This is a business simulation + tower defense + card game. Players will play the role of the boss, use cards to build facilities, allocate talents, and force overtime to make profits. Players will jump out of the perspective of workers and experience the overtime culture as operators.
Release Date:
2025
Developer:
Publisher:
Gameplay | OverworkEmpire_ENG
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Planned Release Date: 2025

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About This Game

This is a game that combines business simulation, tower defense, and card games.

You assume the role of a ruthless entrepreneur running a gaming company. The game runs on a 20-year cycle. During the preparation phase at the beginning of each year, players must pay rent, salaries, and taxes. If a player's mistakes lead to insufficient funds, they can apply for a bank loan. They cannot apply for another loan until the loan is repaid.

During the preparation phase at the beginning of the year, players can use construction cards to expand the site and build facilities. They can also use hiring cards to hire employees based on project needs. Facilities are divided into R&D, Food, Power Generation, and Learning. Players must allocate talent to each department to keep the company running. Players can assign skill cards to their bosses and management employees. Card holders cannot hold more cards than their maximum action points. Cards are divided into construction cards, hiring cards, trap cards, and skill cards.

During the year-long work phase, players use the skill cards on their bosses and management employees in the assigned order to automatically attack exhausted employees who attempt to escape, forcing them to return to their workstations and continue working overtime. Using skill cards consumes action points. Each action point is restored every 4 seconds.

Players can develop multiple projects. Initially, when manpower and funding are insufficient, outsourced projects can be developed to accumulate funds. Once the required conditions are met, in-house projects can be developed. Unlike outsourced projects, in-house projects generate sustained revenue for a certain period of time after completion and have the opportunity to be nominated for awards such as Game of the Month.

When a player wins their first game award, they will be embroiled in a plagiarism lawsuit. This unlocks the plagiarism feature, allowing management staff to infiltrate other companies and steal data. The price is that each instance of plagiarism will result in a lawsuit.

News events occur in the game every year, divided into four sections: Social Welfare, Financial Consulting, Industry News, and Company Development. These events pose challenges to the company's development while also providing new development goals.

Rewards earned from completing tasks can unlock new company systems, easing the pressure of navigating these challenges.

The game has multiple endings, including bankruptcy, acquisition, and a perfect ending.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

The game uses AI to create card images, but does not use AI to generate game content in real time.

Mature Content Description

The developers describe the content like this:

There will be acts of beating employees and forcing them to drink in the game

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Win10
    • Processor: intel Core i7-10700 or AMD Ryzen 7 3700X
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 3050 or AMD rx5600
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Win10
    • Processor: intel Core i7-13700H
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GTX 3060
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
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