Slain: Back from Hell. A heavy metal inspired arcade combat with puzzle elements and gore galore. Stunning visuals and true old school gameplay accompanied by the most metal soundtrack you've ever heard.
All Reviews:
Mostly Positive (941) - 70% of the 941 user reviews for this game are positive.
Release Date:
Mar 24, 2016

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Recent updates View all (121)

January 12

Valfaris post: Bringing the ‘Bringer of Mayhem’ to life – we’re making a (model) gun

At every show we went to with Valfaris last year we lost count of the number of people who went out of their way to tell us how much they loved the big piece of display artwork we used on the booth (see below). One aspect of the artwork, which was created by Valfaris dev, artist + creative force Andrew Gilmour, that drew a lot of attention was the massive gun being wielded by Therion. Most of the comments were along the lines of “It looks absolutely badass”.

So, inspired by all the positive feedback for it, we’ve taken the logical next step and decided to make the gun, which is called the Bringer of Mayhem, into a full-blown life-size model. Because why the eff not.

As well as featuring in the artwork, the Bringer of Mayhem is part of Therion’s in-game armoury. It’s one of the hefty Destroyer class weapons and has a powerful beam that can connect to multiple targets and efficiently liquefy those targets into an explosive splatter of rupturing guts. Here it is in devastating action:

The model won’t be capable of causing the lethal combustion of internal organs, but everything else will be as faithful to Andrew’s design as possible. It’s going to be a serious bit of kit.

It’s being handcrafted in Bristol, UK, by the immensely talented model-making folks at Alban Studios, whose client list includes Aardman Animations – the people behind Wallace & Gromit, Shaun the Sheep, and many more. So it’s in good hands.

Here’s a look at how work on the Bringer of Mayhem has been going so far…

Using the look of the gun as it appears on the artwork and in-game, the first job was getting a more detailed design to work from. This involved creating a series of sketches showing possible interpretations of how it would look in the real world.

A very rough foam mock-up was made to help with getting the dimensions and ergonomics right. This is the mock-up I'm holding in the pic at the top of the page, which gives you a slightly better sense of the scale of the thing.

With the sketches and mock-up providing a more solid idea of the final design, next step was creating 3D models to work from and then start producing actual physical parts of the gun.

The basic shape of the gun is blocked out using polyurethane board, which is a material that's easy to sand and finish, and also good to machine with a mill or lathe. It's being made in modular sections, which means it's easier for more than one person to work on the gun at the same time. Once preliminary work on a module is completed, the last job before it's ready to mold is to paint it with grey primer.

And here's where the Bringer of Mayhem model is at right now. The basic structure has come together nicely and work should start soon on all the cool details. Looking forward to sharing progress with you as it happens.

Matt | Digital Uppercut

Wishlist here:
2 comments Read more

December 31, 2018

Valfaris post: We’re keeping the Valfaris demo live into 2019

Since it launched a little over two weeks ago, we’ve had a fantastic response to the Valfaris demo. We were originally planning to make the demo available for a limited time only, with a shut off date of 31 Dec 2018. However, with downloads showing no sign of slowing, we’ve now decided to keep the demo live into 2019.

So, the demo isn’t going anywhere, it’s still available to download and it will remain that way until further notice.

We’re also really grateful for all the feedback that’s been posted. If you have any to add, you can do so here:

Also, we’re currently thinking about holding a closed demo/beta at some point in the future and while exact plans are still being decided, it’s most likely that access to it will be given first or exclusively to members of the Valfaris Discord. So, heads-up, if you want to get in on some closed beta action, get yourself signed-up to the Discord channel.

Happy New Year!

Matt | Digital Uppercut

Wishlist here:
3 comments Read more


“The landscapes are beautifully drawn, as are the monstrous inhabitants of this forsaken land; but it’s the animation of Slain that is truly amazing”
9/10 – GameSpew

“The best Castlevania game in years...Slain is a fun retro platformer with a slick combat system, great visuals, and a killer soundtrack.”
8/10 – Gaming Trend

“Slain: Back from Hell is an addictive platform game forged in heavy metal culture.”
8/10 –


About This Game

Slain: Back from Hell

You control the fate of Bathoryn, a doomed hero in a Gothic world, who seeks to liberate six cursed realms from six deadly overlords.

He must battle his way through this blighted land, packed with gruesome pixel art foes before ascending (or sometimes descending) into a stronghold, all the while defeating fiendish traps and vile monsters alike.

At the heart of every domain Bathoryn will confront a mighty foe - defeat it and his quest continues to its ultimate destiny. Fail, and you’ll die gruesomely – mauled by werewolves, disintegrated by floating monstrosities, squashed by great weights or torn apart by hidden blades. And you will fail…

There are 3 key areas to be mastered in order to vanquish Slain: Back from Hell.

- Learn to wield 3 deadly elemental weapons, each one exploiting weaknesses in different enemy types. Each has a different combo, timing and use. Mastering quick switching between weapons is the path to victory!
- Glean the placement and timings of enemies and booby traps.
- Generate, conserve and unleash your Mana wisely.

Accompanied by the heavy metal visuals is an even heavier metal soundtrack recorded by Curt Victor Bryant (formally of Celtic Frost).

  • Challenging ‘elemental’- based melee and magical combat
  • 6 hours of bone-crushing, metal-fueled mayhem & gore
  • Choose from 3 unique weapons in your fight against the demon hordes.
  • Full soundtrack recorded by Curt Victor Bryant formally of Celtic Frost. \m/
  • Cunningly concealed secrets (shhh).
  • Boss fights, mini-boss fights, sub-mini- boss fights & macro-sub- mini-boss fights.
  • No laborious levelling, no tedious grinding, no wimpy crafting!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP, Vista, 7 or 8
    • Processor: 1.5 Ghz or faster
    • Memory: 1 GB RAM
    • Storage: 500 MB available space
    • OS: Mac OS X 10.7+
    • Processor: 1.5 Ghz or faster
    • Memory: 1 GB RAM
    • Graphics: OpenGL 3.0+ Compatible Card
    • Storage: 500 MB available space
    • OS: Ubuntu 10.10+
    • Processor: 1.5 Ghz or faster
    • Memory: 1 GB RAM
    • Graphics: OpenGL 3.0+ Compatible Card
    • Storage: 500 MB available space

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