"Interstellar Holy Spirit" is a 1-4 player co-op rogue-lite horror adventure. Explore 20 planets with unique mechanics, survive grinning infected star-creatures. Complete missions together, gather revelations, and uncover the universe's ultimate secret. The truth awaits... are you ready?

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Binnenkort in vroegtijdige toegang

De ontwikkelaars brengen dit spel uit terwijl er nog aan gewerkt wordt en gebruiken de feedback van spelers bij de ontwikkeling.

Opmerking: Spellen in vroegtijdige toegang zijn nog niet voltooid en kunnen nog veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'Invite more players and communities to play in advance, provide feedback, and make the game more satisfying for players'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'4 months'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'The early access version features multiplayer gameplay, levels, distinctive animations, individual characters, individual skills, game background, game controls, and basic art style settings; In the complete version we plan to include a storyline, 4-6 different characters, different skills for each character, cool animations, distinctive art styles, and rich and complete levels.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'The early access version has completed the basic settings of characteristic multiplayer gameplay, levels, distinctive animations, single characters, single skills, game background, game operations, and art style.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'We plan to gradually increase prices with the launch of new content and features.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'We open up our email and self media platforms, establish communities, and invite KOLs, players, and communities to participate in gameplay together, as well as various online and offline gaming activities.'
Meer informatie

Interstellar Holy Spirit Demo downloaden

Dit spel is nog niet beschikbaar op Steam

Geplande uitgavedatum: 9 mrt 2026

Dit spel zal beschikbaar zijn over ongeveer 3 weken

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Over dit spel

Brick Blindside Boulderton's Story:

"Hey, listen up, crew! I'm Brick Blindside Boulderton. You can call me 'Bulk' or 'Four-Eyes'—just don't use my full name in combat, I can't hear through fogged-up lenses!"

"Here's the deal: We were on a routine deep-space jump when that damn wormhole tossed us into this godforsaken place! With these thick glasses, the world looks like I'm seeing it through jelly—blurry, distorted, and occasionally foggy. But don't underestimate me; my fists are more accurate than my eyesight!"

"This planet... supposedly some ancient civilization's playground, now overrun by things that look like walking seaweed and glowing mushrooms. They're guarding some 'Cosmic Spirit' secret—sounds like sci-fi nonsense, but we're stuck here!"

"Good news: I've got a sick ability! Press Q, and I'll roast enemies with targeted fire—though I can't see flanking attacks while channeling. But hit that right mouse button? Oh man, my ultimate lets everyone feel the 'Brick Special'—complete area annihilation! Teamwork? Sure! Just don't stand in front of me and block my already-limited view!"

Patch Gearhead Patterson's Story:

"Patch Gearhead Patterson here, certified one-eyed pirate engineer! Missing an eye? Please, it helps me focus on what matters—like fixing your gear or dismantling alien junk into spare parts!"

"This planet is an engineer's heaven and hell combined! Ancient machinery, mysterious power systems, and those 'bio-mechanical' things that move and bite. My job? Figure out how they work—or make them stop working!"

"Press E, and I'll repair or sabotage anything with my multi-tool—though I tend to ignore threats when focused. But my ultimate? Oh baby, that's true engineering artistry! Instant multi-repairs or synchronized demolitions!"

"Heads up: This planet shifts like a mad architect's redesigning it in real-time! We need to watch each other's backs—I fix things, you protect mine. Fair trade?"

Doc Cross-Eyes Crumble's Story:

"Oh boy! I'm Doc Cross-Eyes Crumble—yes, a doctor! Though I get a little... uh... lightheaded at the sight of blood, my medical skills are top-notch! As long as my hands don't shake too much!"

"This planet... these creatures... they defy all known biological classification! I should be studying these in a lab, not running from them! We're trapped, needing to complete missions to activate some 'exit portal'—sounds like a video game, but this is real! Oh boy, I need to medicate myself just thinking about it!"

"Press Q for my precision targeted healing—though both me and my patient become vulnerable during treatment. But my ultimate? That's my 'Full-Spectrum Emergency Protocol' from med school! Heals everyone at once!"

"Please, everyone, I need protection! I'm a doctor, not a fighter! Though I might occasionally defend myself with a scalpel... oh no, that's too bloody, I'm gonna faint!"

Hawk Farsight Evergreen's Story:

"Hawk Farsight Evergreen here, eagle-eyed scout! I can spot an ant sneezing a kilometer away, but turning too fast makes me dizzy—the price of hyper-vision, folks!"

"This planet's landscape? Absolutely stunning! I can see energy fluctuations beyond mountains, observe creature behavioral patterns. But up-close stuff? Uh, looks like a blurry watercolor painting to me. The planet changes over time, creatures evolve—I gotta stay sharp!"

"My skill's epic: Press Q to teleport-swap with a targeted enemy! Imagine their faces! Though it requires precise long-range targeting. But my ultimate? That's chaos artistry! Total positional reshuffle for everyone!"

"Controls? AWSD to move, mouse to look, E to interact, F for flashlight, right-click to zoom. We gotta work together—I scout, you fight. That's teamwork!"

Informatie over door AI gegenereerde inhoud

Zo omschrijven de ontwikkelaars hoe hun spel AI gebruikt om inhoud te genereren:

Using AI technology in the game development process, there is no real-time AI performance in the game

Systeemeisen

Windows
macOS
    Minimum:
    • Besturingssysteem: Windows 10
    • Processor: Dual Core Processor
    • Geheugen: 8 GB RAM
    • Grafische kaart: DirectX 9.0c
    • DirectX: Versie 9.0c
    • Netwerk: Breedband-internetverbinding
    • Opslagruimte: 10 GB beschikbare ruimte
    Minimum:
    • Besturingssysteem: mac0S X 10.15
    • Processor: Dual Core Processor
    • Geheugen: 8 GB RAM
    • Grafische kaart: DirectX 9.0c
    • Netwerk: Breedband-internetverbinding
    • Opslagruimte: 10 GB beschikbare ruimte
* Vanaf 15 februari 2024 ondersteunt de Steam-client niet langer de 32-bitsversie van spellen of macOS 10.14 of lager.
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