Wurm Unlimited is the standalone version of the fantasy sandbox world Wurm Online, the MMORPG where the players are in charge! A pioneer in the ideas of player influence, crafting and adventure, it is now one of the most deep and feature packed true sandbox experiences available.
All Reviews:
Mixed (1,193) - 69% of the 1,193 user reviews for this game are positive.
Release Date:
Oct 21, 2015

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Recent updates View all (75)

July 3

Patch notes:

Hi Everyone,
This update brings several major things including updates to our archaeology system, animal cages, and the ability to place items on tables. We've also removed PvP centric personal goals, making the system much easier to get into, full details below.

This update also brings a new distributed JRE version 1.8u172

Changes and Additions:
Archaeology changes:
  • Archaeology items can now be found in all metal types:
    • If you investigate and find a metal fragment that is NOT ore or a lump, it'll get the "metal" material.
    • If the fragment you found would have had the steel material (instead of iron), it'll get the "alloy" material instead.
    • Any existing iron fragments can be combined with metal fragments (they will be converted to "metal" material when you start the combine action.
    • Same deal with steel and alloy fragments.
    • When you complete an item from fragments of the metal material, the final item will have a chance to become any base metal type (iron, tin, lead, gold, silver, copper, zinc) depending on how well identified the fragments were - heavily weighted towards iron.
    • When you complete an item from fragments of the alloy material, the final item will have a chance to become any alloy metal type (steel, brass, bronze) depending on how well identified the fragments were - heavily weighted towards steel.
    • If alloy fragments are extremely well identified, upon combining they will have a small chance to come out as a moonmetal (seryll, glimmersteel, adamantine) - though steel is more likely again.
    • "metal" material fragments can only be combined with other "metal" fragments, and "alloy" material fragments can only be combined with other "alloy" fragments.
  • New:  You can now create an archaeological journal to help record your investigations. ( Special thanks to Wurm Unlimited modder Bdew for some ideas in implementing this!)
    • Add report pages to the journal by activating paper or papyrus sheets and right clicking on the journal - Add report.
    • 22 reports will fit into the journal.
    • Data will be added to your reports as you investigate and gather information.
    • New information will be added to the report as you continue to investigate.
    • Once you've found enough information for a single report, you will be able to use that report to help find that deed again whenever you want.
  • Changes:
    • New statues have been added.
  • Fixes:
    • Fixed a bug which allowed investigating to bypass max inventory weight.
    • Paved tiles should properly reset the investigate flag.
Item Placement:
  • Items can now be placed on tables and certain objects
  • To place an item, simply right click it from your inventory and select drop > place. You may then move the outlined object onto the table, clicking will place it at that location.
  • The following surfaces can have items placed on them:
    • square table
    • round table
    • dining table
    • bed
    • bench (stone)
    • bedside table
    • open fireplace
    • canopy bed
    • tripod table
    • high bookshelf
    • low bookshelf
    • round marble table
    • rectangular marble table
  • New Decorational Items that items can be placed on have been added too:
    • Empty High Bookshelf
    • Empty Low Bookshelf
    • Bar Table
Creature Cages:
  • New Item: Creature Cage - Requires 60 carpentry skill to create and continue.
  • New Item: Creature Transporter - 25 Fine Carpentry to create.
  • Must have 23 body strength to load cage onto vehicle.
  • You cannot load pregnant animals.
  • You cannot load hurt animals.
  • You cannot load a creature with items on it.
  • There are specific models for the following stored creatures: bison, sheep, ram, cow, bull, horse, foal, hell horse. All other stored creatures have an enclosed cage graphic.
  • Max of 4 creature cages per tile.
  • A caged animal will move around and cause damage to the cage.
  • When a cage hits 80 damage, the animal will escape.
  • If an animal escapes a cage while in a boat in water, the animal will end up in the water and begin taking damage if they are not a swimming animal. If agro and not tamed, you will not be able to tame them while swimming.
  • You cannot repair or improve a cage if it is storing an animal.
  • The number of cages that can be carried by a vehicle is as follows:
    • Caravel - 8
    • Cog - 6
    • Corbita - 5
    • Knarr - 4
    • Sailing boat - 0
    • Rowing boat - 0
    • Creature transporter - 4
    • Wagon - 2
    • Large cart - 0
Personal goal changes:
  • Changes:
    • Spars on PVE servers will now trigger the 'defeat another player xxx' goals.
    • Some of the more difficult personal goals have been rerolled if not completed. (ex. goals involving tomes or pvp only creatures and/or mechanics)
  • Bugfixes:
    • The description for 'Sysyphos Says Hello' goal has been changed to correctly reflect the number of repairs needed to 6250 instead of 6000 for repair fences, walls or floors.
    • The 'pilot a xxx boat' achievements should trigger properly now, even if you had them bugged before. Try again with this patch update.
    • Destroy a structure by catapulting it goal has been fixed.
    • Lockpick five boats goal has been fixed.
    • Goals/achievements involving fermenting wine will now properly trigger even if the player is offline.
    • Fixed achievement triggers for mining gems.
    • Fixed a number of grammar and capitalization issues with personal goals and achievements.
    • Epic Finalizer (Be the person to complete an Epic mission) now triggers properly.
    • Operation Cleanup (putting items in a trash heap) will now trigger properly even if the destruction happens while you are offline.
  • New:  You can now directly open equipped saddlebags/saddlesacks by using keybind OPEN or right clicking the equipped horse or unicorn.
  • New:  The creation of books has been added.
  • Change: The recipe for creating an almanac has changed because of the introduction of books.
  • New:  Kings robes will show as scale armour with specific colors for now.
  • New: Added current titles for occultist and meditation levels on the /titles menu and fixed an issue to have them show/hide immediately upon sending.
  • New: Ability to switch dirt to sand and sand to dirt without having to drop the sand/dirt to turn one tile.
    • To convert a tile simply activate a full unit (20kg) of the material you want and right click a tile of the opposing material and select 'switch tile'.
    • This will only turn tiles between dirt (not grass, not packed) and sand.
    • It does not give any skill whatsoever.
    • When on deed permissions are governed by the terraform category.
  • New: You can now remove deleted players from your ignore list by issuing the /ignore command to see if you have unknown? on your list then issuing /ignore again to verify they have been removed.
  • Rarities and enchants/runes from combined weapons and tool heads will now be transferred to the final item .
  • Change:  Updated the Lord of War achievement description to better indicate the quantity of items needed for the achievement.
Client Changes:
  • Windows position and status is now also saved for backpacks, quivers and inventory groups. (previously only for out of inventory containers)
  • Bugfix: Fix for items blocking placement.
  • Bugfix: Lock status is now saved on all windows that remember their positions, both in current session and between sessions.
  • Added keybind for Toggle Backpack and Toggle Quiver.
Bug Fixes:
  • PvP Mission Bugfix:  More checks to prevent erroneous structure building missions.
  • Bugfix:  Fixed an issue which allowed  non-intended items/armor to be equipped on non-intended creatures.
  • Bugfix: Another check to be sure new missions spawn correctly after the completion or fail of a previous one.
  • Bugfix:  Ritual missions should now end at the 3.5 day mark if under 33% complete.
  • Bugfix:  Messaging added to items that cannot be dragged into containers, mailboxes, etc so that you are aware that it's intended behavior.
  • Bugfix: Artifacts can no longer spawn in a  HoTA Zone.
  • Bugfix: Fixed more text and spelling errors.
  • Bugfix: Fixed an issue where wine barrels would overflow when you attempted to seal them while having max carry weight in your inventory even when the barrel was in a rack or on the ground.
  • Bugfix: Liquids with a metal type can no longer be smelted.
  • Bugfix: Enchanted turrets will no longer decay on deed on pve servers.
  • Bugfix: Changed achievement text for digging up brilliant gem to refer to it being dug up not mined.
  • Bugfix: Fix for some champion mission creatures being tiny.
  • Bugfix: The Troll King will not drown his followers if he leads them to water.
  • Bugfix: Anchors can now properly be made from all metal types.
  • Client :Bugfix: Items won't hide under terrain in certain places.
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June 27

