A military sci-fi first person shooter set in a sandbox open world.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to balance the escalating tension of our 'orb-collection vs. enemy escalation' loop with real players at scale. While the core 10-level campaign and drop-in/drop-out co-op systems are fully playable, community feedback is vital for fine-tuning weapon balance, vehicle handling, and the pacing of enemy unlocks. Early Access lets us build out future campaigns alongside an active player base.”

Approximately how long will this game be in Early Access?

“We expect the game to remain in Early Access for approximately 6 to 12 months. This timeframe allows us to gather extensive multiplayer stability data, polish existing mechanics, and develop subsequent campaigns based on what players enjoy most.”

How is the full version planned to differ from the Early Access version?

“The full version is planned to expand significantly beyond the initial release. While Early Access launches with one full 10-level campaign, the 1.0 release will feature additional campaigns, more vehicle types, expanded weapon upgrades, and further secrets hidden across the islands. We also plan to refine performance and quality-of-life features based on community requests.”

What is the current state of the Early Access version?

“The Early Access launch features a complete 10-level campaign playable entirely in solo or up to 4-player online drop-in/drop-out co-op. Core features—infantry and vehicle action, retro pixel-art aesthetics in fully 3D islands, the orb-collection loop, escalating enemy types, and shared progression between solo and co-op—are fully implemented and stable.”

Will the game be priced differently during and after Early Access?

“Yes, we plan to increase the price incrementally as we add more campaigns, major content updates, and approach the full 1.0 release.”

How are you planning on involving the Community in your development process?

“As a solo developer, community involvement is the absolute bedrock of this project. Because the game balances high-tension tactical shooting with a unique orb-collection and enemy-escalation loop, player feedback is critical for dialing in weapon balance, vehicle utility, and pacing. I will be actively gathering feedback, bug reports, and balance ideas through the Steam Community Discussions. Players can expect regular update logs, transparency on roadmap changes, and community polls to help prioritize upcoming features and content as we work toward the 1.0 release.”
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About This Game

Jump Team Fire Fight is an military sci-fi open-world first person shooter collectathon. Explore diverse islands full of both beautiful nature as well as mysterious technology on foot, by air, or by sea while battling a nefarious enemy who is competing for mysterious orbs!

Designed as a pure simulation set in a truly open world, Jump Team Fire Fight lets you tackle the missions in any way you see fit, both in single-player and in online co-op (Local Area Network, Steam Friends, and Steam Public).

System Requirements

    Minimum:
    • OS: Windows 10 32 bit
    • Processor: Intel(R) Core(TM) i7-4771 CPU @ 3.50GHz
    • Memory: 1 GB RAM
    • Graphics: DirectX 9.0c compliant (shader model 3) GPU
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • Sound Card: DirectSound 3 compatible sound card
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