Part incremental game, part art project. You buy upgrades which alter the hypnotic progression of the circles in the simulation. It's kind of a screen saver that you progress through. The whole process is only a few hours.
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Early Access Game

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Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I think people like to play weird little games, and I like to make weird little games. Early access lets me deliver this weird little game as early as possible. This game has only been in development for a month, so early access is really the only way to share it this early.

My goal for early access is to collect feedback and collaborate with the community to see what resonates with people about this weird little art project of a game.”

Approximately how long will this game be in Early Access?

“Probably about a year. Once this is up on Steam, I'll go back to working on my main project while I collect feedback, but I'll come back and revisit this with more content and response to feedback. Either way, I'll button up all the necessary features for full release once the experiment is over.”

How is the full version planned to differ from the Early Access version?

“There's a ton missing right now. Sound! Tooltips that explain what is happening. Stats describing the simulation. Buttons that don't look terrible. Full release will have at least 1 more level, and potentially up to 10.”

What is the current state of the Early Access version?

“It's 2 levels that are playable and somewhat balanced. It's only a few hours of content. There's no sound yet.”

Will the game be priced differently during and after Early Access?

“I'll increase the price roughly in proportion to the number of levels.”

How are you planning on involving the Community in your development process?

“There's a discord link in the game. Come over there to suggest ideas, report bugs, complain about missing features, etc. I'm just a single person, so just send me a message.”
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About This Game

Falling sand idle is an incremental game powered by a little physics simulation.  Your progression is determined by the interactions of lots of little circles that run into each other.  You can make them bigger, smaller, or hotter.  You can change the environment they move around in.  Eventually, they can eat each other.

Content

  • Level 1:  You start out moving grains of sand through an hourglass.  Each time a grain hits the bottom, you get it back, and can drop it again from the top.  You also get a tiny moment of time, that you can use to buy upgrades.  Eventually, you'll have thousands of grains on screen at once.

  • Level 2: The next level is a forest.  You start out placing leaves, which costs nothing but a click.  You get a tiny adaptation of evolution for every particle you create, which lets you research upgrades.  Eventually, your leaf dies, leaving behind a dead leaf particle.  Once you teach the leaves to reproduce, you'll eventually have too many dead leaves to make new live ones.  Luckily, bugs love to eat dead leaves...

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Any
    • Memory: 2 GB RAM
    • Graphics: GeForce GTX 480 / Radeon HD 5870
    • DirectX: Version 11
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Any
    • Memory: 4 GB RAM
    • Graphics: GeForce RTX 3090 / Radeon RX 6900 XT
    • DirectX: Version 11

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