Devblog: 1.7 Incoming!


As some of you may have seen, Wurm Unlimited 1.7 beta is now available, and we're preparing to launch it live early next week! In case you haven't seen what's in it, I'm here to give you a bit of a quick overview, so let's jump in!

Creature Cages!

While the ability to transport animals is an existing mod, we've introduced an official way to transport creatures, the creature cage.

This cage will hold any creature you can lead (it must be tamed or dominated if necessary) and can be carried by vehicles too. We're also introducing a new vehicle that can hold more cages than other land based vehicles, the creature transporter.

If your server consists of multiple servers linked by sailing this will also allow you to transport creatures between them, meaning you can take your favourite horse with you always!

Items on tables!

Long desired, and again appearing as a mod by the awesome modder Bdew (seriously, check out his mods) is another huge feature, the ability to place items on tables! No more eating on the floor while your fancy marble dining table sits unloved, this addition really brings out the interior decorating in you, and opens up a whole new aspect of designing your home

Archaeology Updates

With Archaeology coming out in 1.6, we're expanding upon it with this update, adding the ability to find items of any material type, record details about deeds, and also adding new unique statues to find!

You'll be able to make an archaeology journal, and as you explore and investigate, you'll find information out about old deeds, and thus add them to your journal.

Newer servers need not fear being left out though, there's a command to seed servers with fake villages and mayors, giving you a server filled with old deeds to explore!

