"Interstellar Holy Spirit" is a 1-4 player co-op rogue-lite horror adventure. Explore 20 planets with unique mechanics, survive grinning infected star-creatures. Complete missions together, gather revelations, and uncover the universe's ultimate secret. The truth awaits... are you ready?

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Kommer snart i tidlig tilgang

Utvikleren av dette spillet har planer om å gi det ut som et pågående arbeid, og utvikle det med tilbakemeldinger fra spillere.

Merk: Spill med tidlig tilgang er ikke ferdige og vil muligens endres ytterligere. Hvis du ikke føler for å spille dette spillet slik det er akkurat nå, burde du vente for å se hvordan spillet utvikles videre. Les mer

Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«Invite more players and communities to play in advance, provide feedback, and make the game more satisfying for players»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«4 months»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«The early access version features multiplayer gameplay, levels, distinctive animations, individual characters, individual skills, game background, game controls, and basic art style settings; In the complete version we plan to include a storyline, 4-6 different characters, different skills for each character, cool animations, distinctive art styles, and rich and complete levels.»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«The early access version has completed the basic settings of characteristic multiplayer gameplay, levels, distinctive animations, single characters, single skills, game background, game operations, and art style.»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«We plan to gradually increase prices with the launch of new content and features.»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«We open up our email and self media platforms, establish communities, and invite KOLs, players, and communities to participate in gameplay together, as well as various online and offline gaming activities.»
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Last ned Interstellar Holy Spirit Demo

Dette spillet er ikke tilgjengelig ennå

Planlagt utgivelsesdato: 9. mars 2026

Dette spillet skal etter planen låses opp om ca. 2 uker

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Om spillet

Brick Blindside Boulderton's Story:

"Hey, listen up, crew! I'm Brick Blindside Boulderton. You can call me 'Bulk' or 'Four-Eyes'—just don't use my full name in combat, I can't hear through fogged-up lenses!"

"Here's the deal: We were on a routine deep-space jump when that damn wormhole tossed us into this godforsaken place! With these thick glasses, the world looks like I'm seeing it through jelly—blurry, distorted, and occasionally foggy. But don't underestimate me; my fists are more accurate than my eyesight!"

"This planet... supposedly some ancient civilization's playground, now overrun by things that look like walking seaweed and glowing mushrooms. They're guarding some 'Cosmic Spirit' secret—sounds like sci-fi nonsense, but we're stuck here!"

"Good news: I've got a sick ability! Press Q, and I'll roast enemies with targeted fire—though I can't see flanking attacks while channeling. But hit that right mouse button? Oh man, my ultimate lets everyone feel the 'Brick Special'—complete area annihilation! Teamwork? Sure! Just don't stand in front of me and block my already-limited view!"

Patch Gearhead Patterson's Story:

"Patch Gearhead Patterson here, certified one-eyed pirate engineer! Missing an eye? Please, it helps me focus on what matters—like fixing your gear or dismantling alien junk into spare parts!"

"This planet is an engineer's heaven and hell combined! Ancient machinery, mysterious power systems, and those 'bio-mechanical' things that move and bite. My job? Figure out how they work—or make them stop working!"

"Press E, and I'll repair or sabotage anything with my multi-tool—though I tend to ignore threats when focused. But my ultimate? Oh baby, that's true engineering artistry! Instant multi-repairs or synchronized demolitions!"

"Heads up: This planet shifts like a mad architect's redesigning it in real-time! We need to watch each other's backs—I fix things, you protect mine. Fair trade?"

Doc Cross-Eyes Crumble's Story:

"Oh boy! I'm Doc Cross-Eyes Crumble—yes, a doctor! Though I get a little... uh... lightheaded at the sight of blood, my medical skills are top-notch! As long as my hands don't shake too much!"

"This planet... these creatures... they defy all known biological classification! I should be studying these in a lab, not running from them! We're trapped, needing to complete missions to activate some 'exit portal'—sounds like a video game, but this is real! Oh boy, I need to medicate myself just thinking about it!"

"Press Q for my precision targeted healing—though both me and my patient become vulnerable during treatment. But my ultimate? That's my 'Full-Spectrum Emergency Protocol' from med school! Heals everyone at once!"

"Please, everyone, I need protection! I'm a doctor, not a fighter! Though I might occasionally defend myself with a scalpel... oh no, that's too bloody, I'm gonna faint!"

Hawk Farsight Evergreen's Story:

"Hawk Farsight Evergreen here, eagle-eyed scout! I can spot an ant sneezing a kilometer away, but turning too fast makes me dizzy—the price of hyper-vision, folks!"

"This planet's landscape? Absolutely stunning! I can see energy fluctuations beyond mountains, observe creature behavioral patterns. But up-close stuff? Uh, looks like a blurry watercolor painting to me. The planet changes over time, creatures evolve—I gotta stay sharp!"

"My skill's epic: Press Q to teleport-swap with a targeted enemy! Imagine their faces! Though it requires precise long-range targeting. But my ultimate? That's chaos artistry! Total positional reshuffle for everyone!"

"Controls? AWSD to move, mouse to look, E to interact, F for flashlight, right-click to zoom. We gotta work together—I scout, you fight. That's teamwork!"

Opplysning om AI-generert innhold

Utviklerne beskriver hvordan spillet bruker AI-generert innhold slik:

Using AI technology in the game development process, there is no real-time AI performance in the game

Systemkrav

Windows
macOS
    Minimum:
    • OS: Windows 10
    • Prosessor: Dual Core Processor
    • Minne: 8 GB RAM
    • Grafikk: DirectX 9.0c
    • DirectX: Versjon 9.0c
    • Nettverk: Bredbåndstilkobling
    • Lagring: 10 GB tilgjengelig plass
    Minimum:
    • OS: mac0S X 10.15
    • Prosessor: Dual Core Processor
    • Minne: 8 GB RAM
    • Grafikk: DirectX 9.0c
    • Nettverk: Bredbåndstilkobling
    • Lagring: 10 GB tilgjengelig plass
* Fra og med den 15. februar 2024 kommer ikke Steam-klienten til å støtte 32-biters spill, eller macOS 10.14 eller lavere.
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