Avenue Zero is a 1v1 competitive arena fighter built for players who want real depth, clean mechanics, and a complete analog-futurist world to explore. High-skill combat, expressive systems, and a story-rich environment built in a new genre: Jack City Punk.

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Avenue Zero is a 1v1 competitive arena fighter designed with a simple goal: give fighting game players a system worth mastering. This isn’t a button-masher or a cinematic shortcut engine. It’s a movement-conscious, state-driven combat system inspired by the best aspects of: Tenkaichi’s directional commitment and movement freedom.

Development Status

Avenue Zero is currently in early pre-alpha.

We're in the process of building out and refining the core combat systems—Measure and Anchor states, Impulse timing, directional pressure, and Flow mechanics—before expanding into full campaign content or large-scale art production.

Our focus is mechanical first:

Every system is being designed to support competitive integrity, expressive play, and clean feedback. The goal is to build a foundation that can hold up under serious labbing and high-level match pacing. We’re not starting from spectacle—we’re starting from substance.

Our Long-Term Vision

Avenue Zero is built from a high-ambition blueprint:

  • A competitive-first 1v1 fighter

  • A full-featured campaign mode with ensemble characters

  • A city-scale world driven by an original genre: Jack City Punk

  • A system that grows with the community and supports serious skill development

Requisitos del sistema

    Mínimo:
    • SO: 10
    • Procesador: i5 or higher
    • Memoria: 16 GB de RAM
    • Gráficos: Dedicated
    • DirectX: Versión 12
    • Almacenamiento: 5 GB de espacio disponible
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