Future works:

Graphical improvements

A long standing issue many have had with Wurm is the dated graphics, and we're all too aware of just how it can look sometimes. A big focus of ours at the moment is to really up the ante on the graphics and overhaul a lot of it with the addition of a few systems, improved lighting, and the addition of normal and specular maps.

Distance shadows:
We're working on some improvements to terrain textures, but this update will have something that smooths out the shadows on distant terrain, making the mountains and shadows look far less blocky than before.

Normal maps: Normal mapping is a layer placed over an existing model, that simulates more lumps and bumps, allowing for rendering of shadows and light without actually requiring complex lighting calculations or more heavily detailed models, this means models and textures will look less flat without causing major performance penalties.

Specular maps: Specular mapping is a way of dictating how a model or texture "shines" on certain parts, e.g. Making that golden part of a model shine without the stone part shining too.

An example of just how amazing this can make things look, we have some work in progress shots of metal shields, check them out here:

Both of these will add quite a significant change to just how a lot of things look and feel, but that's not all!

We're also adding a new lighting system which will remove issues with dynamic lights flickering without impacting performance greatly, with this new system you'll be able to see all the lights in an area, and it'll look amazing!

The full beta patch notes can be found here:
We'll be preparing to launch this all to live early next week, so get your tools ready, there's work to be done!

Until next time, keep on Wurming!
Retrograde & the Wurm team.

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About This Game

What is Wurm Unlimited?

Wurm Unlimited is the standalone version of the fantasy sandbox world Wurm Online and expands upon the already expansive sandbox by placing players in charge of server management, allowing them to dictate skillgain rates, action speeds, creature counts and much more.
A pioneer in the ideas of player influence, crafting and adventure, it is now one of the most deep and feature packed true sandbox experiences available.
Whether you enjoy building your home, conquering kingdoms or hunting dragons, Wurm will let you.

Explore the world and make your mark!

In Wurm Unlimited, players can explore an elaborate fantasy sandbox world in the predefined Creative or Adventure modes as well as set up their own game server and invite friends to live and experience the Wurm universe.

What can I do in Wurm Unlimited?

  • Host your own Virtual World! The Server Management GUI helps you change settings such as skillrate gains, action timers, PvP or PvE , creature count and more...
  • Explore huge, diverse landmasses with creatures and mysteries!
  • Modify the terrain; dig, raise, flatten and sculpt the land around you!
  • Craft and use thousands of unique items, everything you need you can make.
  • Wage war on other kingdoms, plan, work and fight together to lead your kingdom to victory.
  • Discover and fight over religious artifacts on a PvP server.
  • Farm, harvest, and grow ingredients to cook over 500 recipes, with over 10,000 variations in total!
  • Capture, tame and breed wild animals, fight with them and raise their strength!
  • Play your way! Train almost 130 skills, 10 player characteristics, and 3 religion characteristics
  • Follow one of four unique deities and religions. Or attempt to become a Deity yourself and join the existing ones on the moon of Valrei!
  • Roam the lands hunting various wildlife and monsters. Slay the legendary troll king, forest giant, dragons, and many others!
  • Become a priest or champion of your religion, learn and wield powerful spells and enchantments in battle.
  • Choose one of five meditation paths, study the mysteries and learn special abilities.
  • Earn as many of our 200+ skill and achievement titles as you have time for!
  • Ride horses and other creatures, including bears, unicorns and even dragons!
  • Construct, crew or even captain ships with other players, from small rowing boats to impressive caravels.
  • Build a variety of structures, from guard towers to stone houses to fences, bridges and statues.
  • Found your own settlement wherever you desire; own land, build a farm, a castle, or perhaps an entire village!
  • Pave roads to connect settlements and plant signs to improve local infrastructure.
  • Live off the land by creating fields to farm up to 22 different crop types, ranging from cotton to cucumbers!
  • Cook nutritious food using a huge range of ingredients, explore different recipes and even create your own.
  • … and much more!

System Requirements

SteamOS + Linux
    • OS: Windows Vista/7/8/8.1/10
    • Processor: 2.6 GHZ Intel Core 2 DUO or equivalent AMD CPU
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GT 4xx , Radeon HD 5xxx
    • Storage: 3000 MB available space
    • Additional Notes: Java Version 8
    • OS: Windows 10 x64
    • Processor: Intel Core i7 or equivalent AMD CPU
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 760
    • Storage: 3000 MB available space
    • Additional Notes: Java Version 8
    • Processor: 2.6 GHZ Intel Core 2 DUO or equivalent AMD CPU
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GT 4xx , Radeon HD 5xxx
    • Storage: 3000 MB available space
    • Additional Notes: Java Version 8
    • OS: Ubuntu 14+
    • Processor: Intel Core i7 or equivalent AMD CPU
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 760
    • Storage: 3000 MB available space
    • Additional Notes: Java Version 8

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