Yet Another Incremental Game (but this time about coding)
Yet Another Incremental Game (But This Time About Coding) is an idle clicker about... coding (thanks, Captain Obvious). Smash your keyboard, spawn code, and discover the questionable joy of programming. No actual skills required.

Sign in to add this item to your wishlist, follow it, or mark it as ignored

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access lets players shape the systems I'm still building. The core loop is solid, but several major features are only partially built or not started yet: a deeper machine-building system with its own resource economy, daily community challenges, build sharing and theorycrafting tools, and a seasonal progression layer. I want players to direct what these become while I build them, not reacting to them after the fact. The whole point is that the late-game and community features get designed with the people who actually play, not in isolation.”

Approximately how long will this game be in Early Access?

“Six to twelve months. The duration depends on how the new systems land with players and how much the roadmap grows from their feedback.”

How is the full version planned to differ from the Early Access version?

“The full version will be substantially bigger, not just more polished. Planned additions include:

A major expansion of the machine system: two new advanced components, a dedicated machine currency, and a full upgrade tree
Daily community challenges where every player tackles the same puzzle and compares results
Build sharing and comparison tools so players can exchange and theorycraft setups together
A seasonal layer that periodically refreshes the meta with new constraints and goals
New content and systems driven directly by what the community asks for during Early Access
The direction of several of these systems is intentionally open, because I want player feedback to shape them”

What is the current state of the Early Access version?

“The Early Access version is a complete, stable foundation: the full typing-to-prestige core loop, AI agents, a skill tree, code review, a first version of the machine system, training across eleven languages, and over 150 achievements. It runs on Windows, Mac, Linux, and Steam Deck with Steam Cloud saves. It is very playable today, but it is a foundation that will grow significantly, not a finished game in its final shape.”

Will the game be priced differently during and after Early Access?

“Yes. The Early Access price is lower than the planned full-release price. As major new systems are added during Early Access, the price will increase toward the 1.0 release. Players who buy during Early Access keep the game and receive every update for free, including the full 1.0 version.”

How are you planning on involving the Community in your development process?

“The community drives the roadmap. I run a public roadmap on Steam, read every review, and respond to every message on Discord and the Steam discussions. Several upcoming systems (the daily challenges, the machine expansion, build sharing) are deliberately left open so players can vote on and shape how they work. Features that the community keeps asking for move up the priority list. This is a solo project, so player input has a direct and visible impact on what gets built next.

Read more

Download Yet Another Incremental Game Demo

Buy Yet Another Incremental Game

INTRODUCTORY OFFER! Offer ends July 24

-12%
$7.99
$7.03
 
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

Every key you mash writes real code. Every file you ship makes the number go up.

An incremental game about programming: you start hammering a keyboard one character at a time, and end up running an army of AI agents that write the code, fix the bugs, and quietly make you obsolete. Just like real life.

No coding knowledge required. Rolling your face across the keyboard is a valid strategy.

Hire the AI that replaces you

Six specialist agents work around the clock: one generates files, one hunts bugs, one trains the others. Overclock them for double speed — if your bits can pay for it.

Ship client projects

200-file codebases across eleven programming languages, bugs included. Launch a project, point your assistant at it, and watch the files get shipped one after another.

Build a machine that prints bits

Place components on a grid and chain them into production lines. Power supplies, crawlers, RAM, databases — each one feeds the next, and the whole thing keeps humming while you do something else.

Bend the numbers with a skill tree

Dozens of nodes, several with no level cap at all. Pour your skill points into typing power, agent efficiency, or golden files, and rewrite the curve in your favour.

Then throw it all away

Prestige wipes your progress and hands you a permanent multiplier. Then you do it again, faster. This is where the real run begins.

Also in the box

  • Code review — pull requests arrive in real time. Approve, reject, or fix them to keep tech debt under control.

  • Training — specialize in any of eleven languages for permanent bonuses that stack across your whole save.

  • Idle progress — your agents keep coding while the game is closed. Log off, come back rich.

  • 150+ achievements, Steam Cloud saves, and full Steam Deck support.

Why Early Access

The core loop is finished and stable — typing, agents, projects, skill tree, prestige. The machine expansion, daily community challenges, and build sharing are still being built, and they are being built with player feedback. The roadmap is public and I read every review.

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • OS: Windows 3.1
    • Processor: It's better to have one yeah.
    • Graphics: Nvidia 7090 TI super max
    • Sound Card: Sound ? I know you will disable it if I put some.
    • VR Support: Have you tried this game in VR ?
    Recommended:
    • OS: MS-DOS
    • Processor: Better Ghz goes brrrr
    • Graphics: Nvidia 7090 TI super max
    • Sound Card: So I wont, for now, but next game will
    • VR Support: You should definitly try this in VR.
    Minimum:
    • OS: Any windows version
    • Processor: Should work on Iphone
    Recommended:
    • OS: Any windows version
    • Processor: Should work on Iphone 2
    Minimum:
    • OS: Take the darkest distrib you find
    • Processor: MSPM0C1104
    • Graphics: No graphics, eyes closed
    Recommended:
    • OS: Kernel coded by yourself
    • Processor: 1 brain cell should be enough
    • Graphics: Eyes opened

Customer reviews for Yet Another Incremental Game (but this time about coding) About user reviews Your preferences

Overall Reviews:
6 user reviews (6 reviews)






To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.




Filter reviews by the user's playtime when the review was written:



No minimum to No maximum

Show reviews in selected display order





Learn More
Filters
Excluding Off-topic Review Activity
Playtime:
Played Mostly on Steam Deck
Operating System:
CPU:
GPU:
Device Type:
Review Filters