Yet Another Incremental Game (but this time about coding)
Yet Another Incremental Game (But This Time About Coding) is an idle clicker about... coding (thanks, Captain Obvious). Smash your keyboard, spawn code, and discover the questionable joy of programming. No actual skills required.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access lets players shape the systems I'm still building. The core loop is solid, but several major features are only partially built or not started yet: a deeper machine-building system with its own resource economy, daily community challenges, build sharing and theorycrafting tools, and a seasonal progression layer. I want players to direct what these become while I build them, not reacting to them after the fact. The whole point is that the late-game and community features get designed with the people who actually play, not in isolation.”

Approximately how long will this game be in Early Access?

“Six to twelve months. The duration depends on how the new systems land with players and how much the roadmap grows from their feedback.”

How is the full version planned to differ from the Early Access version?

“The full version will be substantially bigger, not just more polished. Planned additions include:

A major expansion of the machine system: two new advanced components, a dedicated machine currency, and a full upgrade tree
Daily community challenges where every player tackles the same puzzle and compares results
Build sharing and comparison tools so players can exchange and theorycraft setups together
A seasonal layer that periodically refreshes the meta with new constraints and goals
New content and systems driven directly by what the community asks for during Early Access
The direction of several of these systems is intentionally open, because I want player feedback to shape them”

What is the current state of the Early Access version?

“The Early Access version is a complete, stable foundation: the full typing-to-prestige core loop, AI agents, a skill tree, code review, a first version of the machine system, training across eleven languages, and over 150 achievements. It runs on Windows, Mac, Linux, and Steam Deck with Steam Cloud saves. It is very playable today, but it is a foundation that will grow significantly, not a finished game in its final shape.”

Will the game be priced differently during and after Early Access?

“Yes. The Early Access price is lower than the planned full-release price. As major new systems are added during Early Access, the price will increase toward the 1.0 release. Players who buy during Early Access keep the game and receive every update for free, including the full 1.0 version.”

How are you planning on involving the Community in your development process?

“The community drives the roadmap. I run a public roadmap on Steam, read every review, and respond to every message on Discord and the Steam discussions. Several upcoming systems (the daily challenges, the machine expansion, build sharing) are deliberately left open so players can vote on and shape how they work. Features that the community keeps asking for move up the priority list. This is a solo project, so player input has a direct and visible impact on what gets built next.

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Download Yet Another Incremental Game Demo

This game is not yet available on Steam

Planned Release Date: June 2026

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About This Game

Yet Another Incremental Game (But This Time About Coding) is an idle clicker where your keyboard is your greatest weapon. Don't worry, you don't need to know how to code. Just roll your head on the keys and watch characters magically appear as your projects take shape.

There's no "The End" here. There's always more code to generate, more upgrades to unlock, and more progress to chase. And in Early Access, there's always more being built.

Features

  • Mash keys, spawn code — Type anything (or nothing that makes sense) and your code grows.
  • Hire AI assistants — Automated helpers who type for you, so you can lean back.
  • Recruit AI uber agents — Six specialists, each obsessed with one task, that push your production to absurd levels.
  • Climb a skill tree — Dozens of nodes, including infinite-scaling ones, to bend the numbers your way.
  • Take on client projects — Multi-file coding challenges with rising difficulty that reward you with bits.
  • Build a machine — A grid-based factory of components you place, chain, and merge to generate resources on their own.
  • Review code — Pull requests arrive in real time. Approve, reject, or fix them to manage tech debt.
  • Train in eleven languages — Specialize and earn permanent bonuses that stack across your whole save.
  • Prestige for power — Reset your progress for permanent multipliers and push even further next run.
  • Idle progress — Your AI keeps coding even while you're away. Log off, come back rich.
  • Over 150 achievements — Keep chasing efficiency to ridiculous extremes.

Whether you're here for the numbers going up, the absurdity of mashing your keyboard, or the dream of an AI-powered dev empire, this game delivers the core incremental loop fans love. And because it's in Early Access, the machine, the challenges, and the community features keep growing with your feedback.

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • OS: Windows 3.1
    • Processor: It's better to have one yeah.
    • Graphics: Nvidia 7090 TI super max
    • Sound Card: Sound ? I know you will disable it if I put some.
    • VR Support: Have you tried this game in VR ?
    Recommended:
    • OS: MS-DOS
    • Processor: Better Ghz goes brrrr
    • Graphics: Nvidia 7090 TI super max
    • Sound Card: So I wont, for now, but next game will
    • VR Support: You should definitly try this in VR.
    Minimum:
    • OS: Any windows version
    • Processor: Should work on Iphone
    Recommended:
    • OS: Any windows version
    • Processor: Should work on Iphone 2
    Minimum:
    • OS: Take the darkest distrib you find
    • Processor: MSPM0C1104
    • Graphics: No graphics, eyes closed
    Recommended:
    • OS: Kernel coded by yourself
    • Processor: 1 brain cell should be enough
    • Graphics: Eyes opened
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