • Steam Achievements, Trading Cards, Emotes
  • Mod support using Steam Workshop

All that and more are on our radar going forward. We started with a plan of just a mere handful of playable carnivores, but based on player demand we expanded our scope, increased that number greatly and introduced herbivorous dinosaurs as well. Listening to our community has been instrumental in guiding our process and helped to correct our mistakes, and we hope that together we can transform The Isle into the ultimate dinosaur game.

--AE Core TX Received--
--End Promotional Protocol--

--SiGnaL InTeRrUpt--

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64-bit or later (64 Bit ONLY)
    • Processor: Quad-core Intel or AMD processor, 3.0 GHz or faster.
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 960 or AMD Radeon R9 280X series card or higher.
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 25 GB available space
    • Additional Notes: This game needs a dedicated graphics card to run. Integrated graphics cards will not work.
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit or later (64 Bit ONLY)
    • Processor: Quad-core Intel or AMD processor, 3.4 GHz or faster.
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1070
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 25 GB available space

What Curators Say

56 Curators have reviewed this product. Click here to see them.

Customer reviews

Review Type

Purchase Type


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph

Display As:
Review Beta NEW!
When enabled, will sort reviews by new Helpfulness score. Read more about it in the blog post.
Show graph
Hide graph
Review Helpfulness Beta Enabled
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...