Build a living region, from the first street to a network of towns and cities. Shape the land, grow neighborhoods, plan public transport, and guide the economy. Follow residents through their daily lives in a deeply simulated city builder where every connection matters.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Regions brings road building, individual residents, and regional systems together in one simulation. We want players to help shape how those systems feel in everyday play. Early Access gives us room to improve the tools, expand the content, and respond to the cities and problems players create.”

Approximately how long will this game be in Early Access?

“Our current estimate is approximately 12–18 months. That is an estimate, and the schedule may change as development and player feedback show us what needs more work.”

How is the full version planned to differ from the Early Access version?

“We plan to expand the range of buildings and regional systems, improve the building tools and interface, and continue work on simulation balance, stability, and performance. The exact scope may change during development; we will explain changes through development updates.”

What is the current state of the Early Access version?

“Regions has not entered Early Access yet. The development build includes road and parcel tools, buildings, resident journeys, an in-game inspector, and initial power and water systems. These systems are still being developed and tested. We will update this section with the playable release scope and known limitations before Early Access begins.”

Will the game be priced differently during and after Early Access?

“We currently do not plan to change the price when Regions leaves Early Access.”

How are you planning on involving the Community in your development process?

“We share development updates and discuss the game with players through the Steam Discussions and our community channels. We use feedback, bug reports, and community polls to help guide our priorities, alongside the work needed to keep the simulation reliable.”
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This game is not yet available on Steam

Planned Release Date: 2027

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About This Game

BUILD A PLACE WORTH COMING HOME TO

A quiet street becomes a neighborhood. A new connection opens up a town. A growing community gives someone a reason to stay.

Regions is a deeply simulated city builder about the places you create and the people who make them home. Shape the landscape, grow towns and cities, connect them with roads and public transport, and guide an economy built around everyday life. Build your region from the ground up, then get close enough to see what your decisions mean for the people living there.

START WITH THE LAND

Follow the curve of a river, build into the hills, or leave a forest untouched. Shape terrain and waterways, plant trees, and find the spot where your first neighborhood belongs.

Draw straight, curved, and freeform roads. Carry bridges across valleys, connect highways with ramps, and turn empty parcels into homes, workplaces, and places to gather. From the sweep of an avenue to its sidewalks and parking, make a place with its own character.

MAKE EVERY CONNECTION COUNT

Give people better ways to reach the places that matter. Bring neighborhoods together with bus routes, connect communities by rail, and plan the stops, stations, and transfers that turn individual lines into a public transport network.

Think beyond the route on the map. Where do people walk? Where do they change services? Does a connection make the morning commute easier? Coordinate roads, transit, and development as travel patterns change around you.

FOLLOW LIFE AT STREET LEVEL

Everyday journeys give your region its rhythm. Residents have homes, families, jobs, and daily plans. Follow someone from their front door to work and back, watch a household arrive, or see where the traffic at your new intersection is going.

Look inside the community you are building. Inspect people, vehicles, homes, and businesses to understand the lives and journeys behind the numbers. Zoom out to plan the next district, then return to street level and watch an ordinary day unfold.

GROW AN ECONOMY. KEEP A COMMUNITY THRIVING.

Homes need incomes. Businesses need workers and customers. Growing neighborhoods need infrastructure they can afford.

Guide an economy of households, employers, wages, bills, and taxes. Balance public finances, support new development, and weigh the cost of expanding roads and services against the opportunities they create. Your transport decisions, land use, and local economy shape each other.

THINK BEYOND THE CITY LIMITS

Build the relationships between places: a small town beside the river, a busy neighborhood near a station, a growing center of employment. Plan power, water, and the connections that help them grow together.

Start with a piece of land. Make it somewhere people belong.

Wishlist Regions and build your own vision of a living region.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-9600K / AMD Ryzen 5 3600 (6 cores)
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GTX 1660 Super / AMD RX 5600 XT (6 GB VRAM)
    • DirectX: Version 12
    • Storage: 50 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 64-bit
    • Processor: Intel Core i7-10700K / AMD Ryzen 7 5800X (8 cores)
    • Memory: 32 GB RAM
    • Graphics: NVIDIA RTX 4070 / AMD RX 6800 (8+ GB VRAM)
    • DirectX: Version 12
    • Storage: 50 GB available space
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